Admiral Woofington
Member
Cross post from the other thread
your point? Yes, the OT could work as a guide too if people are willing to share. They always have. You can make it a rule to put spoiler tags so people only read if they want to.
Cross post from the other thread
Wait a sec Twilight Princess had 100 different enemy designs!? Never noticed it were that much tbh.
your point? Yes, the OT could work as a guide too if people are willing to share. They always have. You can make it a rule to put spoiler tags so people only read if they want to.
My point is the OT will be fun.
Hold on there will be mounts other than horses? Link please!!! I want Smoosh and the kangaroo back.
I just looked up the Zelda wiki and counted 108 total enemies. But they included some variants of the same enemy but still it's a pretty high number. Bosses and mini bosses includedWow, that's a lot! Is there a list somewhere that lists them all and are there a lot of palette swaps, because I don't remember there being that many unique enemies lol
I'm also hoping for something like this! There's a very detail concept art of a stag; I would love to ride something like that.
I just looked up the Zelda wiki and counted 108 total enemies. But they included some variants of the same enemy but still it's a pretty high number. Bosses and mini bosses included
https://zeldawiki.org/Enemies_in_Twilight_Princess
Holy shit, I JUST realized that on the side of her head, it's the Spiritual Stone of Water.
And the Goron dude is wearing...
In the other thread we uncovered shocking secrets hitherto unnoticed by the internet.
This is all I see when I see that concept art of the deer...
Probably only at end game I'd hope. The Core mechanics of combat are good, but it's the low durability behind everything that ties it together and allows it to stand apart from other combat systems.
You know, I'm a huge fan of action rpgs, mostly western action rpgs, but it's weird that Zelda is becoming one...
Oh well! Next game will have romance mini-games and property management I'm sure.
In this video of Link taming a horse from the Switch event, it looks to me like there is a fairy or some kind of magic insect flying on the left side of the screen. It moves in and out of frame while Link is sneaking up on a horse. Found here: https://youtu.be/QMvhDtt_xV8?t=10m24s
Have we seen faeries in this game yet aside from one of the big faeries in the newest trailer?
...it looks to me like there is a fairy or some kind of magic insect flying on the left side of the screen.
That's a hidden Korok I think.
Zelda has always been a action rpg.
I know is a blurry mess, but actually, back at 2015, there was footage of what appeared to be a white deer on top of a boulder, seemed like a magical creature.
It's a Sunset Firefly. Insects in this game glow so you can see them.
there was a thread about it yesterdayWtf is this crap:
http://gametransfers.com/zelda-brea...ayed-with-original-voices-on-nintendo-switch/
And why cant I find a thread about it? Is it a bad source?
Edit:
There is Japanese speech but you cant use it with english text:
"In the case of the Nintendo Switch, if you change the language of the system, you can change the game to Japanese, but tthis is going to change everything to Japanese. Unfortunately, it is not possible to play with English text, for example, and Japanese voices, Eiji Aonuma confirmed
The OP mentions sidequests. Do we know what exactly qualifies as a sidequest? Is it specifically a task that an NPC gives you? How substantial are they?
The OP mentions sidequests. Do we know what exactly qualifies as a sidequest? Is it specifically a task that an NPC gives you? How substantial are they?
I tried lol I read some of it. Not reading anymore... this sounds like the best Zelda game ever. So different too.why would anyone read this? lol
Come on guys!! Stay strong
Does this game have waypoints on the map when you do quests?
Good!No, except for the opening sequence.
There are no markers for quest givers either. Finding your way is supposed to be part of the game.
Does this game have waypoints on the map when you do quests?
The OP mentions sidequests. Do we know what exactly qualifies as a sidequest? Is it specifically a task that an NPC gives you? How substantial are they?
Does this game have waypoints on the map when you do quests?
Hope there are lots of NPCs populating the open world. I always liked the quirky characters in Zelda games. They give each location a memorable personality.
Finding your way is supposed to be part of the game.
Hope there are lots of NPCs populating the open world. I always liked the quirky characters in Zelda games. They give each location a memorable personality.
In the other thread we uncovered shocking secrets hitherto unnoticed by the internet.
Holyshit seeing these made my chest almost cave in with nostalgia.
To add to the OP:
Link can climb some enemies as if they were normal surfaces. Namely, at least one overworld mini-boss can be climbed.
Source: 11:25 in this video (sorry I am on mobile so that's the best I can do.) Spoilers!
https://youtu.be/P3hJqmGczXU
Edit: what's rad about this is what it says about the consistent systems used in the game. The enemy is a huge rock creature, so logically Link should be able to climb it.
I can't believe I missed those when watching the trailer for like the 8th time lol
Added
It was old news that I had merely missed, but it is what it is.
I was just so blown away by the trailer, that I didn't think to scrutinize it for fine details lol
Speaking of using meat to attract enemies, Can you throw food in this game? I checked the footage and when you're holding food there is a command called 'far' assigned to d-pad down.
Speaking of using meat to attract enemies, Can you throw food in this game? I checked the footage and when you're holding food there is a command called 'far' assigned to d-pad down.
I guess that toggles drop into throw, or it would be named better
Speaking of using meat to attract enemies, Can you throw food in this game? I checked the footage and when you're holding food there is a command called 'far' assigned to d-pad down.
I guess that toggles drop into throw, or it would be named better
Using meat to attract or satiate enemies would be a fantastic throwback to "Grumble grumble..."