They talked about that before release. If enemies could see the NPCs while you were sneaking around it would ruinstealthgameplay.
Nice if the drop to 50 is everywhere. Still think 40 is the sweet spot, but we're getting somewhere
I also think it'll be the last one but I don't think it will go to anyone else any time soon, if it does at all. Aside from the two you mentioned, Sony usually leaves the decisions to continue franchises to the studios that made them unless it's a portable spin off.
They talked about that before release. If enemies could see the NPCs while you were sneaking around it would ruin stealth gameplay.
If Golden Abyss was representative of what they would do with the series, Bend should never touch another Uncharted.Well for UC, they sort of have precedent already with the Vita version. I just think it would be difficult for them to give up such a lucrative IP.
For those who don't know, Margenau designed the falling building shootout in Uncharted 2 (I think he did the train too, can't remember), the desert in Uncharted 3, the prologue in TLoU, and is the lead gameplay designer for Uncharted 4.
If Golden Abyss was representative of what they would do with the series, Bend should never touch another Uncharted.
If Golden Abyss was representative of what they would do with the series, Bend should never touch another Uncharted.
It was just as good as Uncharted 1. Yes the touchscreen stuff was bad but I think they may have been pressured into using it in order to promote the Vitas features.
The last of us did really well both critically and commercially. I'm satisfied with just the first game, but I think it is more likely that sony and ND will conjure another one because that would sell. Of course I would be overjoyed if ND brings a completely new IP out of the left field like TLoU when it was announced.
Serious?
I also think it'll be the last one but I don't think it will go to anyone else any time soon, if it does at all. Aside from the two you mentioned, Sony usually leaves the decisions to continue franchises to the studios that made them unless it's a portable spin off.
They talked about that before release. If enemies could see the NPCs while you were sneaking around it would ruin stealth gameplay.
I know is a long shot, but I hope TLOU can join 10 million club someday.
I know is a long shot, but I hope TLOU can join 10 million club someday.
Why the $10 pricedrop? Or is it just a limited time price for preorders?
I know is a long shot, but I hope TLOU can join 10 million club someday.
DamnThey've confirmed the game wont be preloaded in the US in the comments of the page you linked.
Hey! Thanks for the suggestion but ozgameshop sell PAL copies, all of which had the censored MP. I'm really hoping to pick up a US copyYou could simply buy it for $53AU from ozgamesshop with free shipping thrown in?
http://www.ozgameshop.com/ps4-games/the-last-of-us-remastered-ps4-game
This is amazon germany retail exclusive, at least that we know about?
https://twitter.com/neilan/status/479903979732615168Kurt Margenau on Twitter: "Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformitive. I'm a believer. Don't think I can go back."
For those who don't know, Margenau designed the falling building shootout in Uncharted 2 (I think he did the train too, can't remember), the desert in Uncharted 3, the prologue in TLoU, and is the lead gameplay designer for Uncharted 4.
Putting the PS4 disk in the steelbook I got from the Survival Edition. My own ultimate edition that will forever be on my shelf.
It was just as good as Uncharted 1. Yes the touchscreen stuff was bad but I think they may have been pressured into using it in order to promote the Vitas features.
Kurt Margenau on Twitter: "Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformitive. I'm a believer. Don't think I can go back."
For those who don't know, Margenau designed the falling building shootout in Uncharted 2 (I think he did the train too, can't remember), the desert in Uncharted 3, the prologue in TLoU, and is the lead gameplay designer for Uncharted 4.
Putting the PS4 disk in the steelbook I got from the Survival Edition. My own ultimate edition that will forever be on my shelf.
I will fight you.So what you're really saying is we should wait till we hear more from a more reliable source?![]()
I hope they put the Pulse Elite preset on PS4 too. It was the best one by far. The positional awareness was fantastic.Can't wait to replay this with my DS4 and headphones. So good.
That, coming from you?So what you're really saying is we should wait till we hear more from a more reliable source?![]()
I know is a long shot, but I hope TLOU can join 10 million club someday.
While TLoU was certainly fairly zeitgeist, and it had much longer in development than an UC, I think its success is the perfect evidence that it's the people, not the brand that matter.
People will often cite UC sales as evidence that Sony would never shelve the franchise, but ND have proven their value to deliver big sellers consistently, with or without the franchises.
I hope UC4 is the end and they get back to something in TLoU's world for the follow up. And if they do, I hope Sony keeps the UC name untouched until ND want to revisit it.
This.I've always been of the opinion that it's much more important to establish the development team as a brand before the IP. Once a developer becomes "The ________ Team" I think the luster is gone. I don't want to see Naughty Dog working on The Last of Us 3, and Jak 7, and Uncharted 6. I want to see Naughty Dog consistently dropping trailers with "From the makers of 'These Last 3 New IPs" Comes Another New IP."
I think we'll eventually see a TLoU 2 but I think we'll get a new IP before then since Straley and Druckmann are on Uncharted right now and 40+ people are working on another project. I doubt they'd do a sequel without them at the helm and that seems like a large team to not have a director and creative director. Spreading out sequels combined with new IPs seems like the best approach.I've always been of the opinion that it's much more important to establish the development team as a brand before the IP. Once a developer becomes "The ________ Team" I think the luster is gone. I don't want to see Naughty Dog working on The Last of Us 3, and Jak 7, and Uncharted 6. I want to see Naughty Dog consistently dropping trailers with "From the makers of 'These Last 3 New IPs" Comes Another New IP."
I've always been of the opinion that it's much more important to establish the development team as a brand before the IP. Once a developer becomes "The ________ Team" I think the luster is gone. I don't want to see Naughty Dog working on The Last of Us 3, and Jak 7, and Uncharted 6. I want to see Naughty Dog consistently dropping trailers with "From the makers of 'These Last 3 New IPs" Comes Another New IP."
I've always been of the opinion that it's much more important to establish the development team as a brand before the IP. Once a developer becomes "The ________ Team" I think the luster is gone. I don't want to see Naughty Dog working on The Last of Us 3, and Jak 7, and Uncharted 6. I want to see Naughty Dog consistently dropping trailers with "From the makers of 'These Last 3 New IPs' Comes Another New IP."
@kurtmargenau: Played some #TLOU at 60 fps tonight for the first time (60fps cutscenes and all). Transformitive. I'm a believer. Don't think I can go back.
A naughty dog developer just tweeted that he played the game, 1080p 60 FPS and all.
For those who don't know, Margenau designed the falling building shootout in Uncharted 2 (I think he did the train too, can't remember), the desert in Uncharted 3, the prologue in TLoU, and is the lead gameplay designer for Uncharted 4.
For a guy like me who finished The Last of Us 6 times already, I wonder if I should still try the remastered version.. I mean I don't mind playing the game again in 1080p and 60 fps
Best Buy price updated to 49.99 now...yay 39.99 with GCU
did you play the dlc? i think a lot of people who are double-dipping are doing so because they held out on the dlc with all the rumors of it coming to ps4
I think we'll eventually see a TLoU 2 but I think we'll get a new IP before then since Straley and Druckmann are on Uncharted right now and 40+ people are working on another project. I doubt they'd do a sequel without them at the helm and that seems like a large team to not have a director and creative director. Spreading out sequels combined with new IPs seems like the best approach.
Train scene was one of my favorite experiences in gaming. I was seriously in awe the first time I played through itNope, the train and car chase scene was designed by Jakob Minkoff, lead designer for TLoU.
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