On the topic of AI though, I forgot how jarring it is when Ellie walks in plain view of a clicker without being noticed and how annoying it is when she is constantly standing in the way but just won't move.
but It would be unfair if Ellie was able to get caught and get you on problems seeing as how you have 0 control on what she may do.
Is it? See my post at the top of the page.Joel lies because he doesn't really know what she would have wanted, but as the audience, with more information, we can think that maybe she wouldn't have wanted to.
Finished it earlier...
So good, breezing through grounded at the moment.
that happens to all enemy weapons. They literally despawn as they die.First time play-through here and I'm glad I waited. Impressions:
Pros:
1. great atmosphere/tension
2. fantastic character development
3. gun-play is solid, controls are mostly flawless.
Con:
1. why the #$%@ does the shotgun toting guy I just killed shotgun disappear when he's dead?
Seriously, this is a great game and while I maybe don't love it as much as some, I can see why many people DO love it. I just wish they found a better way of limiting ammo then they have.
I just got to the science building so I'm not done yet, and I'm already contemplating my next play through so I'm not hating on the game at all. It's just a little frustrating when it seems like they are artificially limiting my ammo (even if I understand why they are).
Final score: 7.5 or 8 out of 10 (for reference I would give Uncharted 2 a 9).
that happens to all enemy weapons. They literally despawn as they die.
What would you give Uncharted 3?
I am only five hours in to TLoU and I have having so much more fun playing on Normal than I did playing U3 on Normal. 60 fps helps, but the lack of absurdly annoying combat encounters is the main thing. Hopefully the enemies later on in TLoU don't get equipped with deadly accurate sniper rifles and rocket launchers.
8 hours? My first playthrough was almost 21 hours long
Where are you? (Use spoiler tags if necessary )
Started a playthrough on Survivor diffculty and I really do like the 60 fps. Midway through the prologue though, when you are running through the alley, there's a guy that jumps up and grabs you. I can't remember how it went on PS3, but I get no button prompts for a QTE and the dude ends up biting my back. I've replayed like 6 times to no avail. I can't figure out whether it's just bugged in my game or whether there's really no QTE here. I've also tried turning off and reloading the save point.
Started a playthrough on Survivor diffculty and I really do like the 60 fps. Midway through the prologue though, when you are running through the alley, there's a guy that jumps up and grabs you. I can't remember how it went on PS3, but I get no button prompts for a QTE and the dude ends up biting my back. I've replayed like 6 times to no avail. I can't figure out whether it's just bugged in my game or whether there's really no QTE here. I've also tried turning off and reloading the save point.
OH yeah, I used a shotgun as an example, but you are of course correct, it is all weapons.
In an otherwise fantastic game, that is dumb.
Limit the amount I can carry on me. Make me "craft" a bandoleer. Hell, leave a single bullet in any found gun, anything except the magical, despawn.
Started a playthrough on Survivor diffculty and I really do like the 60 fps. Midway through the prologue though, when you are running through the alley, there's a guy that jumps up and grabs you. I can't remember how it went on PS3, but I get no button prompts for a QTE and the dude ends up biting my back. I've replayed like 6 times to no avail. I can't figure out whether it's just bugged in my game or whether there's really no QTE here. I've also tried turning off and reloading the save point.
Started a playthrough on Survivor diffculty and I really do like the 60 fps. Midway through the prologue though, when you are running through the alley, there's a guy that jumps up and grabs you. I can't remember how it went on PS3, but I get no button prompts for a QTE and the dude ends up biting my back. I've replayed like 6 times to no avail. I can't figure out whether it's just bugged in my game or whether there's really no QTE here. I've also tried turning off and reloading the save point.
Agreed; though there are some very interesting narrative choices in the final two seasons. As to the final question:Your thoughts?Would Ellie have wanted to sacrifice herself if she knew it meant her death? I wanted to wait until I finished Left Behind until I asked tho. I think she would not as relationships seemed to mean more to Ellie than saving the world; though, I can see the other way around, as she did go to an awful lot of trouble to find the fireflies.
OH yeah, I used a shotgun as an example, but you are of course correct, it is all weapons.
In an otherwise fantastic game, that is dumb.
Limit the amount I can carry on me. Make me "craft" a bandoleer. Hell, leave a single bullet in any found gun, anything except the magical, despawn.
that happens to all enemy weapons. They literally despawn as they die.
Spoiler tag that shit yo!holy spoilers batman
Except melee weapons.
Well it's how I see it, maybe I'm wrong and your explanation makes sense too.
I feel like she would have sacrificed herself if given the choice. I think her questioning Joel at the end of the game points to that. I kind of feel like she accepted/prepared for her "death" when she was bitten and was surprised/disappointed(?) when it didn't happen and that she knows she's been living on borrowed time since. Also during Left Behind and the main game it is mentioned a few times how it is rare for anyone to survive to old age in this new world because the infected or other survivors will get to you eventually. So basically everyone knows they will meet a grizzly end. I think, under those circumstances, it would almost be a blessing to meet your end on your own terms especially in knowing that you might be able to save humanity.
Except melee weapons.
It's considerably reduced from the PS3 version. There was an area in Lincoln wherr you could continually make walls and clickers spawn and despawn while while back and forth over an invisible line. That issue is completely gone on PS4. Pop in tends to occur at the same places as on PS3 but to a lesser extent and faster.Maybe I never noticed it, but there's a shit ton more pop-in on the PS4 version for me.
On survivor you don't get the prompts. Anytime you're grabbed just start spamming square immediately and you're good unless it's by a clicker or your health is low.
It's considerably reduced from the PS3 version. There was an area in Lincoln wherr you could continually make walls and clickers spawn and despawn while while back and forth over an invisible line. That issue is completely gone on PS4. Pop in tends to occur at the same places as on PS3 but to a lesser extent and faster.
I've never seen that happen in Remastered. Are you using the standard HDD?I must have just not noticed. The vegetation building just a few feet in front of me is pretty jarring sometimes.
I must have just not noticed. The vegetation building just a few feet in front of me is pretty jarring sometimes.
I always felt like 'Okay' was her accepting whatever sins Joel had to commit to save her. Druckmann says otherwise though, so there's that.
It's funny that she never mentions Marlene when talking about everyone she's cared about having left or died, she's known Marlene longer than anyone.
It always felt like the lie was so transparent that she obviously knew it was bullshit, it's just what she chose to take away from directly confronting him about it.
Honest answer probably has to do with PS3 memory allocation.
I agree though. They could have:
1) had a small number of bullets in left over guns
2) had some of them be "broken", like cheapy make-shift guns that break after a few shots.
3) Have a variety of weapons so you have to choose between the guns with various ammo types (single shotgun with 3 shots, double shotgun with 4 shots left, choose one but not both)
I figured it out last night. There's an issue with PS4 display settings. Go into video output and choose either Limited or Full RGB depending on what your set supports, most likely limited. Don't use auto for RGB. After that, choose Deep Color Auto. The RGB settings won't properly apply until you switch that option. Fixed crushed blacks for me.Is this game unusually dark for everyone else? My Plasma is calibrated and it looks great for blu ray and other games. For this, I have crushed blacks during the nighttime sections
Yea, this is what I've been trying to get at.
I just popped in Dark Souls for the PS3. I've recently played GTAV for the PS3. Infamous: SS had a 30 FPS cap option. None of those games looked like TLoU:R at the 30 FPS cap. I play on my PC with variable framerates all the time, some games like Arma III only get around 35 FPS, DmC was 60 FPS, Dark Souls II is 60 FPS.
I completely understand that TLoU:R is running at 30 FPS when capped, but I'm telling you, and it's not just me, there is something missing from it that is creating a level of "jank" that didn't exist in the PS3 version, which ran at sub 30 FPS for a lot of the time. People are saying it's the motion blur stutter not adjusting to 30 FPS, like above, and that seems to be the most logical conclusion without actually talking to someone from Naughty Dog.
I'm not shitting on the game, The Last of Us is the best game I've ever played. But the Remaster has some issues, which I don't even fault Naughty Dog for.
I said the other day that point blank shotgun should always gib and send flying back and lo and behold this game has it like that, and Jesús fucking christ dem headshots gore.
Im in love with this game, I made a good decision......sticking it in my ass.
Lol
After about 8 hours I think I'm coming to the end, or at least the last 15%. Amazing, wonderful, and beautiful are the only way I can describe it. It's been a joy to play it so far
wow! Huge difference. I'm glad I didn't start monkeying around with my TV settings.I figured it out last night. There's an issue with PS4 display settings. Go into video output and choose either Limited or Full RGB depending on what your set supports, most likely limited. Don't use auto for RGB. After that, choose Deep Color Auto. The RGB settings won't properly apply until you switch that option. Fixed crushed blacks for me.
If i start to compare every game to TLoU before I'm making an order I'll probably won't play anything for years to come :XI can't help but boast more about how great this game is.
The craziest part about playing a game this good is it really hammers home the idea that I, and I know I'm beating a dead horse here, have had my standards slowly but surely lowered greatly over time. I couldn't help but remember Bill Hicks' bit on how mediocre musicians are demons and were sent here to lower the standards. This trend has most certainly carried over in to the gaming world. I really don't want to think about games I've spent time finishing that were, simply put, garbage compared to TLOU.
Thankfully, I can keep the thought of TLOU in my head every time I hover my mouse over the 'submit order' button when purchasing from now on.
Thank you, TLOU. Thank you very much.
No way you are anywhere near the end. Where exactly are you, which spoiler tags please.
It's now Winter. Ellie has killed a deer and two men approached her, to trade for the deer. One of them goes to get medicine for - I assume - Joel. Then Ellie and the stranger get attacked by Clickers and Runners.
After dying a few times there I've given up for the night. If it needs saying again, I have loved playing it so far. It's an amazing game and experience