This isn't rocket science people, if a game engine can run at 1920X1080 (the resolution of the vast majority of HDTV's out there) and maintain 60 fps , then it should do so.
The only purpose of "cinematic" framerates (and using that phrasing is only a symptom of films limitations, it's really not a plus) is I suppose to make a game look like a movie. This is fine for story segments and cutscenes I suppose if , as the games director you WANT it to look like a movie. Gameplay though, will be that much more responsive and fluid no matter the genre with a higher framerate. Some games were built knowing the technical limitations of their target hardware so animation ended up keyframed in with the intent it would only ever run at 30 fps. Most games these days though, have physics engines and such that can just be ran at 15, 30, 60 hell, even 120 fps on PC , so it's not much to turn it up and just have the game play better while also looking more realistic.
It really will just come down to what the remaster team at ND decide looks better but I can't imagine a scenario were they would gimp 50% of the framerate IF the game can hold 60 fps without stutter. For the 3 or 4 people on earth that want a game to look worse, they can always stick with the PS3 version and then they won't have to bitch about the remaster being too expensive either