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'The Last of Us: Remastered' coming to PS4, July 2014, [1080p, targeting 60 fps]

viveks86

Member
I showed my grandma that post and she said to make an example out of him.

"Sticky that shit and let the whole internet laugh! Make memes and let him become honorary IGN editor!"

Wait a sec, was this your grandma too?

I tried the same thing in June 2013 but she just laughed at me and said "it drops and isn't even ten eighty? get the fuck out of here with that shit"

I'd assumed it was your mother!
 
This isn't a new game. You already know what you are getting. Having a comparison video 2 weeks before release isn't THAT bad.

No, it really is. We should've had a comparison video near it's announcement.

And not everyone has played it. Why not release some footage like I mentioned to get newcomers hyped? It doesn't matter how new it is. What remaster has had its comparison video released two weeks before its release?

Incredibly lame.
 

EGOMON

Member
Why "Targeting 60fps" is still in the title?!
It is only causing confusion and more needless questioning, we already have several confirmations form devs *shrug*
 
Is it really offensive to compare TLoU to RE4?

It certainly FELT quite similar. In the best way, to be honest.

I wouldn't say it is offensive since that was the last good RE
IMO
but I don't think they played similarly at all. The movement and aiming controls are completely different. Intensity wise it is a very apt comparison however. Both did a great job with that suffocating tension.
 
Releasing an Uncharted collection closer to the release of 4 would also be a good marketing tool.

Absolutely! I'd like a few months before UC4 just to have enough time to play through them again but that might be cutting it a little close unless ND is able to use their experience with TLOU:R to speed up the process.
 
Coco Pommel, Spieler Eins brother anti-SonyGAF.

In other news, I am so hyped that I did not play this game and will be all mine on the fucking PLAYSTATION FOUR.
 
Game of the Generation, yup, but boy was it rough. Last generation lasted at least 2 years longer than it should have.

I never really noticed how rough it was until yesterday, after watching a friend playing through on 'Grounded' mode. It was jarring, especially after getting used to current gen titles for past 8 months. The jaggies, the almost non-existent AF (this was most apparent to me, i could literally see the textures getting crisper before Joel's feet as he moved forward), low-res shadows, sometimes sub-30fps.

I mean, a round of applause for what ND managed to do with the given hardware, it looks great by last-gen console standards (understatement), but THANK THE LORD they decided to do a PS4 version. It's going to benefit greatly from it.

Same goes to GTA 5 also. Those were two games that just screamed out for a next-gen version.
 
I wouldn't say it is offensive since that was the last good RE
IMO
but I don't think they played similarly at all. The movement and aiming controls are completely different. Intensity wise it is a very apt comparison however. Both did a great job with that suffocating tension.

Somehow RE4 had me feeling dread, despair and desperation the whole time, in increasing order of intensity. TLOU for me was different for some reason, it had a more survive and protect vibe.
 
Somehow RE4 had me feeling dread, despair and desperation the whole time, in increasing order of intensity. TLOU for me was different for some reason, it had a more survive and protect vibe.

I could only play TLOU for 30-45 minute spurts most of the time because some of the action sequences were just mentally exhausting for me. Towards the second half of the game I became more adjusted to it and was able to let it go but MAN, not since RE4 has a game done that to me that I can remember.
 
I could only play TLOU for 30-45 minute spurts most of the time because some of the action sequences were just mentally exhausting for me. Towards the second half of the game I became more adjusted to it and was able to let it go but MAN, not since RE4 has a game done that to me that I can remember.

I was the exact same way when I played through the game for the first time. I could only play in small chunks at a time when it was night time. I attribute this to playing on Hard, with surround sound headphones cranked, listen mode turned off, and a pitch black room.

It was probably the most intense gaming experience I've ever had, and every time Joel was gruesomely killed I would almost have to take a break afterwards. Such a good game and I can't wait to play it again in a few weeks at this rate!
 

antitrop

Member
Somehow RE4 had me feeling dread, despair and desperation the whole time, in increasing order of intensity. TLOU for me was different for some reason, it had a more survive and protect vibe.

There's a very certain generator in The Last of Us that made me feel all three at the same time.
 

AmyS

Member
So as of today is GAF expecting the in-game models on PS4 to have the same amount of geometry as the PS3's cut scene models, or no?
 
I could only play TLOU for 30-45 minute spurts most of the time because some of the action sequences were just mentally exhausting for me. Towards the second half of the game I became more adjusted to it and was able to let it go but MAN, not since RE4 has a game done that to me that I can remember.

Yup I was the same way, especially the first half of the game. By the time I reached the second half, the intensity gradually ratcheted up such that I had to keep going. But those first 8-10 hours, man, exhausting is the perfect way to describe it. (But in a good way)
 

bryanee

Member
I am aching to play this game again. I got rid of my PS3 copy just before e3 and have been itching to sink my teeth into it ever since.

Some nice lovely PS4 gameplay footage would be nice to tide me over.
 

antitrop

Member
Yup I was the same way, especially the first half of the game. By the time I reached the second half, the intensity gradually ratcheted up such that I had to keep going. But those first 8-10 hours, man, exhausting is the perfect way to describe it. (But in a good way)
Especially if you turn off Listen Mode and actually use your senses. It can be very exhausting.
 

DieH@rd

Banned
So as of today is GAF expecting the in-game models on PS4 to have the same amount of geometry as the PS3's cut scene models, or no?

Edge's article with Neil Druckman:
Naughty Dog had only a handful of advantages when development began, shortly after completion of the game’s Left Behind DLC. An audio commentary for the cutscenes had already been recorded, but was never used, and many models and textures already existed at a higher quality than could be put onscreen by a PS3. Character models built for cutscenes use more triangles than those in-game, and multiple versions of objects were built with higher-quality models swapped in and out depending on its prominence in the frame. On PS4, those models could be used everywhere.

Rumour says Gran Turismo 6’s new car models were built to a level of detail far beyond PS3’s GPU, future-proofing them for the inevitable GT7. The Last Of Us was never built to be ported or even with recycling in mind, but its assets were built in a similar fashion. “We always build the best possible assets and then we can make the call when things aren’t fitting onscreen or in the frame buffer or in memory,” Druckmann says. “That way we can pick and choose what we need to emphasise in a moment, and where there’s a compromise on what can [be more detailed] or reduced to a lower quality. We don’t build it with high assets in mind to then port it, but it did give us a leg up. If we hadn’t done that, we might not have made the call to bring it over to PS4.

“It still means rebuilding the assets, throwing them in, seeing how the new streaming works, working with the new hard drive and the new OS that you have to write whole new systems for. We knew the areas that were problematic on the PS3, where we were hitting a technical bottleneck, so they were the easiest areas to improve. We brought in all the hi-res models, and then it’s on par with what you saw in the cutscenes. There’s an improved lighting model. After that, we started looking across the board; enemies look a little blurry up close, so that was pretty easy. We ramped those up and saw a pretty significant difference. Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It’s interesting that now [instead of a technical bottleneck], the bottleneck is ‘Can we fit all this on the disc?’“
more @ http://www.edge-online.com/features/the-last-of-it-naughty-dog-on-bringing-the-last-of-us-to-ps4/
 
Especially if you turn off Listen Mode and actually use your senses. It can be very exhausting.

Hearing an enemy, but not knowing exactly where they are, is terrifying. Especially the fucking sounds those things make.
Towards the beginning the part where your in the Subway.... FUCK
 

iNvid02

Member
just speculating here but as a developer it must feel good to know the project you're working on will be incredibly well received by everyone. Same core experience with better models, textures, lighting, framerate, resolution, and all of the additional content included to sweeten the deal (with a possible discount for previous owners).
 

Andrew.

Banned
just speculating here but as a developer it must feel good to know the project you're working on will be incredibly well received by everyone. Same core experience with better models, textures, lighting, framerate, resolution, and all of the additional content included to sweeten the deal (with a possible discount for previous owners).

GOTY 2013/2014
 

antitrop

Member
just speculating here but as a developer it must feel good to know the project you're working on will be incredibly well received by everyone. Same core experience with better models, textures, lighting, framerate, resolution, and all of the additional content included to sweeten the deal (with a possible discount for previous owners).

7.5
 

antitrop

Member
i dunno when i'll be able to play this, but it could be a really weird year if my top 2 games of 2013 (#1 TLOU / #2 GTA V) hold the same position in 2014.

That's why I'm giving Wolfenstein GOTY with The Last of Us and GTA V Remasters as footnotes. It's not fair. :p
 

antitrop

Member
i dunno when i'll be able to play this, but it could be a really weird year if my top 2 games of 2013 (#1 TLOU / #2 GTA V) hold the same position in 2014.

i can see them giving +0.5 or -0.5
If Gies reviews it I can honestly see them going lower. He liked the game less than Kollar did.

But hopefully they'll let someone that actually liked the game review the Remaster.
 
Especially if you turn off Listen Mode and actually use your senses. It can be very exhausting.

I have to admit that I played on normal with listen mode on. I might die if it gets anymore intense!!

I am seriously going to give it a go on the hard at least with listening turned off just to see if I can handle it. :)
 

benny_a

extra source of jiggaflops
But hopefully they'll let someone that actually liked the game review the Remaster.
antitrop
does not much care for
anti-shooter bias

(Today, 12:33 AM)

All I can say that Polygon should do whatever they like to do, as long as they are on the main game page of Metacritic.
 

antitrop

Member
Last year's The Last of Us Review Thread was 200 pages of bitching about the Polygon score and wondering why the fuck it was taking Pranay_ so long to get the OT up.

Can't wait to do it all over again! This thread has already been a great preamble to the madness.
 
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