Some comments about Abby’s story:
It relies too much on coincidences to be believable:
She magically meets Joel and Tommy while being chased by a giant zombie horde in a almost frozen region with daily scouts, wut?
She magically falls into a pool when she slips up from that crane thing on the skyscraper
Manny comes out of nowhere to save her from Tommy, just so that he can die later
While being close to starvation and obviously dehydrated, she manages to fight an armed Ellie for a while, only going down after several slashes
I really like Abby’s story, but this stuff is really bad writing
I've got a laundry list of issues with the writing in the game, but none of the things you mention are overly problematic. Yes they are contrivances, but none of them rise to deus ex machina levels.
The core problem with the writing in the game is that it fails to build points of identification between the player and the characters on the way to what should be big emotional payoffs. As a result its all a bit flat and ends up leaning more towards nihilism than tragedy.
My biggest takeaway from the whole thing - They shouldn't have made a sequel to Joel & Ellie's story. They should've told a new story about the conflict between the Seraphites & WLF, with Abby, Yara & Lev caught in the middle. That was the most engaging part of the game & I would've liked to spend more time getting into it.
I've heard names for dogs in every area i've played so far, i'm currently at the hospital and there is a San Bernardo called Bear.yeah on grounded they need to fix the ia during stealth:
-they still come in a room full of corpse just to freeze, talk and getting stabbed by me, they have zero sense of preservation or awareness
-sometimes they talk like they have companion around them even if they are alone (because i already killed everyone)
-they still have the reaction of a slug when i charge them with melee weapons, from when they see me to when they start shooting there is always that 2-3 sec pause, you can see the survivor walkthorught of cohhcarnage that exploit this shit to death
-less fucking chat, more action, sometimes they are happy to call someone's death with name, last name, bank account number while i'm literally butchering them
-a lot of names are repeated and very few dogs have names, i only heard one dog name in like 25h, it was that difficult to have unique names for every enemy? i mean they are not infinite hordes, they are always a finite number so having 4 amir and 10 lauren is a bit of a strange choice and easily fixable (is this a limited memory thing? like they have zero memory to spare for original names?)
-made them shoot more frequently.
(and this is on survivor)
these are not difficult fix to make imo, it's not like re-writing the entire IA, just make them more active and less chatting and let them avoid room with 5 allies cadavers please.
in general wlf are more retarded and chatty than scars, but reaction time are basically the same.
it still remains a good ia, especially during gunfights where time reactions are faster.
Thats core of the game, its what I like about it so much. This game is not about getting perfect stealth or having the perfect plan, in harder difficulty you might not have resources to pull it off, so you improvise.When shit doesn't go according to plan but everything works out in the end....
Thats core of the game, its what I like about it so much. This game is not about getting perfect stealth or having the perfect plan, in harder difficulty you might not have resources to pull it off, so you improvise.
I love how things can just go south at any minute and when you manage to actually stealth an entire section you feel so good. I remember I ran out of ammo without even noticing and the enemy shouted at me that I forgot how to count so I ran as fast as I could to get out of cover then threw some bombs and there was bits and pieces of the enemy all over.
I love how things can just go south at any minute and when you manage to actually stealth an entire section you feel so good. I remember I ran out of ammo without even noticing and the enemy shouted at me that I forgot how to count so I ran as fast as I could to get out of cover then threw some bombs and there was bits and pieces of the enemy all over.
Some comments about Abby’s story:
It relies too much on coincidences to be believable:
She magically meets Joel and Tommy while being chased by a giant zombie horde in a almost frozen region with daily scouts, wut?
She magically falls into a pool when she slips up from that crane thing on the skyscraper
Manny comes out of nowhere to save her from Tommy, just so that he can die later
While being close to starvation and obviously dehydrated, she manages to fight an armed Ellie for a while, only going down after several slashes
I really like Abby’s story, but this stuff is really bad writing
What weapons upgrades are considered the best?
I'm on Seattle Day 1. Absolutely loving the game. Still blown away with the animations.
I'd suggest stability and then damage. You're gonna want more precision over anything else. After that, scope for the rifle and other sights.What weapons upgrades are considered the best?
I don't think it's that bad, but I did keep wandering why anyone would want revenge in that situation,Finally finished it yesterday. It's good, but it ain't great. Here's my long-winded, rambling two cents.
Let's get the good stuff out of the way - the visuals are unbelievable, the animations are smooth, the voice acting and motion capture are some of the best in games. The sound design is excellent, and a big improvement on the first. The little details that ND puts in their games are all here and they're really impressive, mostly in the way characters react to their environments and each other. The stuff you're doing is, on the surface, fun - you're essentially playing MGS5 or Hitman.
The first issue, though, is that it's not those games. It's very deliberately clunky and sluggish, because that's obviously what they're going for with the turbo-realism slant. I played and loved Uncharted 4, and even though it was too long, I didn't feel it, because it actually played well and had a captivating story. And let's be honest, this game is way too long. Somewhere around 7 hours too long. By about two thirds of the way through I just wanted it to be over, because you spent the vast majority of the game either watching cutscenes or running around environments hitting the triangle button. The amount of actual time I spent in danger was very low, and when I was in danger, I felt like I was controlling someone stuck in a puddle of mud.
And yet, my GOTY last year was RDR2. A game far, far, far longer, with about the same ratio of gameplay to non-gameplay, and a game heavily criticised for playing like shit. Why? Because the story and the characters in RDR2 were fantastic. So good that I could overlook some pretty glaring issues. My main problem is that that doesn't exist in TLOU2. Let me make this very clear - I don't give a shit about Ellie being a lesbian, Abby having bricklayer arms, that thing that happens near the beginning, or that character that shows up. You can have a great story with all of the above.
My core problem is that it's just an incredibly poorly written game with absolutely no likeable characters, each of which has completely illogical motivations or character development.
Everything starts fine - long winded set up building to Joel's execution, very well done. If anyone watched the promo material for this game and assumed you'd play as Joel for most of it, that's your fault, it was never going to happen. But already, so early on, we get a chance to play as Abby, and this blows the entire mid-game "reveal" out of the water, because obviously we're going to play as her again. So the plot happens, Ellie swears revenge, and then we play the game for 10 hours. We learn that Ellie already knows what Joel did, so now there's no big dramatic reveal to her that might make her rethink her actions, it's purely revenge. There's some who-slept-with-who drama, a pregnancy, a lot of political commentary which others find understandably offputting. Whatever, I can deal with all that, as long as it goes somewhere.
Ellie hunts down the people she hates one by one and kills them all with basically no issue whatsoever. The game revels in glorious murder, actively encouraging you to find fun and interesting ways to slaughter people, and then pauses every so often to mope about it. If this works on you, fair enough, but it's been done to death and it just isn't effective any more. She finds out one of them is pregnant and later we're supposed to feel bad because this character insisted on being out in the field instead of protecting her unborn child, because she's her own damn woman. Alrighty.
So, we make the switch to Abby, and all the built-up tension is immediately dissolved as the game resets and we play out a story with an ending we already know. We spend a lot more time walking around the world pressing triangle and listening to the plot. She's rescued by some kids, one of their arms is busted, so you spent hours tracking down supplies to fix the arm, only for Lev to immediately run off to see the mother he knows will disown him. Lo and behold, we go after him, the mother's dead, then after everything we did for her, Yara dies and neither Ellie nor Lev barely seem to register it. This happens several times throughout the game - characters that are supposedly friends die and not a single fuck is seemingly given by anyone. If that's "the point", then great, but don't expect your audience to care either. Abby completely abandons the wolves for.... some reason? And is quite happy mowing down dozens of her old friends and allies to help this one kid out. I'm sure not a single wolf ever saved Abby's life.
Finally the story re-converges at the point we knew it was going to many hours ago. Okay, the big fight! Abby spares the pregnant girl when Lev looks at her and makes a sad face, aaaaand for some reason, even though she's killed hundreds and hundreds of people, and Ellie has killed all of her close friends, she lets Ellie go, because they needed to squeeze more game out. We get to what should have been the epilogue at the farm, Ellie has some panic attacks, and leaves her partner and her child to go off on yet another very brief rampage. She witnesses a horrid slave camp and kind of cares, but doesn't, hunts down Abby and lets her go, to the surprise of no-one.
There is absolutely nothing interesting or smart about "ahh, now you play as da bad guy! maybe she not so bad, now maybe you feel bad!". Nor is there anything interesting or smart about these characters finding forgiveness at the very last second while simultaneously destroying everything else around them. The juxtaposition between what Neil considers very dramatic scenes and what the same characters do constantly in-between is headache inducing. It simply doesn't work. The motivations and actions of almost every character in this game are done purely for dramatic effect and hold no weight whatsoever. The narrative is so broken and disjointed that by the time things are supposed to be wrapping up, it's hard to care any more about characters you haven't seen in 8 hours. Honestly, I completely forgot that Jesse was killed, because the game resets immediately afterwards and then Jesse is never mentioned again when you return to Ellie.
Thanks for reading my blog. A huge congratulations to everyone that worked on this game except Druckman. It could have been a masterpiece if the story wasn't a disaster. This thing is Game of Thrones all over again.
I'd suggest stability and then damage. You're gonna want more precision over anything else. After that, scope for the rifle and other sights.
Yeah, along with the bow. I'd recommend only upgrading damage on the shotgun then leaving the rest till last seeing as you'll be using it a such a close range that stability is pointless and it's other stats are decent enough at default.What guns are actually worth upgrading? The starting pistol/rifle?
What weapons upgrades are considered the best?
I'm on Seattle Day 1. Absolutely loving the game. Still blown away with the animations.
None Spoiler review
In short
Feels the original is better
Worth picking up on sale
It better be because I have the Special Edition and about to boot it upBollocks. It's worth picking up for full price.
I finished the game last night. It's 10/10 for me.
The game has a pretty fair duration, but i didn`t want it to end.
Combat and exploration are amazing. The story is full of surprises, gave me MGS2 feelings.
We'll seeAfter 22 hours and 48 minutes on Survival difficulty, I've reached the part at which Abby confronts Ellie at the theater. This game is amazing; its gameplay is tense and its story is suspenseful and darkly adventurous.
What size is the screen? Is it OLED?We'll see
I've waited for my new Sony 4K X95 to arrive before playing it so I can play it in all it's glory
It has a couple of strong parallels to MGS2.
MGS2 was a postmodernist tongue in cheek deconstruction of the linear game genre.
55 and no, it's a Full Array LEDWhat size is the screen? Is it OLED?
It relies too much on coincidences to be believable:
55 and no, it's a Full Array LED
I have a TCL 55R617.55 and no, it's a Full Array LED
The Scars seem to be easier to defeat than the WLF on Survivor.The Scars are cool but I wish Ellie could whistle back. She takes down 10 of them without blinking.
No, I wouldn't say that at all. In fact thats the first time I've ever seen anyone describe MGS2 that way. But of course thats also the type of game where multiple interpretations are welcome so you're free to have yours.
OK it's letting me play, this is better