While being more reasonably balanced, that would defeat the point.What if feather statues are consumable items that let's you save anywhere, but the save itself is still only temporary?
Am I really reading people complaining about the experience of Majora's mask being 'ruined' by save scumming with a vague description of said save system being from Amazon?
You make me sad Zelda community
Your hype is hugely deflated because of an optional save system?
Overreaction then?
We don't know this.
Then again we also don't if feather statues are permanent saves in the first place.
Can't you just avoid the new feature and play the game as it used to be?
Is this true?Honestly, with people saying that the Song of Time doesn't save anymore, there may be more changes to the overall functionality of the game. It's hard to say at this point, but we may be looking at a different Majora's Mask altogether.
If it really is a save anywhere feature with no consequence this is gonna be super gross. The save system was part of the design and making it more accesible is going to ruin that. Ugh.
Honestly, with people saying that the Song of Time doesn't save anymore, there may be more changes to the overall functionality of the game. It's hard to say at this point, but we may be looking at a different Majora's Mask altogether.
Is this true?
Is this true?
We have no idea. It's literally been pulled out of the air to fit people's little tantrums.
We have no idea. It's literally been pulled out of the air to fit people's little tantrums.
Okay. That would be weird.Not out of thin air--it's a pretty reasonable supposition based on the snippet of dialogue from the trailer vs. that in the original game. With that said, it doesn't necessarily matter one way or the other. I just mean that it's not a theory completely without basis.
Using various game mechanics that interact together to create tension is part of why mm is good. The time system and save system work in a fair way together to build tension and thats totally valid. Comparing it to shitty controls is ridiculous.Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".
Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.
Not out of thin air--it's a pretty reasonable supposition based on the snippet of dialogue from the trailer vs. that in the original game. With that said, it doesn't necessarily matter one way or the other. I just mean that it's not a theory completely without basis.
Of course, that's what every rational person here has pointed out.
Yes we do. Play Song of Time, save at the first statue you find, done. You got the old system back.
For all we know, the feather saves might still be temporary since they're lumped in with the owl statues in the listing. Or they are right next to the owl statues and you can now ONLY save at the feather ones meaning you still have to warp to one of the statues.
Is this true?
We have no idea. It's literally been pulled out of the air to fit people's little tantrums.
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".
Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".
Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".
Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.
and all the classic castlevania games suck too right
and those clunky ass dark souls games? gross
This is like the removal of Ink Ribbons all over again. On one hand, yay, we get a modern and far easier save system. On the other hand, we lose the intended pressure that the developers wanted to impose on us.
The 3 Day Cycle was meant to have harsh consequences of repeating the entire cycle when you waste time. Nintendo removing that, removes part of the challenge.
I guess I'll just wait and see, but I don't want Majora's Mask to turn into another "hold my hand" Zelda
Yea, we really have no idea until we get a Direct that goes over the changes. I expect more changes to be under the hood, nothing drastic but I've been surprised before.
They said they added fishing, right? In some ways, that's a big change.
I assume you can just ignore these statues (maybe even turn 'em off via a Hero Mode thing?), not really the same as Ink Ribbons which fundamentally changed the game. RE with checkpoints plays insanely different. Majora's Mask with permanent saves doesn't change too much other than letting people savescum which is rather unnecessary if you even slightly know what you're doing and could actually be more annoying than Song of Time if you save and attempt a dungeon too late in the cycle.
Again, none of us are going to savescum on the regular, I'm guessing. Who cares if some find ways to do so? It doesn't affect any of us.
Can't you just avoid the new feature and play the game as it used to be?
Unless it's clearly marked as a cheat, like the super guide stuff in recent Mario games, it actually does affect everyone. Why would you not want to make use of everything offered to you? The game designers put those options in the game, and the player has to assume they knew what they were doing when they made it, so why should the player have to hurt their experience by making their own rules for the game - by simultaneously and unpleasantly having to play both game designer and player?
Why are people calling this save scumming?
Save scumming would be adding a quicksave/quickload feature where you can save at anytime anywhere you want and continue from that exact position. If these work the way the save statues worked in Skyward Sword and ALBW, that means nothing has really changed all that much. You still have to deal with the time limit, you just don't have to go through as much tedious, annoying shit like you did with the original save system if you accidentally screw up.
They're effectively just checkpoints which will most likely be pretty far apart from each other if they're like ALBW's.
Could this be some sort of weird misunderstanding? The owl statues didn't exist in the original Japanese release of the game, and to be honest the new mechanic doesn't sound drastically different.
Actually, I suspect that will soon be a thing of "old Zelda". The save bugs TP and even SS had likely have pushed them to wanting a few, easily tested save points. At best I can see them looking at Skyrim and adopting a more WRPG-style save anywhere system, where you actually reload from wherever you saved.Yeah, that's why I said 'most modern Zelda games' instead of 'all modern Zelda games'. It's certainly a good compromise, at least, based on what little info we have at the moment.
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".
Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.
The Legend of Zelda: Majoras Mask 3D will feature a revamped Bombers Notebook, producer Eiji Aonuma has revealed.
For those who havent experienced the original, the book can be used to keep track of different quests. Players can obtain it fairly early on.
Aonuma shared the news about improving the Bombers Notebook in this months issue of GamesMaster. As it turns out, it was Shigeru Miyamoto who suggested that the book be redone so that players would be more aware of the hidden events included in the game.
Aonuma stated:
We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town. He said that he wanted us to make sure users were more aware of them this time around.
According to Aonuma, the Bombers Notebook now makes use of the 3DS dual screens. It has been remade to act more like an electronic notebook that leads players to these hidden events, he said.
Aonuma also spoke with GamesMaster about the benefits of bringing the Majoras Mask experience to a portable system.
When the game was launched, I believed that the real purpose was for players to overcome this pressure and experience a sense of achievement. On a portable console, users dont have to choose when or where they play, they can keep on playing the game whenever they want. I think this should allow all users to enjoy that special sense of achievement.
The Legend of Zelda: Majoras Mask 3D will be released this spring.
What if feather statues are consumable items that let's you save anywhere, but the save itself is still only temporary?
Feathers being an extension of the owl statue makes sense.
Why're people acting like this is some super hardcore game that is automatically ruined by an optional new mechanic. People play the game differently than you, big whoop. It's optional and evidently you can still play the game the old way.DISGUSTING. THEY REALLY ARE making this more accessible holy shit.
http://nintendoeverything.com/zelda-majoras-mask-3d-revamps-the-bombers-notebook/
Looks like the Bomber Notebook will also change a bit.
"When the game was launched, I believed that the real purpose was for players to overcome this pressure and experience a sense of achievement. On a portable console, users dont have to choose when or where they play, they can keep on playing the game whenever they want. I think this should allow all users to enjoy that special sense of achievement."
It loses some that atmosphere if you have full control over your ability to time travel. I guess this new system is necessary for some people but I think it will be a lesser experience if you use it.Majora's Mask atmosphere and themes were more important as far as time running out is concerned. Forcing people to redo a bunch of shit they've already done isn't instilling a satisfying level of challenge, it's redundant and boring.
I expect this too. Perma save on owl statues, temp save whenever you want. Also at this point we need a classic mode with no save changes. But even then most people will say that no one should have the casual mode and everyone should play it as it was intended. LolI like to assume that feather statues are a quicksave feature that deletes itself once resume while owl statues are upgraded to be copyable saving points.Or these are just warpless owl statues to pad out the handheld battery life like everyone was saying.