Neon_Icarus
Member
If the Last Story had been any longer, with no challenge, little depth and an incredibly generic storyline with rather one-dimensional characters, it would have been leaning towards awful game territory, imho. The fact that it is a short length is almost like a requirement, not a benefit of design. Even going through my NG+ playthrough, the game really doesn't offer anything great in terms of challenge. I've faced acharacters and absolutely annihilated it. It's borderline embarrassing. I wasn't even doing anything special either. Aggro + hack away + dodge. Thelevel 160 boss with level 65-80level 100+ superbosses in Xenoblade are borderline brutal and require completely new strategies, abilities and I think even equipment to work.
The only hard thing I fought was theand that is artificially heightened in difficulty by bad design choices. TLS's gameplay is fun for a while but then it just got monotonous and charmless for me. I also don't think the character designs are leaps and bounds better than Xenoblade. There are some embarrassing costume choices in TLS (dem short shorts) which put it on par with some of the awful stuff in Xenoblade. Overall, I may tend to agree but it's not much of a victory and shallow given the rest of the game's flaws.cougar battle
I hope there are some surprises in NG+. If this wasn't a Mistwalker game and one of the few decent jRPGs around, I would have forgotten about it already. Ok that might be a bit harsh. Maybe it's just one of those games that gets one playthrough and that's it.
edit: This game gets a huge plus for character interactions though.. Also:Lowell and Syrenne are the best duo in recent games, let alone jRPGs"My balls!
Yes, LS is easy. I actually tend to prefer challenging games myself (a big fan of Dark Souls). However, games can sometimes be easy and still really fun. I think I died only two times when I played through Yoshi's Island back in 1995, but damn if that wasn't one of the best games I've ever played.
What makes a game fun is very subjective, so it's not like I'm going to change anyone's mind whatever I say. For me, the combat system in LS felt like the realization of something I dreamed of when I was playing Final Fantasies back in the PSX era. Taking cover, planning your attacks, protecting your spellcasters, making use of your environments...It's all very cinematic and thrilling. At its best you could feel like you were taking part in one of the smaller battles from the LotR movies.
And sure, if you look at story purely as a sequence of events, it is really generic. But there is more to story than that, characters being just one element. And it's the characters that made the story for me just a little bit more interesting than the story in Xenoblade. Because there is not much banter between the characters in Xenoblade, I never really grew that attached to them. Also, despite featuring such a "classic" JRPG story, LS does avoid some of the genre's pitfalls (small children in your party, furries, overuse of jargon (look at FFXIII)).
Anyway, this will be my last post defending LS. It's not like I made the game or anything. I just wanted people, who are still on the fence about the game, to know that some of us think that it's way better than just "mediocre."
EDIT:
We really need to try and leave Xenoblade out of this. Two different games, developers, etc. I know it's easy to sit them side by side as peers but I'd rather just make the most out of both experiences and enjoy them separately.
This. It sucks that I feel like I need to bash Xenoblade in order to say something good about LS. Both games are very good.