The Legend of Zelda : Majora's Mask 3D to introduce "Feather Statues" (for saves)

What if feather statues are consumable items that let's you save anywhere, but the save itself is still only temporary?
 
Am I really reading people complaining about the experience of Majora's mask being 'ruined' by save scumming with a vague description of said save system being from Amazon?

You make me sad Zelda community
 
What if feather statues are consumable items that let's you save anywhere, but the save itself is still only temporary?
While being more reasonably balanced, that would defeat the point.

The problem was that casual players didn't want to be restricted by the save system. Further restrictions to that save system would still alienate casual players. You would still have people that get mad because they can't play the game for five minute intervals because they'd blow through all their consumables.
 
Am I really reading people complaining about the experience of Majora's mask being 'ruined' by save scumming with a vague description of said save system being from Amazon?

You make me sad Zelda community

I also wonder how many people save scum. And if they do, what difference does it make to those of us who don't?
 
The quote doesn't explicitly mention permanent saves yet the anytime part is still questionable considering you apparently need to be where the new and old statues are. A real anytime save would be accessed from the menu and not require save points.

Although you could use the song of soaring to save anytime when on the over world at owl statues. Maybe the feather statues are the equivalents to the owls inside the dungeon.

Anyway, best solution for handhelds would have been to allow suspend save anywhere.
 
I never found the save system to be troublesome.

The slow down time song solved those issues. If anything just make that more prominent because IIRC you only learn about it from a scarecrow.
 
Overreaction then?

Of course, that's what every rational person here has pointed out.

We don't know this.

Then again we also don't if feather statues are permanent saves in the first place.

Yes we do. Play Song of Time, save at the first statue you find, done. You got the old system back.

For all we know, the feather saves might still be temporary since they're lumped in with the owl statues in the listing. Or they are right next to the owl statues and you can now ONLY save at the feather ones meaning you still have to warp to one of the statues.
 
If it really is a save anywhere feature with no consequence this is gonna be super gross. The save system was part of the design and making it more accesible is going to ruin that. Ugh.
 
Can't you just avoid the new feature and play the game as it used to be?

Honestly, with people saying that the Song of Time doesn't save anymore, there may be more changes to the overall functionality of the game. It's hard to say at this point, but we may be looking at a different Majora's Mask altogether.
 
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".

Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.
 
If it really is a save anywhere feature with no consequence this is gonna be super gross. The save system was part of the design and making it more accesible is going to ruin that. Ugh.

The 3 day cycle is still there, as its time limit, so there are still consequences to saving anywhere because you'll still be operating within those constraints. If you prefer to use the Song of Time and then save manually immediately thereafter, you will likely be able to do so if this new system works as we're surmising. Therefore, nothing will be ruined for you, and the game will be more accessible to others. No harm in that as far as I can tell.

Honestly, with people saying that the Song of Time doesn't save anymore, there may be more changes to the overall functionality of the game. It's hard to say at this point, but we may be looking at a different Majora's Mask altogether.

Is this true?

We don't know yet, but: see above. You should still be able to play the game in the same way. As for a different MM altogether, it seems like any changes will probably be relatively minor in the scheme of things. The people of the world of Termina, the three day cycle, the dungeons, the masks: all of those will certainly still be in the game.
 
We have no idea. It's literally been pulled out of the air to fit people's little tantrums.

Not out of thin air--it's a pretty reasonable supposition based on the snippet of dialogue from the trailer vs. that in the original game. With that said, it doesn't necessarily matter one way or the other. I just mean that it's not a theory completely without basis.
 
We have no idea. It's literally been pulled out of the air to fit people's little tantrums.

Not out of thin air--it's a pretty reasonable supposition based on the snippet of dialogue from the trailer vs. that in the original game. With that said, it doesn't necessarily matter one way or the other. I just mean that it's not a theory completely without basis.
Okay. That would be weird.

Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".

Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.
Using various game mechanics that interact together to create tension is part of why mm is good. The time system and save system work in a fair way together to build tension and thats totally valid. Comparing it to shitty controls is ridiculous.
 
Not out of thin air--it's a pretty reasonable supposition based on the snippet of dialogue from the trailer vs. that in the original game. With that said, it doesn't necessarily matter one way or the other. I just mean that it's not a theory completely without basis.

Yea, we really have no idea until we get a Direct that goes over the changes. I expect more changes to be under the hood, nothing drastic but I've been surprised before.

They said they added fishing, right? In some ways, that's a big change.
 
Of course, that's what every rational person here has pointed out.



Yes we do. Play Song of Time, save at the first statue you find, done. You got the old system back.

For all we know, the feather saves might still be temporary since they're lumped in with the owl statues in the listing. Or they are right next to the owl statues and you can now ONLY save at the feather ones meaning you still have to warp to one of the statues.

If the song of time no longer saves the game as speculated (just checked the direct for myself, and yeah no save prompt), then that changes things up. I'd like to play through the game in the original way, but I'm not going to play through the entire game only using quick saves.

Is this true?
We have no idea. It's literally been pulled out of the air to fit people's little tantrums.

In the originals when you played the Song of Time you got a box asking "Save and Return to the Dawn of the First Day?"

That text box has been changed to "Return to the Dawn of the First Day?"
 
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".

Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.

The thing is, despite all the "EVERYTHING IS RUINED" going on in this thread, I'm fairly certain most of them will buy the game regardless.
 
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".

Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.

Design choices are "gimping" now?

Is Bionic Commando a bad game because you can't jump?
 
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".

Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.

and all the classic castlevania games suck too right

and those clunky ass dark souls games? gross
 
What if this "feathers" are simply "portable owls", no different in function, just for the convenience of saving wherenever you need to suspend your game in a short time, added for portability's sake?

Edit: Has been already said, my bad
 
and all the classic castlevania games suck too right

and those clunky ass dark souls games? gross

I only just noticed that earlier in the thread, he said he doesn't want punishment in his games. By that logic you may as well make Link invincible and let him phase through walls and doors at will; there's no point in limiting the player, after all.
 
This is like the removal of Ink Ribbons all over again. On one hand, yay, we get a modern and far easier save system. On the other hand, we lose the intended pressure that the developers wanted to impose on us.

The 3 Day Cycle was meant to have harsh consequences of repeating the entire cycle when you waste time. Nintendo removing that, removes part of the challenge.

I guess I'll just wait and see, but I don't want Majora's Mask to turn into another "hold my hand" Zelda

I assume you can just ignore these statues (maybe even turn 'em off via a Hero Mode thing?), not really the same as Ink Ribbons which fundamentally changed the game. RE with checkpoints plays insanely different. Majora's Mask with permanent saves doesn't change too much other than letting people savescum which is rather unnecessary if you even slightly know what you're doing and could actually be more annoying than Song of Time if you save and attempt a dungeon too late in the cycle.
 
Yea, we really have no idea until we get a Direct that goes over the changes. I expect more changes to be under the hood, nothing drastic but I've been surprised before.

They said they added fishing, right? In some ways, that's a big change.

Yep, they did say that. At the very least I expect as some have speculated that fishing will play into
a reworked Gyorg boss fight.

I assume you can just ignore these statues (maybe even turn 'em off via a Hero Mode thing?), not really the same as Ink Ribbons which fundamentally changed the game. RE with checkpoints plays insanely different. Majora's Mask with permanent saves doesn't change too much other than letting people savescum which is rather unnecessary if you even slightly know what you're doing and could actually be more annoying than Song of Time if you save and attempt a dungeon too late in the cycle.

Again, none of us are going to savescum on the regular, I'm guessing. Who cares if some find ways to do so? It doesn't affect any of us.
 
Again, none of us are going to savescum on the regular, I'm guessing. Who cares if some find ways to do so? It doesn't affect any of us.

Unless it's clearly marked as a cheat, like the super guide stuff in recent Mario games, it actually does affect everyone. Why would you not want to make use of everything offered to you? The game designers put those options in the game, and the player has to assume they knew what they were doing when they made it, so why should the player have to hurt their experience by making their own rules for the game - by simultaneously and unpleasantly having to play both game designer and player?
 
Unless it's clearly marked as a cheat, like the super guide stuff in recent Mario games, it actually does affect everyone. Why would you not want to make use of everything offered to you? The game designers put those options in the game, and the player has to assume they knew what they were doing when they made it, so why should the player have to hurt their experience by making their own rules for the game - by simultaneously and unpleasantly having to play both game designer and player?

I understand what you're saying, but it's the actual save scumming people are concerned about, right, not the hard saving? Because hard saving was already available in MM. You hard save the game when you return to the Dawn of the First Day. The only difference here is when you go to an Feather Statue and hard save. Yes, you can reload continually and save scum, but if people feel the need to do this, I don't see the harm in it. Again, I don't expect most big Zelda fans will do so. So you'll make use of the Feather Statue--whose inclusion makes perfect sense b/c Nintendo's portable game design philosophy has always been to allow you to save as often as can make sense to do so--but you'll still be constrained by the Three Day Cycle.
 
Could this be some sort of weird misunderstanding? The owl statues didn't exist in the original Japanese release of the game, and to be honest the new mechanic doesn't sound drastically different.
 
Why are people calling this save scumming?

Save scumming would be adding a quicksave/quickload feature where you can save at anytime anywhere you want and continue from that exact position. If these work the way the save statues worked in Skyward Sword and ALBW, that means nothing has really changed all that much. You still have to deal with the time limit, you just don't have to go through as much tedious, annoying shit like you did with the original save system if you accidentally screw up.

They're effectively just checkpoints which will most likely be pretty far apart from each other if they're like ALBW's.
 
Why are people calling this save scumming?

Save scumming would be adding a quicksave/quickload feature where you can save at anytime anywhere you want and continue from that exact position. If these work the way the save statues worked in Skyward Sword and ALBW, that means nothing has really changed all that much. You still have to deal with the time limit, you just don't have to go through as much tedious, annoying shit like you did with the original save system if you accidentally screw up.

They're effectively just checkpoints which will most likely be pretty far apart from each other if they're like ALBW's.

Yes, exactly! This is what I've been trying to say. Thank you!
 
Could this be some sort of weird misunderstanding? The owl statues didn't exist in the original Japanese release of the game, and to be honest the new mechanic doesn't sound drastically different.

Just typical overreaction based on vague info. Nothing new really. :)
 
Yeah, that's why I said 'most modern Zelda games' instead of 'all modern Zelda games'. It's certainly a good compromise, at least, based on what little info we have at the moment.
Actually, I suspect that will soon be a thing of "old Zelda". The save bugs TP and even SS had likely have pushed them to wanting a few, easily tested save points. At best I can see them looking at Skyrim and adopting a more WRPG-style save anywhere system, where you actually reload from wherever you saved.

EDIT: Also pretty much every Zelda from LttP to Spirit Tracks had that save system, albeit refining it to specific areas later on and Majora's Mask being... Majora's Mask.
 
Ugh, this is like those people who claim that Resident Evil's shitty controls were fine because they "added tension".

Top tip, if you have to gimp basic systems to build tension, you're shit at building tension.

Resident Evil uses fixed camera angles. Tank controls are required to effectively navigate such environments.

If you would just sit there and learn how the game wants you to play you would enjoy it, do you really think that the developers sat there after testing and were like "Gee these controls really suck, 3rd party action games sure are rare and difficult to develop for ho boy if only there were some other contol method to use!" No.
They made a design decision to make the game the way it is, if you won't even try to wrap your head around it then don't play it.

Honestly this attitude is the most stiffling of them all, as if deveopers shouldn't deviate from the stock standard mechanics 10 billion other games have used because soft headed gamuurrrs can't push left instead of forward without collapsing into a fit of autism.
 
Like I've said before I'm find with this new save system just give me the original save with going back in time to make me not forget things. Since I like the idea that you have to accomplish something in that 3 days then go back and it saves. Not go back in time and go find a save spot. I usually like turning off the game once I finish going back in time.
 
http://nintendoeverything.com/zelda-majoras-mask-3d-revamps-the-bombers-notebook/

Looks like the Bomber Notebook will also change a bit.

The Legend of Zelda: Majora’s Mask 3D will feature a revamped Bomber’s Notebook, producer Eiji Aonuma has revealed.

For those who haven’t experienced the original, the book can be used to keep track of different quests. Players can obtain it fairly early on.

Aonuma shared the news about improving the Bomber’s Notebook in this month’s issue of GamesMaster. As it turns out, it was Shigeru Miyamoto who suggested that the book be redone so that players would be more aware of the “hidden events” included in the game.

Aonuma stated:

We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town. He said that he wanted us to make sure users were more aware of them this time around.

According to Aonuma, the Bomber’s Notebook now makes use of the 3DS’ dual screens. It has been remade “to act more like an electronic notebook that leads players to these hidden events,” he said.

Aonuma also spoke with GamesMaster about the benefits of bringing the Majora’s Mask experience to a portable system.

When the game was launched, I believed that the real purpose was for players to overcome this pressure and experience a sense of achievement. On a portable console, users don’t have to choose when or where they play, they can keep on playing the game whenever they want. I think this should allow all users to enjoy that special sense of achievement.

The Legend of Zelda: Majora’s Mask 3D will be released this spring.
 
Holy shit, you people really are deathly afraid of any and all change, aren't you? Can't even wait to see what this shit is all about before declaring the game COMPLETELY RUINED.
 
DISGUSTING. THEY REALLY ARE making this more accessible holy shit.
Why're people acting like this is some super hardcore game that is automatically ruined by an optional new mechanic. People play the game differently than you, big whoop. It's optional and evidently you can still play the game the old way.
 
"When the game was launched, I believed that the real purpose was for players to overcome this pressure and experience a sense of achievement. On a portable console, users don’t have to choose when or where they play, they can keep on playing the game whenever they want. I think this should allow all users to enjoy that special sense of achievement."

Doesn't this heavily imply that the old save system is gone? Or at the very least the sense of pressure contained through the 3-day mechanic is gone?
 
I like to assume that feather statues are a quicksave feature that deletes itself once resume while owl statues are upgraded to be copyable saving points.
Or these are just warpless owl statues to pad out the handheld battery life like everyone was saying.
 
How does changing the save mechanic make anything more difficult or less "ominous"?

The save system contributed nothing to the "pressure" of the three day system.
 
Majora's Mask atmosphere and themes were more important as far as time running out is concerned. Forcing people to redo a bunch of shit they've already done isn't instilling a satisfying level of challenge, it's redundant and boring.
It loses some that atmosphere if you have full control over your ability to time travel. I guess this new system is necessary for some people but I think it will be a lesser experience if you use it.
 
I like to assume that feather statues are a quicksave feature that deletes itself once resume while owl statues are upgraded to be copyable saving points.
Or these are just warpless owl statues to pad out the handheld battery life like everyone was saying.
I expect this too. Perma save on owl statues, temp save whenever you want. Also at this point we need a classic mode with no save changes. But even then most people will say that no one should have the casual mode and everyone should play it as it was intended. Lol
 
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