The second is what almost seems like over sensitivity to the swinging, and by this I mean the difficulty of changing stance without it registering a swing. I think back to something like Red Steel 2, of all things, and how easy it was to rapidly aim, shoot, turn and swing in any direction, with tight response and accurate controls. When I'm holding my sword to Link's left, and want to move it to Link's right quicky, 99% of the time it will register an attack, and I'm left having to change stance exactly how the game wants me to and at the game's chosen pace to avoid unwanted swing recognition. Is it a deal breaker? Not at all, but it does remove some feeling of precision and control of the sword fighting that I'd prefer.