The Legend of Zelda : Majora's Mask 3D to introduce "Feather Statues" (for saves)

The hint stones aren't nearly as bad as this. This is an altering of a pretty core mechanic as opposed to vague dungeon hints.

But it's only altering it if you choose to let it alter it. You can go and play your special "hardcore" way if it makes you feel better. Nobody really cares what you do.
 
It's more hilarious, because people are getting mad at something someone may use when its entirely optional for people who want the 'original' experience.

Like when OoT was announced people were getting mad at the hint stone.

It's part of the core game- and level design now. With this lazy logic, no game could ever be criticized of being too easy either. Just handicap yourself and ignore ,,optional'' parts of a game, then it's hard!
 
I'll wait for more details, but if this really does add permanent save points to the game, then I'm for it. Unshackling the save system from the 3-day cycle and letting you keep your consumables would fix two of my biggest problems with the game. If they include the gyro aiming from OoT3D, that will fix another one.

I think if they have a hero mode, it should be based on the original Japanese save system, with no owl statues, and maybe even have the cycle reset if you lose all of your hearts.
 
This is like the removal of Ink Ribbons all over again. On one hand, yay, we get a modern and far easier save system. On the other hand, we lose the intended pressure that the developers wanted to impose on us.

The 3 Day Cycle was meant to have harsh consequences of repeating the entire cycle when you waste time. Nintendo removing that, removes part of the challenge.

I guess I'll just wait and see, but I don't want Majora's Mask to turn into another "hold my hand" Zelda
 
It's more hilarious, because people are getting mad at something someone may use when its entirely optional for people who want the 'original' experience.

Like when OoT was announced people were getting mad at the hint stone.

People can do whatever they want in a single player game but I do think it cheapens the experience. The Souls game would not be the same if you had manual saves instead of constant overwriting that it has. Save scumming through XCOM ruins most of the tactical decision making as well as the consequence of making a bad choice. People can play that way but it's like sanding down a square peg to fit into a round hole. You can do it, but what's the point?

Also the game is designed around needing to reset the cycle to continue. Ever major event in the game gives you something so you can skip to that moment if you need to restart. Having a mid-cycle permanent save frankly doesn't make much sense. It's easier to reset the cycle after getting the Goron Mask and continue on in a new cycle vs going back to an old save and redo everything. I really don't get how this would change anything for people who are annoyed by the timer. The 3-day cycle will still exist and you will need to restart the cycle, this really doesn't change anything on that end.

On a side note, and while it's not quite as applicable here, I don't like holding myself back in a game, avoiding options because it would trivialize the experience. I want to use everything available and more importantly, I want to need to use everything. Stuff like three heart runs can be fun but I kinda wish you didn't become basically immortal if you actually did everything in a Zelda game.

Also, I don't even like MM that much. :p
 
I just realized... it says "save anywhere you like" not "save permanently anywhere you like".

So this whole shitstorm could be for nothing if the save if still temporary.
 
I find all this complaining amazing when we don't even know if the save is permanent.

This. Everyone is just losing their minds on vague information. Yet again. Because this always happens. I'm just sitting hear banging my head against the wall while reading this nonsense.

I just realized... it says "save anywhere you like" not "save permanently anywhere you like".

So this whole shitstorm could be for nothing if the save if still temporary.

To be fair that would be a really clunky sentence. That is a distinction they are not going to make in a short bullet-point feature list.
 
So I just thought of something, does this make the possibility of a upcoming direct more likely? Seems kinda weird to say, but I mean Nintendo does need to explain what these are. Alternatively, I'm just being dumb.
 
I guess they're adapting it for the handheld experience, pick up and play for whatever time you have. At the moment I don't mind this, and it'd be cool if people waited for full details before claiming the game is ruined.
 
Lay off the hyperbole, dude. It won't "cripple" the experience, geez.

Actually the entire game is based off a looming armageddon scenario in which the moon crashes into the earth and kills everyone.

Which sounds like an experience.

That no one will now have.

Due to this change.
 
I find all this complaining amazing when we don't even know if the save is permanent.

Eh, most of it arguing between people who would rather the system be permanent mid-cycle saves vs those who don't than anything Nintendo is actually doing. It would be perfect if you temp save at anytime and then load in on the closest feather statue. It would be an actual (minor) improvement without compromising anything.
 
So I just thought of something, does this make the possibility of a upcoming direct more likely? Seems kinda weird to say, but I mean Nintendo does need to explain what these are. Alternatively, I'm just being dumb.

The likelihood was already at 100%. It's just a matter of which week. If they're still hitting January or doing it in February, after the investor meeting.

Actually the entire game is based off a looming armageddon scenario in which the moon crashes into the earth and kills everyone.

Which sounds like an experience.

That no one will now have.

Due to this change.

You can't beat the game in one cycle (at the very least not in casual play). Again, stop with the hyperbole.
 
Am I the only one that can see the original version being billed as a "Master Quest" of sorts?

Probably, yes.

I hope there's more to a possible Master Quest than just vanilla MM settings. The fact that it took them so long to make this remake makes me hopefully about new puzzles and whatnot... though just getting to replay the game in an improved form is enough for me :)
 
The likelihood was already at 100%. It's just a matter of which week. If they're still hitting January or doing it in February, after the investor meeting.

We say that, but lest we forget about the the six month gap between the last two general directs. I mean, I'm hoping, and I'd love some Zelda U footage, but I wouldn't be surprised if it weren't there.
 
We say that, but lest we forget about the the six month gap between the last two general directs. I mean, I'm hoping, and I'd love some Zelda U footage, but I wouldn't be surprised if it weren't there.

I doubt we'll see anything Wii U related much less Zelda U in the next direct. It will probably be n3DS focused since that will be coming out soon in NA/EU as well.
 
You can't beat the game in one cycle (at the very least not in casual play). Again, stop with the hyperbole.

Who's talkin' about beating the game in one cycle? I'm not. Are you? We're talking about how a 'save scumming' system would ruin the nature of MM. What are you talking about?
 
But it's only altering it if you choose to let it alter it. You can go and play your special "hardcore" way if it makes you feel better. Nobody really cares what you do.



I think they'll even give gamers the option if they want to play with the new easy-mode additions. IIRC, Aunoma said something about allowing hardcore fans play the original way...

Doesn't matter to me. Zelda's challenge has never been about finding the next save point. This isn't Resident Evil 1-3.
 
I'm expecting a direct in the next week. Not expecting Zelda U though.
I'm kinda hoping that we'll see more Zelda U before E3, not sure when. Hoping it will be at the next direct though, is pretty bonkers on my part. As for the Jan direct, I'm not convinced but who knows?
I doubt we'll see anything Wii U related much less Zelda U in the next direct. It will probably be n3DS focused since that will be coming out soon in NA/EU as well.
I don't know, I think we might see some more Splatoon, and Mario Maker, maybe also Yoshi, soon.
 
Doesn't matter to me. Zelda's challenge has never been about finding the next save point. This isn't Resident Evil 1-3.

No, it's majora's mask, which is designed very differently from the other Zelda titles. Trying to fit the majora's mask square peg into the overall Zelda series round hole and their respective challenge levels misses the point.
 
Let's not forget that we still don't have any idea what the Hyrule Warriors MM pack will consist of.

I could very much see a Nintendo Direct focused on the n3DS, Majora's Mask, and the Hyrule Warriors pack.

They announce what the HW pack will contain, and use that as a pretense to talk about the remake and give us a release date.
 
No, it's majora's mask, which is designed very differently from the other Zelda titles. Trying to fit the majora's mask square peg into the overall Zelda series misses the point.


I've played Majora's Mask twice, I loved it, but at no point did its saving mechanic feel like a challenge or nuisance. Getting to the save point was never a challenge.

The idea was that if you start playing, you have to more-or-less accomplish something in that save. Once you played the song of time, if you didn't have a key or a special item, you would have to get it again. That doesn't change with adding new save points, you still have to complete your goals within the 3-day cycle before playing the song of time.

Now, with the 3DS version, it just allows you to save more frequently in the middle of the 3-day cycle.....which I can't imagine being detrimental to anyone's experience. It just means casuals can play in smaller spurts, which we can all handily ignore.

This is like when people got upset over the god-mode in Donkey Kong and Mario. It was optional and clearly for gamers with less skill, but easily avoided and ignored by the likes of us.
 
whatever changes they make, i hope they have a classic mode.

Which you probably only get after beating the game once, lol.

The only useful change I could think of is giving you more control or options when using the fast-forward song. It in particular led to an unnecessary halt during the finale. You are pretty much done with everything, so now just stand there and wait 15 (or 10?) minutes for the door to open, because you can't skip anymore time.
 
Let's not forget that we still don't have any idea what the Hyrule Warriors MM pack will consist of.

I could very much see a Nintendo Direct focused on the n3DS, Majora's Mask, and the Hyrule Warriors pack.

They announce what the HW pack will contain, and use that as a pretense to talk about the remake and give us a release date.

We would probably see Kirby and Codename STEAM gameplay, and maybe a Yoshi's Woolly World release date.
 
Btw, do you guys remember the weather vanes in LTTP?

They were used as warps, just like in Majora's Mask.

Couple that with the vanes in LBW, which were used to save the game, and you have a very plausible compromise for the remake:

Owl Statues to warp, and Feather Statues to save.
 
What about sleep mode? That's a system feature and it also screws up with the whole temporary save thing.
 
Makes sense, they needed to change something to adapt to the handheld play style, it wouldn't be a good on the go experience with the original system.
 
Makes sense, they needed to change something to adapt to the handheld play style, it wouldn't be a good on the go experience with the original system.

How is this new proposed system better for handhelds than at least the NA version of MM on the N64?
 
What about sleep mode? That's a system feature and it also screws up with the whole temporary save thing.

To be fair that ain't all that different than just pausing the game and leaving the console there for a few hours before you're ready to pick it back up. Only the 3DS is a lot less likely to catch your house on fire.
 
To be fair that ain't all that different than just pausing the game and leaving the console there for a few hours before you're ready to pick it back up. Only the 3DS is a lot less likely to catch your house on fire.

I don't remember the N64 heating up a lot when left there running.
 
Also, anyone who couldn't save scum with the previous system obviously didn't put enough thought into it. Just copy your owl statue save into the second slot before reloading it, and then recopy it into the first slot if you need a redo.
 
How is this new proposed system better for handhelds than at least the NA version of MM on the N64?

"With the help of owl statues and the new feather statues, which can be found all over Termina, you can now save your adventure anytime you like."

Saving the adventure anytime i'd like means I can play for ten minutes save and shut down the system right?

Even if I'm in the middle of a place without an owl statue. More ways to save is always better for an on the go game, at least that's how I see it.
 
I've played Majora's Mask twice, I loved it, but at no point did its saving mechanic feel like a challenge or nuisance. Getting to the save point was never a challenge.

The idea was that if you start playing, you have to more-or-less accomplish something in that save. Once you played the song of time, if you didn't have a key or a special item, you would have to get it again. That doesn't change with adding new save points, you still have to complete your goals within the 3-day cycle before playing the song of time.

Now, with the 3DS version, it just allows you to save more frequently in the middle of the 3-day cycle.....which I can't imagine being detrimental to anyone's experience. It just means casuals can play in smaller spurts, which we can all handily ignore.

This is like when people got upset over the god-mode in Donkey Kong and Mario. It was optional and clearly for gamers with less skill, but easily avoided and ignored by the likes of us.


The thing is, there were a lot of quests and challenges you could fail or lose and to redo them you had to go to the 1st day.
 
That was the Iwata was sick/E3 period. Now is very different.

You were talking about exactly that in the post I quoted and responded to.

I think they'll even give gamers the option if they want to play with the new easy-mode additions. IIRC, Aunoma said something about allowing hardcore fans play the original way...

You're imagining things. Or misremembering him saying something vaguely related.
 
"With the help of owl statues and the new feather statues, which can be found all over Termina, you can now save your adventure anytime you like."

Saving the adventure anytime i'd like means I can play for ten minutes save and shut down the system right?

Even if I'm in the middle of a place without an owl statue. More ways to save is always better for an on the go game, at least that's how I see it.

The Song of Soaring already solves that problem though.
 
It changes the whole game and I want the game to be the same but with better graphics and a Master Quest version if they can.

No it doesn't. You still have 72 game hours to do a dungeon. You still have to do all of the kafei quest parts in order in a single cycle. You still have to do everything within one cycle. Nothing has changed by being able to save at any point without reseting.

The hyperbole in this thread is getting ridiculous.

The thing is, there were a lot of quests and challenges you could fail or lose and to redo them you had to go to the 1st day.

And this doesn't make them any harder, it just punishes the player by making you waste time. None of the game is significantly easier by these changes. At worst(best?) you just don't have to waste a persons time redundantly now.
 
You know what they should add a Ironman mode where you only get one shot at a sidequest, ever and you have to delete all your saves to try again. Would that make people happy that people can now "get away" with failing on step 5 of a sidequest and not have to redo steps 1-4? Now what would be the reward for completing Ironman be, how about a special snowflake on the filename so you can brag on Miiverse?

Also, anyone who couldn't save scum with the previous system obviously didn't put enough thought into it. Just copy your owl statue save into the second slot before reloading it, and then recopy it into the first slot if you need a redo.
I thought there could only be on owl statue save ever...yeah I clearly never tried save scumming. Though I know on the Gamecube release you can just remove the memory card on the file select screen to keep the owl statue save (not a bad idea given the rather high possibility of the game crashing).
 
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