Anyways, I just beat the 6th dungeon and this game is mixed bag. So many good moments marred by some awful design decisions. So far my favourite dungeon was the 4th, which is funny because the lead up to the dungeon was terrible.
Ok that made me laugh and I don't mean that to be condescending.
I can see how they may be fun for others. In my view, those moments took me completely out of the experience and to me, this franchise is about bein immersed by the world, music, characters and puzzles. That is the only combination that I care for. In the end, it is all about execution and these fetch quests are highly formulaic and distracting, to me, at this point.
So, were I doing fetch quests to help a character and in return I learn a bit more of said character and I was immersed or motivated to help someone, to get a sense of this world, then whatev. Throw 100 feth quests at me. I want somethig at stake.
Listen, this is just my reaction and I don't want to "poo" over your play through. I hope you do get your money's worth out of it. I had no expectations going in, got distracted by the game's simplicity, and began wondering if this is what i'll be expecting every six years.
The entire 4th dungeon is the most beautiful. I go back and forth between whether I like the third or fourth dungeon better.I just got to the 4th dungeon, and while the padding leading up to it is the Frankenstein's monster of stupid shit from TP and other bad design brought back to life, it has given me the chance to become much more fond of the art. I loved the concept art, but my initial impression of in-game art was pretty meh. I think Motion Plus rage made me somewhat myopic because I'm coming back around to loving it. The entrance to the 4th dungeon in particular is very pretty, imo.
The entire 4th dungeon is the most beautiful. I go back and forth between whether I like the third or fourth dungeon better.
No way the music can be better in the 4th, can it????
I just got to the 4th dungeon, and while the padding leading up to it is the Frankenstein's monster of stupid shit from TP and other bad design brought back to life, it has given me the chance to become much more fond of the art. I loved the concept art, but my initial impression of in-game art was pretty meh. I think Motion Plus rage made me somewhat myopic because I'm coming back around to loving it. The entrance to the 4th dungeon in particular is very pretty, imo.
After a very "filler" like part after the 6th dungeon I am back to the awesome stuff.For me this is an amazing Zelda game with some minor issues which are mostly issues that have carried over from past Zelda games but not glaring enough to overshadow the awesomeness of it all.Just went through the last part of the desert to help the last dragon. That little dungeon/area was great. It used I think all your items and was almost like a little zelda speed run. Very fun especially to see how much better I've gotten since the start of the game. I made quick work of all the enemies. Now I'm about to enter what seems like the last true dungeon.
See this is the problem with the Zelda fanbase (in reference to such varied opinions. Not saying this is a bad opinion). I enjoyed the pre- 4th dungeon as you call it 'stupid shit'. I also enjoyed that stuff in TP. I honestly can't comprehend why people hate it other than it occurs outside of a dungeon and people believe that all gameplay should occur inside of the dungeon and everything outside of it wastes their time.
You didn't laugh and if you think that's "laugh out loud" funny, you may want to pop in a George Carlin standup from time to time and broaden your horizon.
I'm stuck.
Pre second dungeon spoilers:
I have 3/5 parts for the key to open the door. One of the parts is behind a bunch of rocks I need to blow up. This is sorta at the bottom of the hills where you need to sprint. There's the tower that's fallen over, and the bombs are next to it. I have no idea how to get the bombs over to blow away the rocks. It's just too far away.
What lesson exactly? So many sites (big and small) have slammed 10/10 at SS, praising both the controls and for reinventing the franchise, a lot of reviews claim that it's the best Zelda ever.This game is exceeding my expectations with every moment. I learned my lesson. I'm never paying attention to any media until a game comes out.
I'm glad you're enjoying the game so much, but it dumbfounds me how someone can say this is the best game they've played in several years after only the 1st dungeon... really? It's just tough to swallow, because for me, that is the absolute worst part of the game.
I'm glad you're enjoying the game so much, but it dumbfounds me how someone can say this is the best game they've played in several years after only the 1st dungeon... really? It's just tough to swallow, because for me, that is the absolute worst part of the game.
Yup. Minimum dmamage has been changed from 1/4 of a heart to half a heart now, and generally you'll find less hearts in grass etc. I think this is the first time in a 3D Zelda where you actually want to have a potion on you most of the time just in case.Is this the first Zelda game where you start with 6 hearts?
using bombs is the most infuriating thing in this game. I just wish I could throw them with A.
The trials are the most infuriating and stressful parts of the game. I just finished the last one and I kind of want to fly over to Japan and punch Shigeru in the face and when he gets up I'll say "It looks like you've failed the trial. You can retry as many times as you want." Then I'd punch him again, repeat it and fly back to the US.
Yeah, I understand how someone could really like. At least it introduces some new mechanics. Butthe Silent Realm/Tearsreally irked me since doesn't add or expand on anything gameplay-wise or story-wise, nor does it take me anywhere new in the game world.returning to the earth temple to get water
Asked this question earlier but no one responded. Anyone else getting faint horizontal scanlines? I'm not sure if it's intentional or not, but it's apparent when there is a lot of white on the screen. Not a big issue, but it's just that I don't recall any official videos having the effect present.
Odd. As opposed to you, quite a few peopler experience Vertical Banding in this game(and TP and WW for some reason...)Asked this question earlier but no one responded. Anyone else getting faint horizontal scanlines? I'm not sure if it's intentional or not, but it's apparent when there is a lot of white on the screen. Not a big issue, but it's just that I don't recall any official videos having the effect present.
Asked this question earlier but no one responded. Anyone else getting faint horizontal scanlines? I'm not sure if it's intentional or not, but it's apparent when there is a lot of white on the screen. Not a big issue, but it's just that I don't recall any official videos having the effect present.
what the fuck
TADTONES?? UNDERWATER? WITH CONTROLS I DESPISE? ARE YOU FUCKING KIDDING ME??! I swear to God its like they're trying so hard to troll me.
This is like the best praise any game can ever getAnihawk said:this game reminds me of majora's mask more than anything. it's probably the structure of the hub world and the abundance of character-based sidequests. the focus in this game was definitely dungeons dungeons dungeons. the surface is a big dungeon with actual dungeons being mini dungeons.
This game can definitely not be played sitting down.
Get your arse up out of the seat for fu*k's sake!
This game can definitely not be played sitting down.
Get your arse up out of the seat for fu*k's sake!