Damn, I've taken so much shit on here for calling them Ubi-towers. Glad to see I was right. They were obviously Ubi-towers from the very first reveal.
This vertical bent is also present in Breath of the Wild's Ubisoft towers. You literally climb a series of towers around the land, syncing them with your Sheikah Slate tablet to reveal the topographical map of the region you're in. Nintendo doesn't just play them straight though. The map shows areas, but it doesn't clue you to what's in each area.
Instead, you want to use your Slate's scope and the tower's height to look down upon the land below. Once there you can mark your map with colored waypoint pins, or up to 100 stamps of various icons. Breath of the Wild uses the towers to encourage you to build your own map, instead of just giving you a series of waypoints. (There are quest waypoints, so don't assume that Nintendo is throwing out everything.)
It's not far from where you start. Just a matter of navigating a host of enemies.
Can we confirm or not this is a Spoiler Free thread or not?
The Switch's screenshot capture tool is junk
This doesn't have much to do with the game, but if you were looking forward to sharing beautiful images of your gameplay anytime soon, curb your enthusiasm. The Switch's built-in screenshot tool outputs full-resolution images (1080p when you're docked, 720p in tablet mode) but for some reason they just suck. They're being saved as very lossy JPGs, typically weighing in at between 150KB and 300KB, making them soft and generally nowhere near as pretty as the game itself.
Looks like this will score really high. Can it break the 95?
Did you try setting your monitor/TV to a limited RGB settings if possible? There was someone who filtered an image through limited and it removed the haze. Not sure it that would do anything though. Just thinking.Yeah, there are still framerate drops in TV mode.
Occasionally, not always, it feels like there's a white haze over the entire game. I don't know if it's a lighting thing or not.
From the Gamespot preview...
This will make people happy.
Mmmmmm
Breath of the Wild is, five hours in, an enthralling and surprising experience, and the stories being shared among those playing it at GameSpot are all vastly different. Even though we are all playing the same game, we are envious of each other's unique experiences. Breath of the Wild embodies the freedom and danger that made the first Zelda game so enthralling, and captures the feeling of awe that came when Ocarina of Time hit the scene, in this case by layering unspoken variables into seemingly every facet of the game. Based on our early impressions, it's safe to say that Breath of the Wild will forever change what people expect from the series.
The Nintendo Switch Pro Controller is the best way to play Zelda: Breath of the Wild
One of the most surprising things about the Nintendo Switchs Joy-Con grip the standard controller that comes with the console is that it works at all. The controller amounts to essentially a plastic shell with two Wii remote-like Joy-Con controllers snapped to each side. At first, it doesnt feel so different from any other modern controller. But after an hour or so, its compromises are noticeable. Its cramped for one thing, forcing you to hold your hands very close together. It also lacks a proper directional pad, and several buttons can be awkward to reach.
These faults become especially apparent when youre binging on a game like the lengthy adventure of The Legend of Zelda: Breath of the Wild. But theres a solution: the Nintendo Switch Pro Controller.
For Breath of the Wild, these changes are especially important. The game features a surprisingly complex control scheme. While exploring, you need to constantly swap between avoiding attacks, shooting arrows, swinging a sword, and more. With the Joy-Con grip this can be a bit cumbersome; the tiny face buttons mean that occasionally I will jump when I mean to attack, or throw my sword when Im really trying to pull out a bow and arrow. These misfires are relatively rare, but nonetheless frustrating. Its no fun dying in battle because you accidentally hit the wrong button.
Another thing youll be doing regularly in Zelda is pausing to load its menus. Pressing the + button lets you save, interact with your inventory, and check your objectives, while the - button brings up your map, which youll need to check constantly. The Pro puts these two buttons in a much more natural spot in the middle of the controller, easily accessible by your thumbs, while on the Joy-Con grip theyre awkwardly placed close to other buttons and one of the joysticks. The same goes for the screenshot button a feature that seems tailor-made for Breath of the Wilds many beautiful vistas and the Switchs home button. Both are in a weird spots at the bottom of the controller with a Joy-Con grip, while the Pro Controller places them in a more accessible area just below the + and - buttons.
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https://twitter.com/jasonschreier/status/835129781423333376
YES! also, is there any previews done on the WiiU, or is it just the switch version?
Here's my written preview of the game and the supplemental gameplay footage to go alongside it.
You know what would be nice every once in a while though? Context. Because these are the towers equivalent of the WW's fish, not the Zelda equivalent of ubisoft towers. Revealing the map and finding out special places by exploring it and revealing 2000 activities on the map isn't the same thing.It isn't even a problem either. It is what it is. I don't know why it has to be defended so strongly.
It's not far from where you start. Just a matter of navigating a host of enemies.
I like Nintendo's approach on them however.
Quote is from:
Great write up!
Not really a Zelda preview but Verge put this out at the same time the embargo ended.
Oh man, that sounds right up my street. I would love a game just about cartography
I like Nintendo's approach on them however.
One bit of concern from engaget about the Switch
I'm curious to see if the difference is super noticeable...
To the OP: my preview article at DigitalChumps also includes these two videos:
https://youtu.be/bH3SqY8Ujs4
https://youtu.be/NYNRjcjL0eM
Enjoy guys!
So, I've taken a cautious, if hopeful, approach to managing my Breath of the Wild expectations since playing it (and coming away deeply impressed) back at E3 last summer. Would Nintendo really get back to the spirit of the NES, or would this be another example of game creators promising to go back to a long-ago, cherished standard without quite grasping what it was its fans really loved about the older game in the first place?
Surprisingly, so far, the answer is: Yes, they got it.
Not really a Zelda preview but Verge put this out at the same time the embargo ended.
Yeah, there are still framerate drops in TV mode.
Occasionally, not always, it feels like there's a white haze over the entire game. I don't know if it's a lighting thing or not.
https://twitter.com/jasonschreier/status/835129781423333376
YES! also, is there any previews done on the WiiU, or is it just the switch version?