And the love story between him and Calista was pretty great. It was understated and felt "real." I think my biggest problem, story wise, is the twist that comes at the very end. You know what I'm talking about. That felt very false and rushed.
Ah, you finally got your copy, huh? Cool.Oh my god, XSEED. It's beautiful. SO BEAUTIFUL!!! *____*
I never would have expected even the reverse to have an embossed logo, it's incredible.
And the art book is absolutely lovely.
Has anyone began playing a New Game + what all carries over???
Ah, you finally got your copy, huh? Cool.
And yes, Xseed should be commended for a fantastic set.
I think a more interesting twist on it would be ifReally? I have to disagree with the love story angle of it. The setup for it felt like something we've all seen tons of times before, and it felt to me like it progressed far too quickly to feel at all realistic. We're to believe that they basically fall so deeply in love in the course of, what, half a day spent running around town together? I guess it doesn't help that the passage of time feels very unclear at points, so to me it seems as thoughIt works for the sake of the storyline, but the love story part of the plot has felt pretty cheesy and kind of forced from the beginning onward.the two of them go from meeting for the first time to their wedding day within, like, a month.
Fortunately there are other parts to the storyline that make up for it. I like that mercenaries in this setting are actually viewed like, well, mercenaries, as well as what knighthood means and the bit of conflict around what a "real" knight is.
And Jirall.
Final boss in this game is such a bitch. Always the same patterns, get him down to 3/4-1/2 HP, get a bit of hope up, then dude one shot my entire party.
Didn't want to grind, but guess I'll have to.
My feelings exactly. How is a mortal man expected to win this fight? UGH. The wall jumping thing is so not working, either. So I have to do it the old fashioned way, which is bunk. Think I'll use Gathering and run around the arena while my mages slooooooooooowly chip away at him.
I gave up on the wall jump method and just duked it out with him inside a heal circle. He destroyed me when I was trying the wall jump thing, but I think I only lost 1 life while I was fighting inside the circle.
Man, I wanted to get this game done today, but my eyes are kinda feeling tired after my eye appt and I don't wanna push it especially with this game, lol.
But I have to say that this was my first Mistwalker console game (I'd previously played all of the DS games they had a hand in, including ASH and Away), and I have to agree with people saying that the game is kind of evocative of FFIX. That's how I feel in some parts.
I also stick to my feelings about how I probably shouldn't compare it to Xenoblade at all and look at it on its own; they're completely different games in terms of structure. I like Xenoblade a lot, but I've ended up liking The Last Story a lot too (and in terms of structure, considering it progresses at breakneck speed sometimes, it... sort of reminds me of pre-Chapter 9 FF13 with regards to mere story pacing, but it doesn't feel restrictive).
Don't get me wrong; the game has issues, but I've enjoyed it so far despite its flaws.
What about that ridiculous knock-back attack of his?
Or like, did you use Gathering then stand in the circle? I might try that.
FFIX comparisons? Huh...I guess it's mostly for the aesthetic and character design, but I've had more of a Vagrant Story vibe coming from this game over anything else.
Does anybody know if there's possibly a multiple-ending scenario for this game? I'm near the end and the game seems to give you a pretty significant option () but I'm not sure if it makes any difference for either storyline or gameplay-wise. I made a new save file after that spot so that I can redo it if necessary, even though the fights leading up to it were really irritating for me.The fight against the swordsman gurak--Zepha, I think?--when everybody's urging you to go on ahead but you can still whittle down his lifebar and fight him. You can just exit the fight, but I get the feeling that I'm probably better off by beating him, annoying of a prospect as that is.
You'll get stat upgrades and stuff if you do some.I just got to Ch 4. Are the sidequests worth devoting time to? Seems like most are just fetch quests.
Nope, no multiple endings. That fight doesn't change anything, you just get experience.
best graphic on Wii
One of the best at least, yeah. But also definitely the worst frame-rate I've yet encountered on Wii (or even any other console game I remember at the moment). That and the low level of difficulty were the biggest letdowns for me in an otherwise good game.
Yeah, though it's probably one of the better games with a bad framerate, and one of the only ones that jumps to mind on Wii. Usually it's either badly made games (Two Worlds) or over ambitious ones visually (Crysis 2) that chug like this.Yes, for the framerate I have the same feeling but in the market there are several games with a worse framerate than Last Story.
I want a sequel on the WiiU
Adds to the whole cinematic experience. Slowmo always kicking in when awesomeness happens.I love when games run at like 4 fps. I was raised on n64. It means you are getting supercharged games!!!
Here here. Growing up with N64 automatically makes you immune to most framerate issues.I love when games run at like 4 fps. I was raised on n64. It means you are getting supercharged games!!!
I don't remember Xenoblade having any framerate issues.
I guess it's just how each game/engine is built/handled.
Xenoblade was generally okay but I found a major boss battleto be practically unplayable because it was a slideshow.Lorithia
Xenoblade was generally okay but I found a major boss battleto be practically unplayable because it was a slideshow.Lorithia
I just treat slowdown like slow-mo. Like the game is trying to let me know how epic everything is, Hollywood style.I love when games run at like 4 fps. I was raised on n64. It means you are getting supercharged games!!!
Can I say the vertical slash is a great idea.. that is just poorly executed.. since it doesn't always want to register...
And makes for some... really annoying boss battles! >.<
Can I say the vertical slash is a great idea.. that is just poorly executed.. since it doesn't always want to register...
And makes for some... really annoying boss battles! >.<
Yes. It's a great idea, but making time continue for you to place your AoE circle is ridiculous at times. Once the AoE circle becomes visible to the player, like PoorFate said, time should stop so you can get your positioning right, and that way, the attack will be more effective. It's a shame, really.Can I say the vertical slash is a great idea.. that is just poorly executed.. since it doesn't always want to register...
And makes for some... really annoying boss battles! >.<
Yes. It's a great idea, but making time continue for you to place your AoE circle is ridiculous at times. Once the AoE circle becomes visible to the player, like PoorFate said, time should stop so you can get your positioning right, and that way, the attack will be more effective. It's a shame, really.