Finding it,[Nintex] said:Ah this thread reminds me that finding the Temple of Time in Twilight Princess was awesome.
in ruins
It's probably my least favorite dungeon in the game.
Finding it,[Nintex] said:Ah this thread reminds me that finding the Temple of Time in Twilight Princess was awesome.
Until Nintendo releases an updated TP HD for the WiiU.Electivirus said:Dammit, EatChildren. You got me to playing TP again. >:V
Just finished the last Tears of Light section. I NEVER HAVE TO DO THAT AGAIN YAAAAAY.
Quoting for the new page. Comics... which move? What is this devilry?IceDoesntHelp said:
Jocchan said:Finding it,, for the first time was. Playing through it wasn't.in ruins
It's probably my least favorite dungeon in the game.
I have no idea. I looked at some of the officially released arrangement albums and some of the doujin albums and I'm not sure of its origin. I even checked with some ESO and Symphonic Legends concerts and it isn't from either of those places.TSA said:Yea, sorry - the maintenance screwed it up. Here's the new version.
http://www.youtube.com/watch?v=78-dO9KVVgI
Dark Schala said:I have no idea. I looked at some of the officially released arrangement albums and some of the doujin albums and I'm not sure of its origin. I even checked with some ESO and Symphonic Legends concerts and it isn't from either of those places.
I'll double-check with my boyfriend when he gets home (he knows more about VGM than I do) because I'd really like to know where this came from too.
Seems really obscure.
viciouskillersquirrel said:So I just beat Four Swords Anniversary edition.
It seems like it would be a lot more fun in multiplayer. Thing is, the dungeons and controls just aren't designed for single player and the auto-assist stuff is a little unreliable. That said, I nostalgia'd hard during the extra content (even though I only played through LA and LoZ for the first time last year).
It's a weird feeling, since those games weren't a part of my childhood, like how The Sandlot makes me nostalgic for 1950s America.
LA is a side story and there isn't really much story in LoZ outside of the manual (which I did read). Besides, I had played LoZ before, but I'd never finished it until last year.Tathanen said:I got that with some games. OOT was my first Zelda actually and I felt "nostalgic" playing LTTP. Which made no real sense.
Also: with all your timeline whozawats you didn't play LA and LoZ until LAST YEAR?
popcorn.gifGreen Scar said:Let's get this party started!
Alundra >>>>>>> Link to the Past
Xun said:I'm tempted to replay Twilight Princess, but so much of the game just dragged on.
dark cloud >>>>>>>>>>> zeldaGreen Scar said:Let's get this party started!
Alundra >>>>>>> Link to the Past
Randomly generated dungeons are boring. Computers don't know how to design interesting levels.Boney said:dark cloud >>>>>>>>>>> zelda
i thought the party consisted of making ridiculous statementsRoto13 said:Randomly generated dungeons are boring. Computers don't know how to design interesting levels.
Oh.Boney said:i thought the party consisted of making ridiculous statements
Yeah, sorry... I wasn't clear.Roto13 said:The Wii U is backwards compatible with Wii games. But it won't upres them.
I thought the last trip through the tower was really hard. :/Oxx said:Now that I have found a stylus I might try and finish off Spirit Tracks.
It has been quite a while since I last gave it a go and I'm pretty sure the next part I have to attempt is in that puzzle tower. Not the easiest way to re-familiarise myself with the mechanics.
SecretMoblin said:The intro to TP isn't the worst ever, but it is extremely slow. It doesn't help that those boring tear hunts take place in the terribly un-pretty Twilight Realm.
And unless Nintendo starts putting GameCube games on the VC, the Wii U won't be backwards compatible. Plus, there's no way the system would automatically up-res Wii or GC games; there are just too many variables to make such a thing possible.
Basically, it's not as easy as flipping a switch. Folks with more technical know-how could probably elaborate, but there's more to it than just rendering the graphics in a higher resolution. There are so many games and so many different graphics engines that it takes options-heavy emulators like Dolphin to run the vast library properly, and even then most games have graphics issues that range from the relatively minor to the unplayable.senador said:One of the worst intros out of games I have played I should have said. If it wasn't a Zelda game I would have quit and not tried again. Just too much talking, and hand holding, and boring cinematic. Bah.
So, why can't the Wii U upscale? I keep hearing it but I don't follow. I'm a web developer so I'm not stupid when it comes to coding, but I obviously don't follow something here. The 360 upscaled OG Xbox games. Why can't that'd be done for Wii games on a more powerful console? I know it won't "just do it", but I'd like for that to be a feature they add.
Haters will tell you that the DS games are too easy and they're for babbies etc., but don't you believe them. Spirit Tracks is wonderful.SecretMoblin said:The puzzles in the DS games (especially Spirit Tracks) are probably among the toughest in any Zelda, honestly.
They're definitely near the bottom of my list of favorite Zeldas (though both are above Minish Cap... I don't know why I didn't love that game), but they're still both great games.viciouskillersquirrel said:Haters will tell you that the DS games are too easy and they're for babbies etc., but don't you believe them. Spirit Tracks is wonderful.
Don't get me wrong - I have beaten (in some form) every single Zelda game Nintendo ever released in the west (and some that weren't), including the Tingle games and Phantom Hourglass is pretty low on my list. Spirit Tracks, on the other hand, is very very close to the top.SecretMoblin said:They're definitely near the bottom of my list of favorite Zeldas (though both are above Minish Cap... I don't know why I didn't love that game), but they're still both great games.
And even though it may make me sound like a hater, I still wish they had button controls.
Well, there are more, and not just for Zelda.Mistle said:Those comics that move are so pleasing to look at. I'd love a full series.
Thanks! Guy has a great eye for aesthetics, the colours and art style are so charming. The animation is the icing on the cake. I wish animated avatars were still allowed, as heaps of these panels would look great.Roto13 said:
I'm trying to do a second run through of the game for the dungeons (just did the rather enjoyable Ice dungeon again last night, love that ice boomerang and the bell gimmick).Roto13 said:I don't mind world maps, but the one in Spirit Tracks is terrible. It takes forever to get anywhere and it has those stupid train monsters than can give you a Game Over in one hit. Even opening up the warp gates so you can get around faster is a huge ordeal.
senador said:So, why can't the Wii U upscale? I keep hearing it but I don't follow. I'm a web developer so I'm not stupid when it comes to coding, but I obviously don't follow something here. The 360 upscaled OG Xbox games. Why can't that'd be done for Wii games on a more powerful console? I know it won't "just do it", but I'd like for that to be a feature they add.
SecretMoblin said:Basically, it's not as easy as flipping a switch. Folks with more technical know-how could probably elaborate, but there's more to it than just rendering the graphics in a higher resolution. There are so many games and so many different graphics engines that it takes options-heavy emulators like Dolphin to run the vast library properly, and even then most games have graphics issues that range from the relatively minor to the unplayable.
Look at the PS3 and PS1/PS2 compatibility and the XBox 360 with XBox compatibility; even when it's not outputting the games at a higher resolution there are still issues, and not all games can be played correctly. Creating a system that properly upscales every game would not only require a massive investment on Nintendo's part, but it's probably not technologically feasible.
As much as I would love it, I can deal with ripping my games now and waiting until I get a Dolphin-capable PC to play them again in HD.
Anth0ny said:$$$$$$$$$$$$$$$$$$$$
why upscale when they could release HD remasters for $40 a pop in the future?
God damn, you're good.TheCongressman1 said:I got another painting. I'm really pleased with this one.
I forgot who it was who suggested the blue shadows, but I took the advice. I'm glad I did.
My boyfriend suggested that it must be an obscure fan arrangement, but he's never heard it before. Depending on what you use, you can get something of high calibre like that. And it sounds great. Really good quality. I was thinking it may have come from the now-defunct VG Mix, but then I thought about it and decided that that place wouldn't have such a high-quality remix like that.TSA said:Thanks for looking through all that. I had done that, but sometimes I miss the obvious. I have quite a bit of obscure Zelda music (like the European car commercial music from many years ago), but this is the one track that I can't figure out. Even if it is just a fan arrangement, I'd like to know who did it and when it was made. My guess was maybe somebody mashed up Zelda music with another game's soundtrack.
I really like your style. It looks really nice. And yeah the blue shadows helped a lot.TheCongressman1 said:I got another painting. I'm really pleased with this one.
IceDoesntHelp said:God damn, you're good.
Dark Schala said:I really like your style. It looks really nice. And yeah the blue shadows helped a lot.
My only small nitpick is that Link's eyes are a deeper shade of blue, but everything else is fine.
TheCongressman1 said:I got another painting. I'm really pleased with this one.
http://farm7.static.flickr.com/6221/6215581741_dc17e6f27d_b.jpg
I forgot who it was who suggested the blue shadows, but I took the advice. I'm glad I did. :P[/QUOTE]
I like how unsure of himself you painted him. Like, "Uh, there's probably not a pit full of spikes at the bottom of this thing, right?" Most Links (not all of them, however) have struck me as such: obviously brave but not to the point where they don't have moments of "oh fuck".
EatChildren said:The long and short of emulation is that the bigger the difference in hardware configurations the harder emulation becomes. Games made specifically for a console are made in a closed hardware environment. Their engines are built from the ground up to use very specific hardware in very specific ways.
Thus with a hardware shift, even to significantly more powerful hardware, you run into problems as even though the game should theoretically run just fine if you crunch the numbers, it wont as the engine itself isn't built for that hardware.
Emulators fill the gap by making one hardware configuration work like an old configuration. On the Wii, playing GCN games was easy as the hardware was basically exactly the same. The Wii literally under clocked it's processor/GPU to match the GCN. All those Virtual Console games have specific emulators built into each piece of software.
The Wii U being backwards compatible with the Wii out-of-the-box makes me somewhat confident that rendering in a higher resolution would be easier than, say, PS2 games on the PS3 (huge hardware differences), but I wouldn't count on it happening. Worst case scenario is that the emulation has to brute force the hardware to render the games, much like how Dolphin works, which results in needing a tremendous amount of processing power just to play the damn things.
Well, I suggested "blue reflected light" in the shading in an earlier post. Was that it? If so, I'm glad you took my advice.TheCongressman1 said:I got another painting. I'm really pleased with this one.
http://farm7.static.flickr.com/6221/6215581741_dc17e6f27d_b.jpg
I forgot who it was who suggested the blue shadows, but I took the advice. I'm glad I did.
Even thought the Wii isn't an HD system, it's very clear that Nintendo built several of their Wii games with future HD emulation in mind. So unlike a game like Metroid Prime, which was designed very carefully around the specific hardware of the GameCube and takes quite a bit of work to emulate properly in a higher resolution, most of the more recent Wii games look really good in HD.senador said:Cool thanks for the info, its becoming more clear to me now. I really hope Nintendo gets Wii U right and changes their thinking. It really bums me out that I have all these great Nintendo games but they don't look that great because they decided HD wasn't necessary. I'm really hoping Skyward's art style helps the lack of HD and makes it look good enough.
senador said:Cool thanks for the info, its becoming more clear to me now. I really hope Nintendo gets Wii U right and changes their thinking. It really bums me out that I have all these great Nintendo games but they don't look that great because they decided HD wasn't necessary. I'm really hoping Skyward's art style helps the lack of HD and makes it look good enough.