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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

This is going to go down as one of the best (but most divisive) games this year and one of the top Wii games, likely. But you'll only depress yourself if you look through every comment and focus too much on problems that people have with the game. Then again, this can be said with any game, really. So, less reading and more playing!
Yeah but usually most games recieve criticism concentrated to certain key areas more or less. It's even been like that with the most recent Zelda games as well (Wind Waker: Weak dungeon department, fetch quest, TP: Pacing problems, OoT-2). It seems like with SS it's pretty much all over the place. But as I have said before, it's understandable as SS is experimenting much more with the franchise staples compared to other titles.

Another reason why it resembles MM.
 

jonno394

Member
Yeah but usually most games recieve criticism concentrated to certain key areas more or less. It's even been like that with the most recent Zelda games as well (Wind Waker: Weak dungeon department, fetch quest, TP: Pacing problems, OoT-2). It seems like with SS it's pretty much all over the place. But as I have said before, it's understandable as SS is experimenting much more with the franchise staples.

Yeah, you'll find one person who hates one thing (bomb bowling) but likes another (swimming), then you'll have another poster who likes what the first hates and hates what the first likes.


I have yet to hate anything though.
 
You really shouldn't pay too much attention to it. Peoples' opinions of the game are all over the place. Seriously, there are some posts in here saying SS is the worst Zelda game they've ever played. And for every post saying that one game mechanic is bad, there are several saying that the same mechanic is good, and vice versa.

This is going to go down as one of the best (but most divisive) games this year and one of the top Wii games, likely. But you'll only depress yourself if you look through every comment and focus too much on problems that people have with the game. Then again, this can be said with any game, really. So, less reading and more playing!

Well said dude. Couldn't agree more.
 

Trurl

Banned
This is embarrassing, but I'm stuck in the second area.
How do I get past that fire-breathing seal-like creature that crawls into a hole and blocks a path?
 

Amir0x

Banned
This is embarrassing, but I'm stuck in the second area.
How do I get past that fire-breathing seal-like creature that crawls into a hole and blocks a path?

roll a bomb into it

that...IS kind of embarrassing. Almost as embarrassing as the first time I played through all of Mario Galaxy and forgot Mario had a super long jump ability, and was wondering why Luigi's Purple Coins was giving me problems.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
After a little getting used to, I found the gyro pointing superior to IR pointing to be honest. It's not as fast, but it's less jumpy and since one doesn't have to point in the direction of the TV/sensorbar at all it's more comfortable to use too.

The IR pointing contols always have been the single great thing of the (original) Wiimote controls. I feel like my Wii experience has been a lie now. :lol

Maybe I should try aiming like I do flying
 
This is embarrassing, but I'm stuck in the second area.
How do I get past that fire-breathing seal-like creature that crawls into a hole and blocks a path?

You simply
roll a bomb towards
him.

Actually, have you been taught how to do that at that point in the game? Cause I remember also having problems with that. Also, this part of the game has the most annoying fetch quest in it. Stick through it til you end the second dungeon, then it gets better.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
More thoughts on Dungeons 4-6

*I actually got stuck on the Sandship for a bit...the room where you reveal the steering wheels that shows you how to open the door. I didn't realize the red colors weren't just showing what order, but also what direction the wheel was oriented. :/ Had to use a guide, lol. Which puzzle in this dungeon was the one that Fi "spoiled", because I didn't notice any?
*Loved Tentalus, even though he was pretty easy. I really hope someone uploads the "Victory" version of his and Scaldera's theme...I basically paused the game using Fi during that part just to listen to the Bolero-style music.
*Fi actually breaks character at one point when you talk to the Water Dragon to get the basin...if you choose "Not that guy...", she goes "Unless you carry that tub on your back, I suggest you don't be picky about who you ask for help." I loved how bitchy she got there.
*The Escort Quest wasn't bad at all for me, since I upgraded the Bow and the Quiver (had no clue you upgraded the item pouches like that...I assumed larger ones would become available later on, so I never purchased any) and thus simply sniped all the enemies. Did anyone attempt this without using the arrows? I heard people claim it was difficult...
 

jonno394

Member
I tried that a few times without success and decided that it wasn't the solution.

Thanks, I'll go try again.

It took me a while to get it when I first started because I didn't even know you could
bowl bombs
. You have to back far enough away that
it stops breathing fire, and bowl from there
 
You simply
roll a bomb towards
him.

Actually, have you been taught how to do that at that point in the game? Cause I remember also having problems with that. Also, this part of the game has the most annoying fetch quest in it. Stick through it til you end the second dungeon, then it gets better.
Yeah, a Mogma tells you when you first enter a cave with some bombs in it.

And that fetch quest was great, it taught you the different bomb rolling uses, showed you that you could throw bombs into air spouts, and it took you through sections you hadn't explored before.
 

Amir0x

Banned
It took me a while to get it when I first started because I didn't even know you could
bowl bombs
. You have to back far enough away that
it stops breathing fire, and bowl from there

no you don't need it to
stop breathing fire. It's actually immensely easier if you just aim the bomb at their fire spout close to the entrance they're in. The bomb blows up automatically on their fire, and almost always kills them instantly.
 

Amir0x

Banned
Must have just been my awful aim and the bomb going too far away from teh entrance

i did it the way you did at fist, but bomb rolling is fucking infuriating, and so
in that room where there's a shitload of rock pillars with fire guys in it, I realized quickly all I had to do was aim close to their hole while they are shooting fire and it will kill them.
 

wrowa

Member
Believe me it could be worse.
My GC officially outlasted my Wii..........................Nothing beats having paid good money to be left with a coaster...

Consoles break? Tell me more. After this generation I thought that console are indestructible.
 

Branduil

Member
Just beat the 5th dungeon.

Great idea for a dungeon, even if it didn't have quite the impact of the Snowpeak Mansion. Great setpiece boss too. And yeah, Fi spoiling that puzzle was lame.
 

jarosh

Member
i am replaying twilight princess. here's a few things that stick out immediately:

- there is considerably less hand-holding
- the text speed is so much faster, it's not even funny, just look here: http://www.youtube.com/watch?feature=player_detailpage&v=muYCDMQNtu0#t=401s
- the general flow of the gameplay is just much better, there are only few interruptions, they are brief and text boxes can be displayed and skipped in their entirety by pressing A.
- clearly, skyward sword's audio-visual presentation is a lot more polished than tp's, i'm mostly talking about menus, ui and sound design in general.
- i don't know how i put up with tp's battle music on my first playthrough. it's honestly the single most distracting and baffling thing in the game. how did ANYONE think this sounded decent or needed to be in the game AT ALL? not only is it an absolutely atrociuos composition, the quality of the samples used makes you wanna rip your hair out. FUCK!
- i'm surprised how much better the camera is in tp. i had to CONSTANTLY re-center it in ss, but that's not the case here. it does a much better job of staying centered behind link.
- tp's opening felt much tighter and more enjoyable to me despite being somewhat longer. the reason for that is a) that, despite not getting into a dungeon as fast as in ss, there is actual adventuring, puzzle solving and fighting enemies here immediately after the initial town segment and b) midna, who keeps everything short and simple and yet is a proper character with actual depth versus fi, who just won't shut up and talks slow as fuck and c) there is generally a lot less talking and the tutorials are much briefer.
- the wiimote speaker is overused in this game and the sounds from it sound just awful and distorted. ugh. glad ss toned this down.
- the music in general wouldn't be so bad, not even the fact that it's all midi, but the quality of the samples is just mindblowingly bad. certainly doesn't hold a candle to skyward sword's mostly orchestrated soundtrack.
 
- the wiimote speaker is overused in this game and the sounds from it sound just awful and distorted. ugh. glad ss toned this down.
Argh I completely forget about the wiimote speaking when I replayed TP a few weeks ago. Of course the reason I have it turned off is the awful sound, but still it can be ok at times.

I'll at least remember to turn it on for SS just to give it a chance.
 
I just finished the third dungeon. Loved the start of the game, but things started dragging before the third dungeon. There were a lot of puzzles in the pre-third overworld that took me a long time to figure out and the whole thing seemed a bit slow moving. Funny how it seems so far that those are harder than the more obviously made puzzles (especially since Fi basically jumps in to give a lot of those away). Hopefully things speed up later on. By the way, the
pumpkin stack moving
minigame / sidequest is the most infuriating mini-game in any Zelda.
 

Amir0x

Banned
I just finished the third dungeon. Loved the start of the game, but things started dragging before the third dungeon. There were a lot of puzzles in the pre-third overworld that took me a long time to figure out and the whole thing seemed a bit slow moving. Hopefully things speed up later on. By the way, the
pumpkin stack moving
minigame / sidequest is the most infuriating mini-game in any Zelda.

aha, it's super easy when you realize
that you merely need to move in the same direction the pumpkins are falling even a little for the pumpkins to automatically tilt the other way full blast. In this way, I intentionally tilt them far in a direction so I can quickly skitter in the other direction and realign my steps. I can actually walk down to the bottom extremely quickly now.
 

Red

Member
I just finished the third dungeon. Loved the start of the game, but things started dragging before the third dungeon. There were a lot of puzzles in the pre-third overworld that took me a long time to figure out and the whole thing seemed a bit slow moving. Funny how it seems so far that those are harder than the more obviously made puzzles (especially since Fi basically jumps in to give a lot of those away). Hopefully things speed up later on. By the way, the
pumpkin stack moving
minigame / sidequest is the most initiating mini-game in any Zelda.
Never had trouble with it. Finished it on my first attempt. Can you redo it for rewards?

The dynamic music cues in this game remind me a lot of Portal 2. There was a tiny bit of it in Twilight Princess, but SS does a much better job implementing it. Was really great in dungeon 3.
 

jarosh

Member
oh my god my memory blocked out how bad that was
listen to those strings. and that awful muted trumpet. and the flute. i don't know what they were thinking. it's a complete disaster :'(

Don't forget this jewel of a battle theme.

I was at the point where I was just running away from most of the normal enemies in TP because the battle themes were so bad.

that one actually works quite well in the game, especially together with the other funky battle sounds from the twilight realm.
 

RoboFu

One of the green rats
So finally picked it up. it is easy to see that Nintendo's vision is greatly outweighing the hardware it is on, but I hope they keep this graphical style for the next wii u game but with out the oil painting filter for the back ground. I like that it is darker and grittier. Oh I hate the motion controls for this game though.
 
Looking through Youtube I can't really find any battle themes that sounds nice (well except for Boss battles). Either they are bland or jarring. :(

Edit: And just after writing this comment I'm reminded about how awesome Phantom Ganon's theme in Wind Waker is.
 

Branduil

Member
Looking through Youtube I can't really find any battle themes that sounds nice (well except for Boss battles). Either they are bland or jarring. :(

Edit: And just after writing this comment I'm reminded about how awesome Phantom Ganon's theme in Wind Waker is.

Wind Waker probably has the best of the battle themes, though none is really great. Skyward Sword's is inoffensive at least.
 
i am replaying twilight princess. here's a few things that stick out immediately:

- there is considerably less hand-holding
- the text speed is so much faster, it's not even funny, just look here: http://www.youtube.com/watch?feature=player_detailpage&v=muYCDMQNtu0#t=401s
- the general flow of the gameplay is just much better, there are only few interruptions, they are brief and text boxes can be displayed and skipped in their entirety by pressing A.
- clearly, skyward sword's audio-visual presentation is a lot more polished than tp's, i'm mostly talking about menus, ui and sound design in general.
- i don't know how i put up with tp's battle music on my first playthrough. it's honestly the single most distracting and baffling thing in the game. how did ANYONE think this sounded decent or needed to be in the game AT ALL? not only is it an absolutely atrociuos composition, the quality of the samples used makes you wanna rip your hair out. FUCK!
- i'm surprised how much better the camera is in tp. i had to CONSTANTLY re-center it in ss, but that's not the case here. it does a much better job of staying centered behind link.
- tp's opening felt much tighter and more enjoyable to me despite being somewhat longer. the reason for that is a) that, despite not getting into a dungeon as fast as in ss, there is actual adventuring, puzzle solving and fighting enemies here immediately after the initial town segment and b) midna, who keeps everything short and simple and yet is a proper character with actual depth versus fi, who just won't shut up and talks slow as fuck and c) there is generally a lot less talking and the tutorials are much briefer.
- the wiimote speaker is overused in this game and the sounds from it sound just awful and distorted. ugh. glad ss toned this down.
- the music in general wouldn't be so bad, not even the fact that it's all midi, but the quality of the samples is just mindblowingly bad. certainly doesn't hold a candle to skyward sword's mostly orchestrated soundtrack.

Skyward Sword has made me want to replay TP and WW too.

The camera thing is interesting because I did have problems in SS, but I remembered having no problems in TP. I was thinking it was in my head and about to replay the gamecube instead of the wii version. Actually, didn't have a problem with OoT 3DS earlier this year either.
 

Anth0ny

Member
i am replaying twilight princess. here's a few things that stick out immediately:

- there is considerably less hand-holding
- the text speed is so much faster, it's not even funny, just look here: http://www.youtube.com/watch?feature=player_detailpage&v=muYCDMQNtu0#t=401s
- the general flow of the gameplay is just much better, there are only few interruptions, they are brief and text boxes can be displayed and skipped in their entirety by pressing A.
- clearly, skyward sword's audio-visual presentation is a lot more polished than tp's, i'm mostly talking about menus, ui and sound design in general.
- i don't know how i put up with tp's battle music on my first playthrough. it's honestly the single most distracting and baffling thing in the game. how did ANYONE think this sounded decent or needed to be in the game AT ALL? not only is it an absolutely atrociuos composition, the quality of the samples used makes you wanna rip your hair out. FUCK!
- i'm surprised how much better the camera is in tp. i had to CONSTANTLY re-center it in ss, but that's not the case here. it does a much better job of staying centered behind link.
- tp's opening felt much tighter and more enjoyable to me despite being somewhat longer. the reason for that is a) that, despite not getting into a dungeon as fast as in ss, there is actual adventuring, puzzle solving and fighting enemies here immediately after the initial town segment and b) midna, who keeps everything short and simple and yet is a proper character with actual depth versus fi, who just won't shut up and talks slow as fuck and c) there is generally a lot less talking and the tutorials are much briefer.
- the wiimote speaker is overused in this game and the sounds from it sound just awful and distorted. ugh. glad ss toned this down.
- the music in general wouldn't be so bad, not even the fact that it's all midi, but the quality of the samples is just mindblowingly bad. certainly doesn't hold a candle to skyward sword's mostly orchestrated soundtrack.

dat zelda cycle

TP's intro is still horrible. But yeah, at least they got the hand holding out of the way during the 7 hour intro.

And the text speed is much faster. I hope some Ocarina codes are released to speed that up...
 

Red

Member
Skyward Sword has made me want to replay TP and WW too.

The camera thing is interesting because I did have problems in SS, but I remembered having no problems in TP. I was thinking it was in my head and about to replay the gamecube instead of the wii version. Actually, didn't have a problem with OoT 3DS earlier this year either.
SS has fewer large areas, which may lead to the sense of a cramped camera. I haven't noticed anything particularly awry about it, even after having immediately come from TP Wii.

I prefer SS's intro. TP has more substantial dungeons, but they aren't as engaging on a sensory level as SS. Sights and sound simply pale in comparison.

As for WW... Can't be bothered. There is a single dungeon I enjoy in the entire game, and the overworld is so lifeless and boring it makes the game a chore.


Skyward Sword's world is so full of life and energy compared to the past two games it's simply enjoyable more consistently. Even small things like having other Skyloftians fly about brings things together in a way that WW and TP couldn't manage. I'd say MM is the only Zelda game to approach this. It doesn't feel like Link is alone in the world.
 

Relix

he's Virgin Tight™
Jesus Christ! The post dungeon 6 story stuff is AMAZING. Daaaaamn.

Heavy Spoilers
I guess Demise is what Ganon/Ganondorf truly is right?
The sleeping Zelda thing immediately reminded me of Zelda II.
The origin stuff is amazing.

I am 22 hours in, already
looking for Levias
. I am definitely not rushing through, hell I've even done a few side quests and just fooled around. Guess my Zelda-sense is still finely tuned :p!
 
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