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The Legend of Zelda: Breath of the Wild |OT3| Your Free Time is Badly Damaged

jariw

Member
I don't see how your statement on progress even makes sense, when the game has been celebrated for setting the player free almost from the start. How many times has the point been made that it provides everything you need at the beginning, and that nothing is out of reach once you leave the Plateau? I tested that hypothesis. It's not entirely correct.

You make your own adventure. Everything you need to beat Ganon is available right away. Dragons are not required items in the game. Shrines or quests are not requirements. You know about dragons just because you've read about them, not because they should be a part of "your" adventure.
 
i think the biggest thing after you leave the plateau is that you can get all the main quests (dungeons) in any order. I thought you needed to go to impa before doing any dungeon but that's not the case at all. Some shrines and side quests are locked behind completion of said dungeons and the camera rune. And of course the main quests need a certain order for them to be completed, like the yiga clan hideout and things like that.

However it is a far more open experience than any past 3d zelda and many open worlds.
 
Finally beat the game this afternoon and am having difficulty putting my thoughts together on it. The open design of Hyrule is incredible but the dungeons or I suppose just the...critical path(?) was a little disappointing. I suppose it's such a small part of BoTW when looking at everything else in the world, but I still would have loved to see at least more distinction in the look of the shrines and divine beasts.

Very curious to see what that upcoming DLC dungeon ends up being.
 

watershed

Banned
The whole conceit of this game is that once you get off the plateau you can go anywhere and try to beat the game at any time. Nintendo 100% delivered on that promise.
 

Red

Member
i think the biggest thing after you leave the plateau is that you can get all the main quests (dungeons) in any order. I thought you needed to go to impa before doing any dungeon but that's not the case at all. Some shrines and side quests are locked behind completion of said dungeons and the camera rune. And of course the main quests need a certain order for them to be completed, like the yiga clan hideout and things like that.

However it is a far more open experience than any past 3d zelda and many open worlds.
I agree. It is as close to my dream game as anything has come.
You make your own adventure. Everything you need to beat Ganon is available right away. Dragons are not required items in the game. Shrines or quests are not requirements. You know about dragons just because you've read about them, not because they should be a part of "your" adventure.
That's not correct. I know about them because I need elements of them to open shrines. At least one of these shrines is linked to a Kass quest. Multiple NPCs mention where and when to find them. The game presents this information as if they are present and accessible.
 
Replaying the game to see if i can survive going straight to the final boss right after the Great Plateau and I'm still surprised in how great that area is. Definitely one of the best opening areas in video games.
 

Avalanche

Member
Is there a good guide to recipes? All the ones I've found online just list them out, which doesn't help when 'hasty' or 'mighty' are essentially adjectives rather than new meals.

It seems you want to be buying things from town stores like spice, sugar and wheat as much as possible as they tend to result in a much wider range of meals.
 

Majukun

Member
Is there a good guide to recipes? All the ones I've found online just list them out, which doesn't help when 'hasty' or 'mighty' are essentially adjectives rather than new meals.

It seems you want to be buying things from town stores like spice, sugar and wheat as much as possible as they tend to result in a much wider range of meals.

the recipes system is waaaaay less deep that it appears at first glance..there are tons of food but if you are looking for better effects you don't need elaborate dishes at all,and most of the time simpier recipes made with high quality ingredient are way better than any complicate recipe
 

dLMN8R

Member
~60 hours into my 2nd playthrough of the game, I'm at 105 shrines and ~230 korok seeds so far. The only area I haven't explored yet is Death Mountain but I'm getting to there now.

I feel like I'm so thorough on everything so I'm confused about how I only found less than 1/3 of all Korok seeds. I thought I'm familiar with every pattern and puzzle type, but maybe I'm just missing wide swaths of them somehow?

I'm not looking for a guide to show me every single seed on the map, but are there any guides which comprehensively talk about all of the types of seeds there are?
 

Tall4Life

Member
Got my Switch and Zelda about 6 days ago, beat the game yesterday. 50+ shrines, 60+ korok seeds, all divine beasts. Had an amazing time, gonna try to complete as much as I can.
 

Red

Member
~60 hours into my 2nd playthrough of the game, I'm at 105 shrines and ~230 korok seeds so far. The only area I haven't explored yet is Death Mountain but I'm getting to there now.

I feel like I'm so thorough on everything so I'm confused about how I only found less than 1/3 of all Korok seeds. I thought I'm familiar with every pattern and puzzle type, but maybe I'm just missing wide swaths of them somehow?

I'm not looking for a guide to show me every single seed on the map, but are there any guides which comprehensively talk about all of the types of seeds there are?
There are many different kinds. Some are unique. A few possibilities:
- rocks on top of trees
- metal balls which must be placed into tree stumps
- boulders which must be rolled into holes in the ground
- ice which must be melted
- sparkles in the overworld which must be interacted with—either free-moving or stationary at the top of tall objects like trees or flag posts
- horse jump obstacles that must be leapt in sequence
- pinwheels which reveal balloon or acorn shooting ranges
- offering plates which must be filled (the Necluda region has unique statues)
- floating lily arrangements which Link must dive into the center of
- tree stump races
- stones that must be thrown into rock circles in water
- acorns, found in trees or logs, which must be destroyed
- solitary balloons or hanging acorns which must be broken (often under stone archways or bridges)
- rock circles, spirals, or geometric shapes which must be completed or altered
- metal block arrangements that must be completed or matched to sister structure
- stones to be lifted in the overworld (often found under larger objects which must be cleared, or under leaves which must be burned away)
- flower arrangements which must be touched in sequence
- disappearing flowers that must be chased down
- conspicuous objects which must be lifted or knocked out of place (tree branches, glowing stones, etc)
- fruit arrangements which must be matched across three trees

There is at least one archery range which rewards a korok seed for destroying every target.

I've also heard there are some boulder puzzles that don't feature holes in the ground, but instead use trees as goal posts. I have nearly 500 korok seeds and have not noticed a single one of these.
 

jnWake

Member
There's a Korok puzzle involving metal cubes underwater in Lake Hylia that I'm sure is used only once in the entire game.
It's on the small island just east of the bridge
.
 

Red

Member
There's a Korok puzzle involving metal cubes underwater in Lake Hylia that I'm sure is used only once in the entire game.
It's on the small island just east of the bridge
.
Yep, that's another unique one. There are a few that aren't duplicated elsewhere.
 

Avalanche

Member
the recipes system is waaaaay less deep that it appears at first glance..there are tons of food but if you are looking for better effects you don't need elaborate dishes at all,and most of the time simpier recipes made with high quality ingredient are way better than any complicate recipe

Oh, for sure. Like you only need one hearty ingredient and you're good to go health wise. I was just interested in finding some of the less prevalent ones like curries, pies etc so I'm not just eating wild greens all the time.
 

atr0cious

Member
The game presents this information as if they are present and accessible.
I get what you're saying, but finding and talking to people is how you do quests. If you actively don't do a requirement to get to the next part of a quest, it's on you, not the game that is closing off parts. It's why I started a new game, because at a certain point, you have to actually make your character remember certain things and unlock the extra tools necessary to be as complete as possible. That's not holding back the openness, that's rewarding you for making it to those places, because they could've easily given you the camera and amiibo rune on the plateau and never asked you to go look. That you're able to do almost everything but the parts that require you to remember the lives you affected should be a clue to go unlock your memories if you want to experience them. It's like complaining you haven't met K
ilton
even though you actively avoid the first meeting spot.
 
Just did my first Divine Beast (Ruta).

irlPtDz.jpg
 
Quick question.

Do the Divine Beast icons that appear on the left of the the screen once you finish one go in a set order, or do they appear in the order you did them in? Just curious.
 

Pachimari

Member
Today I've been on quite the journey. I met somekind of big seed who could give me something in return for 100 rupees, unfortunately I'm quite poor. I didn't know where I was going as I didn't have a map, but I finally arrived at my destination at the lab, so they can help fix my slate and it back its basic features, as soon as I have moved the blue flame.

I also met this guy on my way, and had no idea what it was. I was cautious and suddenly it came storming at me and killed me lol. That was scary, and it was in the middle of the rain and the sun was going down:

 

Red

Member
I get what you're saying, but finding and talking to people is how you do quests. If you actively don't do a requirement to get to the next part of a quest, it's on you, not the game that is closing off parts. It's why I started a new game, because at a certain point, you have to actually make your character remember certain things and unlock the extra tools necessary to be as complete as possible. That's not holding back the openness, that's rewarding you for making it to those places, because they could've easily given you the camera and amiibo rune on the plateau and never asked you to go look. That you're able to do almost everything but the parts that require you to remember the lives you affected should be a clue to go unlock your memories if you want to experience them. It's like complaining you haven't met K
ilton
even though you actively avoid the first meeting spot.
I don't have a problem with talking to folks to unlock quests. What's bothered me is when quests present themselves as puzzles that can be solved when they can't be because some unrelated trigger is missing. You wouldn't think the dragon spawns were tied to story progress. No one clues you into the existence of a camera rune—quest givers who require it don't even mention their quests unless you already have it. If they had given the quests before the camera was acquired, I would be compelled to look for it. There is no need to state "there is a camera rune." Knowing these quests require pictures of certain objects or enemies would be enough to motivate the search for a solution.
 
I keep forgetting that I have the camera. Ain't nobody got time for that! Instead I just went and bought like 30 photos! XD

I keep forgetting that I can change weapons, bows, and arrows with the directional buttons and I keep going to the inventory screen to change them.

That's a side effect of having the Pro HUD from the beginning.

No regrets.
 

dLMN8R

Member
Thanks, I did get almost all of those types of Korok puzzles but not familiar with the following - can you please help elaborate on these two?

  • acorns, found in trees or logs, which must be destroyed
  • conspicuous objects which must be lifted or knocked out of place (tree branches, glowing stones, etc)
 

jnWake

Member
Thanks, I did get almost all of those types of Korok puzzles but not familiar with the following - can you please help elaborate on these two?

  • acorns, found in trees or logs, which must be destroyed
  • conspicuous objects which must be lifted or knocked out of place (tree branches, glowing stones, etc)

For the first one, sometimes trees have holes with an acorn sticking out of them. If you shoot an arrow to the acorn a Korok appears. You can also see acorns hanging from bridges a few times too.

For the second one I'm not sure what the poster meant. Usually you'll find Koroks by lifting rocks at peaks of mountains.
 

WolfeTone

Member
What does Pro HUD do compared to the standard one?

It removes pretty much everything on the screen except for your hearts.

No mini map, no weather forecast, no control icons, no divine beast power counters (never even realized this was a thing until I saw other people playing with it).
 

DonShula

Member
Three beasts, 82 shrines, 215 seeds, all but one tower, and 140 hours spent. I don't want this game to end because I love it more each time I play it.

I did a castle exploration run without triggering the Gannon fight. Was very impressed with that area and all the puzzles in the basement. And my God, that music. It did underscore how much this game needs a recipe book. I had to take pictures of the screen with my phone.

Of course there's a Korok at the top of the highest spire. I don't know why I doubted that.

Also... that one shrine in the Hebra area...
that's surrounded by water and hidden under a snowy hill... is there a correct way to get to that thing? Because I put on my Zora armor and dived in and wall-climbed inside, then dived in again to cross the water to the shrine. Surely there was an easier way.
 

Pachimari

Member
It removes pretty much everything on the screen except for your hearts.

No mini map, no weather forecast, no control icons, no divine beast power counters (never even realized this was a thing until I saw other people playing with it).
Would you recommend me play with this setup on my first playthrough? And what is divine beast power counters?

Btw, how do I get more arrows? I just ran out. And can I sell flint for rupees? Cause that's all I get from mining those black stones. I don't even have an iron hammer to mine it anymore.
 

WolfeTone

Member
Would you recommend me play with this setup on my first playthrough? And what is divine beast power counters?

Btw, how do I get more arrows? I just ran out. And can I sell flint for rupees? Cause that's all I get from mining those black stones. I don't even have an iron hammer to mine it anymore.

I played through the game my first time with Pro Hud and enjoyed it. You don't need map markers to play this game. I feel that just organically stumbling upon parts of the world is more enjoyable. You can navigate by line of site and by following directions from NPCs.

Divine Beast Powers:
When you beat each of the games dungeons you get a special ability, shield, lightning attack, super jump and revive. The powers have a limited number of reuses. When you use them up, you have to wait for them to recharge.
If you use the normal hud, it shows you how many uses of these powers you have left and the recharge time when you use them all up.

Get more arrows from enemies or by buying them from merchants. They're probably the one thing you do need to buy in the game (other than some armours of course).

Regarding mining, you don't need to use an iron hammer or any weapon. Just use your bombs.
 
Zora's Domain may be the least exciting place to explore but man... that MUSIC: https://www.youtube.com/watch?v=yLqrODsK0F0

I just got here. Sidon is...manipulating me into helping them. Stringing me along the path, too. I finally made it to the Domain and was able to use the super nice water bed.

Am I about to fight a Divine Beast? If so, what do I need to know going in?

I literally just stumbled upon this area and now it seems I'm pot-committed to finishing whatever it is that's going on here.
 

bjork

Member
I just got here. Sidon is...manipulating me into helping them. Stringing me along the path, too. I finally made it to the Domain and was able to use the super nice water bed.

Am I about to fight a Divine Beast? If so, what do I need to know going in?

I literally just stumbled upon this area and now it seems I'm pot-committed to finishing whatever it is that's going on here.

Once the mission is available, you can go to a given area's divine beast when you see fit. You're not forced to go if you're not ready.
 

Red

Member
Thanks, I did get almost all of those types of Korok puzzles but not familiar with the following - can you please help elaborate on these two?

  • acorns, found in trees or logs, which must be destroyed
  • conspicuous objects which must be lifted or knocked out of place (tree branches, glowing stones, etc)

For the first one, sometimes trees have holes with an acorn sticking out of them. If you shoot an arrow to the acorn a Korok appears. You can also see acorns hanging from bridges a few times too.

For the second one I'm not sure what the poster meant. Usually you'll find Koroks by lifting rocks at peaks of mountains.
For the first one:
you can find an example of this in a tree on the south end of the Lake Hylia, on the east side of the bridge, near the edge of the water. Look around and you will see an acorn nested in the tree. Break it and a korok will appear.
There are many more like this hidden in trees and fallen logs.

For the second:
again you'll find an instance of this at Lake Hylia. Go to the center platform of the bridge, where enemies spawn. Climb over the western edge and you'll find a lip where Link can stand and run around (it is very narrow, so be careful). Somewhere on that lip is a tree branch. If you pick it up, a korok appears.
There are only a few puzzles like this, which feature unique objects that must be interacted with.
 
So I'm escorting
the Goron up Death Mountain
. I've gotten past all the
drones
and have reached an area with a
cannon and nothing else. When I turn the cannon, it doesn't seem to point toward anything and the Goron just flies off the cliff and then comes back.
I can't figure out where to go. Am I missing something here?
 

BFIB

Member
Is there something to notify you when you've done all the towers? I think I have them all, but I'm not sure.
 

WolfeTone

Member
So I'm escorting
the Goron up Death Mountain
. I've gotten past all the
drones
and have reached an area with a
cannon and nothing else. When I turn the cannon, it doesn't seem to point toward anything and the Goron just flies off the cliff and then comes back.
I can't figure out where to go. Am I missing something here?

There are multiple cannons along that pathway. It's likely you've missed one. Each one should be pointed at the Divine Beast.
 
There are multiple cannons along that pathway. It's likely you've missed one. Each one should be pointed at the Divine Beast.

Oh, so I just need to reposition them towards the Divine Beast, not actually use them? I thought I was just
escorting the dude up the mountain.
 

Red

Member
18921202_273371553134938_6339914272985538606_o.jpg


Can't decipher​ this shrine quest riddle:

"When the two find their place and kneel in reverence, the shrine will reveal itself."

:(
I don't know where that is, but Lynels kneel? Are there any nearby? Or is there anything to knock down, like a tree? Maybe trying crouching with Link?
 
18921202_273371553134938_6339914272985538606_o.jpg


Can't decipher​ this shrine quest riddle:

"When the two find their place and kneel in reverence, the shrine will reveal itself."

:(

Vague/direct hints:

Vague:
The guy standing near the shrine will follow your lead.
Direct:
Crouch on one of the plates and the other guy will do the same on the other one.
 
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