wild wild rice
Member
I need to get out of this thread... But I can't
I know! This coming week... So long...
I need to get out of this thread... But I can't
The "not even close to finishing" is my only concern at this point. I hope the game doesn't drag or fall off near the end. Any previews actually finish the game and mention anything aobut htis?
Because it's Zelda or because it really is a good game?
HnnmmmnmmnmmgggggFrom Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
Horizon. Zelda. Next week.
God is real, guys.
The Nintendo Switch Pro Controller is the best way to play Zelda: Breath of the Wild
From Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
Can someone tell me if there's hammers in the game? I need me some hammer movesets.
https://twitter.com/jasonschreier/status/835129781423333376
YES! also, is there any previews done on the WiiU, or is it just the switch version?
One bit of concern from engaget about the Switch
I'm curious to see if the difference is super noticeable...
Can you tell us the restrictions on what you guys are and aren't allowed to show off/talk about?
I just want to say that i find it very nice that you're always around to answer our questions about your game previews/reviews. Thanks, Mike!
From Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
From Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
Yesssss!!From Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
One bit of concern from engaget about the Switch
I'm curious to see if the difference is super noticeable...
Horizon. Zelda. Next week.
God is real, guys.
Damn, I've taken so much shit on here for calling them Ubi-towers. Glad to see I was right. They were obviously Ubi-towers from the very first reveal.
From Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
One 'bad' thing about this thread is that all suspense about how this game will review is over. From the tone of these articles, it appears that it'll be the presumptive GotY contender with a 90+ meta.
It's a shame that we'll be denied a proper stonking review meltdown thread, but I guess a GotY Zelda game is some small consolation.
these previews, man ... i feel so sorry for Horizon as a game, because Zelda is seriously suffocating my hype for Horizon.
while not on a media blackout per se, i haven't bothered to check much gameplay footage.
That minimalist UI is so refreshing - seeing as 3D Zelda games had some obnioxiously in-your-face UIs with some huge UI elements
Well I'd certainly hope so lol. Glad to hear nonetheless.From Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
Limited to the first five hours of gameplay is the guideline, and yes, there is a sprawling list of specific exclusions. It was tough getting this video togetherSomeone needs to gif the gliding over the birds at 2:12 in the first video. So beautiful.
I take it people are still limited to certain areas in the previews ?
What patch is the preview build ?
Here's my written preview of the game and the supplemental gameplay footage to go alongside it.
Do we know if Digital Foundry is going to/can do an analysis or will that come after release?
From Gamexplain: NPCs have schedules, react to changes in weather, even more dynamic than Majora's mask schedules
That's messed up.There were some people in the Horizon thread hoping Zelda would review badly for its stature so they could see the meltdown, hope they are utterly disappointed right now.
Sounds great indeed, but there were a bunch of people saying that they didn't reveal the map, or that only the tower in the E3 demo would do so etc. That's all I was referencing.
The natural urge in an open world game is to climb some shit, look around and get your bearings. The reason ubi-towers exist in so many open world games is that they're rewarding this natural instinct and showing you what you can do and where. It's perfectly sensible and enjoyable game design and I don't know why Ubisoft ever got shit for it.
One 'bad' thing about this thread is that all suspense about how this game will review is over. From the tone of these articles, it appears that it'll be the presumptive GotY contender with a 90+ meta.
It's a shame that we'll be denied a proper stonking review meltdown thread, but I guess a GotY Zelda game is some small consolation.
How bad are the framerate issues ?
You know what would be nice every once in a while though? Context. Because these are the towers equivalent of the WW's fish, not the Zelda equivalent of ubisoft towers. Revealing the map and finding out special places by exploring it and revealing 2000 activities on the map isn't the same thing.
But of course, they copied a mechanic that was in the series 5 years before ubisoft games started using it because the visual representation of it in the world is the same, and according to some people, a good mechanic is bad just because it's used by ubisoft lol
GameXplain hinted that the story has a depressing, dark tone based from their current progress. Says that those who loved Majora's Mask will love the tone of the story of BotW.
These sound fantastic. It's going to score high!
It was guaranteed to divide opinions but I'm still not convinced on durability. As are some people who have pre-viewed it. I've never enjoyed that mechanic in games.
Either way role on the 3rd!
Yet another concern I had going into this experience was that the new weapon durability mechanic would frustrate me. After all, who would appreciate the tedium of having to constantly monitor your weaponry and switch to a new tool every dozen or so enemies? Well, surprisingly, this has actually become second-nature during my time with the gameand I actually have come to appreciate it. You see, the absence of a solid bedrock of tiered/progressively-stronger weaponry (and shields) simply opens up the diversity of gameplay experiences that much more. Because now, rather than defaulting to your newly-upgraded sword, youre forced to plan and manage your usage of items to preserve the more powerful ones for tougher situations. In other words, its survival. And, against all odds, its fun.