JadedWriter
Member
Just started playing this recently. Only up to chapter 1, why is the music in this game so good?
Just started playing this recently. Only up to chapter 1, why is the music in this game so good?
Just started playing this recently. Only up to chapter 1, why is the music in this game so good?
Based Falcom, my friend.
sound team jdk are amazing as alwaysJust started playing this recently. Only up to chapter 1, why is the music in this game so good?
Last Falcom game I played was Memories of Celceta, music was good, but wasn't this good.Based Falcom, my friend.
Last Falcom game I played was Memories of Celceta, music was good, but wasn't this good.
Just this and Celceta, I'm very new to Falcom.Cold Steel's soundtrack is exceptional, even for Falcom. What other games of theirs have you played?
I'm on Chapter 3 now. I thought I wouldn't make it to the end of this game in time for CS2 since I play pretty slowly, but it seems like the release date I see on Amazon isn't final, according to you folks.investigating the Republic/Empire attack on the Nord Highlands
Also I have a question about CS2. Is the game supposed to be a "second chapter" to this game, so same graphics, effects, UI, etc except continuing the story, or are there some improvements from one to the other?
The way the game ends there is no doubt about second chapter treatment - story wise at least. Can't really comment on the technical aspects as I am on media blackout.
Just this and Celceta, I'm very new to Falcom.
random stuff being VAed and mute is really weird.Why is the MC silent in Chapter 1? Is that the new thing now?
Rean has on and off voicing. It's a bit weird.Why is the MC silent in Chapter 1? Is that the new thing now?
So far the OST to this reminds me a LOT of Brandish, a game with a very melodic OST(surprisingly, given how dark it is).
Rean has on and off voicing. It's a bit weird.
I found the 5F Old Schoolhouse boss far more troublesome than that (it took me three tries to beat the former, only once for the latter).the only real challenge i recall was the boss in the castle?
super RNG praying if you don't have the right protection gear.
The animations were improved between CS I and CS II. Other than updates to the UI, there are not only new combat mechanics, but adjustments made to how orbments work as well.Hmm I see. I'm gonna go ahead and based on screenshots and some YouTube footage say that it looks like it's basically Cold Steel chapter 2 in that regard as well. Graphics and the like all look the exact same. UI looks extremely similar too.
There'sI'm in the beginnig of Chapter 6 at 60 hours. How much longer do I have doing all sidequests?
Hardly surprising if true. Adding voices would've meant Falcom would need to implement additional codes.It's that way in the original game too. I heard XSEED tried to change that but Falcom denied them? Not sure if true.
There'safter that one. As the way I did things took me considerably longer than the times I've seen people post in this thread, I can't approximate how many more hours based on how you've played so far. To compare, I...one more chapter
-did as many sidequests as possible (missed at least one without a guide, occasionally didn't get full AP)
-did what I could to talk to everyone everywhere more than once (and still missed some people)
-fought enough to get every battle trophy except for 100 Arts cancels (ending the game at Lv. 67)
-obtained every recipe and made all four dishes for each
-maxed 24 out of the 28 Master Quartz available to me
-made use of all bonding points when available
-fished enough to rank up to Black Angler (still missed Orochi and Vermillion thanks to not knowing there was no rank beyond it, and simply getting the previous 19 types of fish was all that was required)
-tried to open every chest, still missed something
-tried to obtain every book, got everything except Imperial Chronicle 9 somehow
-upgraded everyone's equipment between chapters by obtaining the necessary funds and U-Materials (the latter not being necessary for an ultimate weapon, which I gave to Rean)
I finished my first run with over 100 hours more on the clock than that.
Rean has on and off voicing. It's a bit weird.
It's no unreasonable to assume you still have 25 to 30 hours left, no. I think my clock also hit 60 in Chapter 6, finishing the game at 85 hours.Don't tell me I still have 40 hours to go?
This is exactly what I'm looking for, personally.
Cool. All Master Quartz for CS2 are up, I just need to add the stat data/passive effects.Dunno about CS1, but CS2 would certainly be helpful
I'm gonna need all the help I can get in breaking the game
The 10th Anniversary Sept Archive has neat bullet-pointed summaries per chapter of the games, so I'll use those to write summaries.I'd be more interested in the latter tbh. I feel like the profiles and summaries are something only you can do, while compilations of the MQ's is something any of us could do once CS2 is out.
So I figure your time would be much better served doing something only you could do.
Not sure what 'leveled' insight means, but it sounds that what you're looking for is a guide. I'll leave writing those to people who are better at the games' battle system than I am. Though, I could write a word or two on how to break Rean into turning his normal attacks into Murakumo-amplified 100% guaranteed critical hits.I would prefer character profiles with included leveled insight on combat style/Orbment strengths and weaknesses.
(Animated intro and Stat bar optional)
The VA Falcom chose for Rean in Japan is a pretty big name, so they literally couldn't afford to pay him enough to voice all of Rean's lines.
Xseed wanted the localization to voice all of his lines but Falcom decided to enforce 1:1 matching voices between the JP/ENG dubs, thus why Rean is silent half the time.
I think you two refer to the same issue. The reason XSEED could change the intro scenes is because the recordings the scene refers to were changed. Say, instead of 00001.wav being Alisa muttering 'Rean...', XSEED recorded Alisa actually saying something for 00001.wav. What XSEED can't do, is add 10001.wav if Falcom stopped at 10000.wav.I thought it was a programming issue. They couldn't put new audio in spaces that Falcom didn't originally compensate for. No?
They don't seem that stringent with the dub, given the changes XSEED made to one of the intro scenes in CS2. I'm getting all of this from what was said/shown on their E3 stream.
I think you two refer to the same issue. The reason XSEED could change the intro scenes is because the recordings the scene refers to were changed. Say, instead of 00001.wav being Alisa muttering 'Rean...', XSEED recorded Alisa actually saying something for 00001.wav. What XSEED can't do, is add 10001.wav if Falcom stopped at 10000.wav.
I can't recall having much of a problem with this. Are using your newer characters? One of them has moves that have a large chance of breaking and causing Faint. It's very useful. If you want you can also use Detect with Emma/Elliot to increase the chance of breaking that target. It's a recommended tactic to use in general as the skill adds an extra star chance of breaking for link attacks. Also you may not want to hear this, but if you're having trouble now (End or Chapter 3 spoilers)There's another boss straight after
Yes. Theoretically, your Aerial should do 1.5x more damage than Air Strike. This comes at the cost of a longer casting time (a bit more than twice as long) and a slightly longer AT delay after casting.While I'm posting anyway, I'd like to know something: Are elemental arts with large AoE's like Aerial stronger than their single target (like Aerial Strike)? I'm asking because, unlike crafts, arts don't have a class designation so I'm not sure whether or not they do more damage.
But you're almost at the point where I started to become interested in the game.I love the game but at this point I just want to finish it.
I believe many questions will be left unanswered until the sequel, right?But you're almost at the point where I started to become interested in the game.
Right.I believe many questions will be left unanswered until the sequel, right?
I believe many questions will be left unanswered until the sequel, right?
The questions that are answered produce more questions, exponentially.
That characters high break and Faint chance really makes them a good person to use, however annoying even I found them at times. Those moves never really stop being useful. However said character probably seems really good in comparison to everyone else you just had because firstly they may not have learned their more useful Crafts yet, and more importantly in this Chapter you did not have access to Laura and Fie who besides Rean are your best physical characters, both being good for AoE breaking and fainting. Next Chapter is a lot easier for for said reason. Also in the case of Rean and Laura (very mild gameplay spoilers)No, I didn't want to useas she annoyed me a lot with her general behaviour. I can see that the game REALLY wants you to use her during the bossfight though considering her S-break almost oneshotted everyone.Millium
While I'm posting anyway, I'd like to know something: Are elemental arts with large AoE's like Aerial stronger than their single target (like Aerial Strike)? I'm asking because, unlike crafts, arts don't have a class designation so I'm not sure whether or not they do more damage.
EDIT: Well, chapter 3 boss is down.The second boss was way easier than the first. Only reason I even won the first fight was because Millium's S-break is obscenely good. Makes we wonder if my normal party is somewhat underpowered...
That characters high break and Faint chance really makes them a good person to use, however annoying even I found them at times. Those moves never really stop being useful. However said character probably seems really good in comparison to everyone else you just had because firstly they may not have learned their more useful Crafts yet, and more importantly in this Chapter you did not have access to Laura and Fie who besides Rean are your best physical characters, both being good for AoE breaking and fainting. Next Chapter is a lot easier for for said reason. Also in the case of Rean and Laura (very mild gameplay spoilers), so the other characters S Break advantage doesn't last.Thier S Breaks get upgraded for bigger range and more power. Alisa's as well I guess
Generally if you get a guest character, use them. Higher level and crazy good Crafts.
Though Rean and LauraThat characters high break and Faint chance really makes them a good person to use, however annoying even I found them at times. Those moves never really stop being useful. However said character probably seems really good in comparison to everyone else you just had because firstly they may not have learned their more useful Crafts yet, and more importantly in this Chapter you did not have access to Laura and Fie who besides Rean are your best physical characters, both being good for AoE breaking and fainting. Next Chapter is a lot easier for for said reason. Also in the case of Rean and Laura (very mild gameplay spoilers), so the other characters S Break advantage doesn't last.Thier S Breaks get upgraded for bigger range and more power. Alisa's as well I guess
Generally if you get a guest character, use them. Higher level and crazy good Crafts.
Though Rean and Laura, I'd say the advantage for the one thatboth gain improvements for their S-Breaks to make them more useful (didn't find Alisa's particularly useful, even when upgraded)has remains as a result of it being one of the only ones to both cover the entire field and be a physical attack, rather than magic-based. If I were to rank based on range and power, I would say the best S-Breaks look something like:MilliumSara (gave the nod due to also inflicting 100% Faint) > Millium > Crow = Fie = Laura (upgraded)
Not sure what 'leveled' insight means, but it sounds that what you're looking for is a guide. I'll leave writing those to people who are better at the games' battle system than I am. Though, I could write a word or two on how to break Rean into turning his normal attacks into Murakumo-amplified 100% guaranteed critical hits.
I keep contemplating getting Trails in the Sky, but never get it. There are so many PSP Y's games, but I have no idea which ones to get nor the storage to hold all of them or the money to buy all of them.Definitely check out the Ys and Trails in the Sky games (and Gurumin) on Steam. On PSP/Vita, you have Ys Seven and Brandish: The Dark Revenant. There's also Nayuta no Kiseki, but it doesn't have an official localization, only a fan translation.
All of these are great games (and all of them have fantastic soundtracks). Some various music samples (not all from these games):
Innocent Primeval Breaker
Sophisticated Fight (arranged)
Ice Ridge of Noltia (arranged)
The Boy Who Had Wings
Evildoer
Warriors
Legend of the Lone Wolves
Firm Strength
Smashing Through the Mountain Path
Overdosing Heavenly Bliss (arranged)
The Golden World (Terra)
Cave
A Teary-Eyed Young Swordsman
Release of the Far West Ocean
Twilight Wanderers
Trails of Cold Steel II also releases sometime in the next two months.
It's all streaming on Spotify, too!