Link rides a sand seal in the trailer.
Same seal is seen next to Link and the red headed Gerudo woman when they're staring at the giant camel downed in the desert.I'm surprised you noticed it. It won't by so fast in the trailer I never saw it.
I'm REALLY hoping that in major towns that there is a blacksmith that can forge weapons for you that have better durability than random ones. Maybe you can bring materials to him to forge weapons.
I want claymore 24/7 brehs
Same seal is seen next to Link and the red headed Gerudo woman when they're staring at the giant camel downed in the desert.
It might even be a character more than a mount.
Those rupees have to be put to good use. From the treehouse footage we've seen I am a little worried that they might be as important as in other games since you can get weapons, armor, clothes, and food in the wild. I wonder what will be this game's Biggoron Sword.I'm REALLY hoping that in major towns that there is a blacksmith that can forge weapons for you that have better durability than random ones. Maybe you can bring materials to him to forge weapons.
I want claymore 24/7 brehs
Not sure that's going to happen. The entire core loop of the game relies on the low durability of weapons.
I'm pretty sure you'll eventually get an unbreakable form of each weapon.
I'm pretty sure you'll eventually get an unbreakable form of each weapon.
Not directly related to the topic, but close enough:
The combat in this game looks to be so, SO fucking good compared to most other open-world titles imo. Keeping the physics consistent in and out of combat will probably make the world feel a lot more cohesive, as well.
Just watching some of the combat footage outside of slaughtering Bokoblins on the plateau fills me with hype. Guardians look deadly, as do shrine mini-bosses to a lesser extent.) Link seems vulnerable to quick death if you take the wrong approach. This, combined with mounted and shield-boarding combat, opens up so many possibilities imo, and it honestly looks like it controls very well.
I am going to fight all the things. ALL THE THINGS.
The combat to me oddly reminds me of The Evil Within or RE4 for some reason. Maybe it's the pacing or something but I can't pin down exactly why I feel that way.
Can't wait to suplex a Lizalfos.
I'm a weirdo who spoils everything so I don't mind this. Also OP, there's a couple of corrections and additions to make. Dubious Food can't actually make Link Sick. Also, When Shield Surfing Friction matters, you can't actually slide around on rock or anything, so you have to jump and paraglide over stone. In addition, a number of item drops have overworld utility or can be affected only in the overworld than a menu such as the various Chu Jellies which link must strike or affect using the elements.
Maybe you should add horse info to the op.
Added
Such as?
I added everything Ive heard about them so far.
Like they have stats. Stamina, Strength, Speed, Temperament and Bond. Apparently they can be fed too and dogs.
You can't re-name Link. Link is a character with a set name in this one, as opposed to an avatar for the player.
Didn't see it on the list.
The game will feature traditional dungeons; however the exact number of them is not known
You weren't renaming him, in the old games there was no preset. Also, the name "Link" was supposed to allude to the avatar quality of the character.Renaming Link was always bizarre.
Renaming Link was always bizarre.
This is the best game I will never play (at least, for a while).
Everything just sounds amazing, I want this so bad hnnnnnnng.
Where are the gifs?
I think it would be cool if it were actually in real-time.
Are there any games that have ever done that?
Same seal is seen next to Link and the red headed Gerudo woman when they're staring at the giant camel downed in the desert.
It might even be a character more than a mount.
Notables:
- You can be struck by Lightning (especially if you're wearing metal).....WUT
- Miyamoto and Aonuma were both involved in this game at a very hands on level, no more Nintendogs BS from Shigeru, I'm looking forward to it
- Epona is present, alongside a million other horses. It's gonna be interesting what they're gonna do to make us tell her apart from the rest (thereisonlyone)
- Rupees are much more akin to a real currency now. Limited to commerce and probably small chests, but harder to find than before
- The physics in this game look like they're going to be insane in practice
- Giveittome
I think the same iirc. Pretty sure a whole day was 24 minutesOh so 24 minute. I wonder how this compares to Majora's Mask.
But do we know that is a Rupee? This game reportedly has a ton of items, so it could be anything really - but if it ends up being a Rupee - I'll update the OP
I'm REALLY hoping that in major towns that there is a blacksmith that can forge weapons for you that have better durability than random ones. Maybe you can bring materials to him to forge weapons.
I want claymore 24/7 brehs
Me and you both. I could talk about this game all day.
It'd still make more sense for you to rob their corpses of money than to chop it out of grass.
It'd still make more sense for you to rob their corpses of money than to chop it out of grass.
All of this info is lovely, but did you remember the power to stop time lets you do THIS:
I forgot enemies can ride horses too. This game is insane!
I posted this in a different thread. Mainly about how subtle the music is
when the tower uploads the local info its
"Chest open get item" sound for OoT
Even when the map appears it makes the duh duh duh duuuuuuh
I think my only major concern left for the game really enemy variety as we only know around 25 enemy types so far. Twillight Princess had nearly 100 enemies.
It's absolutely a rupee. There are multiple rupees on the ground in that encampment.
That being said, I wouldn't necessarily update the OP, because Aonuma did say they'd be harder to come by last E3 than in previous Zelda games. So, who knows.
It would be pretty cool if there's a different blacksmith for each race that can make a permanent weapon representing their race. Like a goron hammer, zora daggers or short sword, gerudo spear, etc.
I think my only major concern left for the game really enemy variety as we only know around 25 enemy types so far. Twillight Princess had nearly 100 enemies.
Also, going by the Opal's updated description it seems Water Arrows or the Water Elemental Type might be a thing.
OT will be full of these conversations:
"I discover a cave near Bridge of Eldin. There is a [rare weapon] inside!" "What! I need to go there!" "Holy f**k, I need that!"
"There is a treasure chest inside the Dead Mountain crater, how I can go there?" "Well, first you need this... then..." "Wait what, you can do that? I get there through ... instead! (Mind blown)"