Pound_lb003
Member
Is it really offensive to compare TLoU to RE4?
It certainly FELT quite similar. In the best way, to be honest.
It certainly FELT quite similar. In the best way, to be honest.
I showed my grandma that post and she said to make an example out of him.
"Sticky that shit and let the whole internet laugh! Make memes and let him become honorary IGN editor!"
I tried the same thing in June 2013 but she just laughed at me and said "it drops and isn't even ten eighty? get the fuck out of here with that shit"
This isn't a new game. You already know what you are getting. Having a comparison video 2 weeks before release isn't THAT bad.
Is it really offensive to compare TLoU to RE4?
It certainly FELT quite similar. In the best way, to be honest.
I guess one of the mods didn't appreciate his ruse.Coco Pommel
Banned
(Today, 04:17 PM)
Well you're in for a treat and I wouldn't be wrong in saying that a lot of people would love to be in your position.
If only the tech from Eternal sunshine of the spotless mind existed.
I guess one of the mods didn't appreciate his ruse.
Why "Targeting 60fos" is still in the title?!
It is only causing confusion and more needless questioning, we already have several confirmations form devs *shrug*
Is it really offensive to compare TLoU to RE4?
It certainly FELT quite similar. In the best way, to be honest.
Yes, there are traps
Releasing an Uncharted collection closer to the release of 4 would also be a good marketing tool.
Game of the Generation, yup, but boy was it rough. Last generation lasted at least 2 years longer than it should have.
I wouldn't say it is offensive since that was the last good REbut I don't think they played similarly at all. The movement and aiming controls are completely different. Intensity wise it is a very apt comparison however. Both did a great job with that suffocating tension.IMO
Somehow RE4 had me feeling dread, despair and desperation the whole time, in increasing order of intensity. TLOU for me was different for some reason, it had a more survive and protect vibe.
Haven't been keeping up with this thread, but has there been any leaked or official gameplay videos/screenshots?
lol no
We don't need such things to have fun.
I could only play TLOU for 30-45 minute spurts most of the time because some of the action sequences were just mentally exhausting for me. Towards the second half of the game I became more adjusted to it and was able to let it go but MAN, not since RE4 has a game done that to me that I can remember.
Coco Pommel, Spieler Eins brother anti-SonyGAF.
In other news, I am so hyped that I did not play this game and will be all mine on the fucking PLAYSTATION FOUR.
Somehow RE4 had me feeling dread, despair and desperation the whole time, in increasing order of intensity. TLOU for me was different for some reason, it had a more survive and protect vibe.
That's one of the things ND said they were doing.So as of today is GAF expecting the in-game models on PS4 to have the same amount of geometry as the PS3's cut scene models, or no?
i love this thread--crazy shit every day
I could only play TLOU for 30-45 minute spurts most of the time because some of the action sequences were just mentally exhausting for me. Towards the second half of the game I became more adjusted to it and was able to let it go but MAN, not since RE4 has a game done that to me that I can remember.
Like mgs4?Gimme now!
Is such a thing even possible.....yes it is.
Especially if you turn off Listen Mode and actually use your senses. It can be very exhausting.Yup I was the same way, especially the first half of the game. By the time I reached the second half, the intensity gradually ratcheted up such that I had to keep going. But those first 8-10 hours, man, exhausting is the perfect way to describe it. (But in a good way)
So as of today is GAF expecting the in-game models on PS4 to have the same amount of geometry as the PS3's cut scene models, or no?
more @ http://www.edge-online.com/features/the-last-of-it-naughty-dog-on-bringing-the-last-of-us-to-ps4/Naughty Dog had only a handful of advantages when development began, shortly after completion of the games Left Behind DLC. An audio commentary for the cutscenes had already been recorded, but was never used, and many models and textures already existed at a higher quality than could be put onscreen by a PS3. Character models built for cutscenes use more triangles than those in-game, and multiple versions of objects were built with higher-quality models swapped in and out depending on its prominence in the frame. On PS4, those models could be used everywhere.
Rumour says Gran Turismo 6s new car models were built to a level of detail far beyond PS3s GPU, future-proofing them for the inevitable GT7. The Last Of Us was never built to be ported or even with recycling in mind, but its assets were built in a similar fashion. We always build the best possible assets and then we can make the call when things arent fitting onscreen or in the frame buffer or in memory, Druckmann says. That way we can pick and choose what we need to emphasise in a moment, and where theres a compromise on what can [be more detailed] or reduced to a lower quality. We dont build it with high assets in mind to then port it, but it did give us a leg up. If we hadnt done that, we might not have made the call to bring it over to PS4.
It still means rebuilding the assets, throwing them in, seeing how the new streaming works, working with the new hard drive and the new OS that you have to write whole new systems for. We knew the areas that were problematic on the PS3, where we were hitting a technical bottleneck, so they were the easiest areas to improve. We brought in all the hi-res models, and then its on par with what you saw in the cutscenes. Theres an improved lighting model. After that, we started looking across the board; enemies look a little blurry up close, so that was pretty easy. We ramped those up and saw a pretty significant difference. Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. Its interesting that now [instead of a technical bottleneck], the bottleneck is Can we fit all this on the disc?
Especially if you turn off Listen Mode and actually use your senses. It can be very exhausting.
Hearing an enemy, but not knowing exactly where they are, is terrifying. Especially the fucking sounds those things make.Towards the beginning the part where your in the Subway.... FUCK
Ordered the Gold headset for MP today. Game has been preordered. Now, I wait.
Resident Evil 6 for life.
just speculating here but as a developer it must feel good to know the project you're working on will be incredibly well received by everyone. Same core experience with better models, textures, lighting, framerate, resolution, and all of the additional content included to sweeten the deal (with a possible discount for previous owners).
just speculating here but as a developer it must feel good to know the project you're working on will be incredibly well received by everyone. Same core experience with better models, textures, lighting, framerate, resolution, and all of the additional content included to sweeten the deal (with a possible discount for previous owners).
GOTY 2013/2014
i dunno when i'll be able to play this, but it could be a really weird year if my top 2 games of 2013 (#1 TLOU / #2 GTA V) hold the same position in 2014.
If Gies reviews it I can honestly see them going lower. He liked the game less than Kollar did.i dunno when i'll be able to play this, but it could be a really weird year if my top 2 games of 2013 (#1 TLOU / #2 GTA V) hold the same position in 2014.
i can see them giving +0.5 or -0.5
Especially if you turn off Listen Mode and actually use your senses. It can be very exhausting.
antitropBut hopefully they'll let someone that actually liked the game review the Remaster.
I hope they output Clicker noises through the DS4 speaker.
Just kill me now!FUCK THAT!!!