Fuck if this doesn't call for a ban, I don't know what will. How hard is it to use spoiler?
i don't know if Y2Kev is modding this topic anymore, but there have definitely been a huge number of non-marked spoilers. It's a true shame.
Fuck if this doesn't call for a ban, I don't know what will. How hard is it to use spoiler?
Yeah but usually most games recieve criticism concentrated to certain key areas more or less. It's even been like that with the most recent Zelda games as well (Wind Waker: Weak dungeon department, fetch quest, TP: Pacing problems, OoT-2). It seems like with SS it's pretty much all over the place. But as I have said before, it's understandable as SS is experimenting much more with the franchise staples compared to other titles.This is going to go down as one of the best (but most divisive) games this year and one of the top Wii games, likely. But you'll only depress yourself if you look through every comment and focus too much on problems that people have with the game. Then again, this can be said with any game, really. So, less reading and more playing!
Just before 4th dungeon.
Yeah but usually most games recieve criticism concentrated to certain key areas more or less. It's even been like that with the most recent Zelda games as well (Wind Waker: Weak dungeon department, fetch quest, TP: Pacing problems, OoT-2). It seems like with SS it's pretty much all over the place. But as I have said before, it's understandable as SS is experimenting much more with the franchise staples.
You really shouldn't pay too much attention to it. Peoples' opinions of the game are all over the place. Seriously, there are some posts in here saying SS is the worst Zelda game they've ever played. And for every post saying that one game mechanic is bad, there are several saying that the same mechanic is good, and vice versa.
This is going to go down as one of the best (but most divisive) games this year and one of the top Wii games, likely. But you'll only depress yourself if you look through every comment and focus too much on problems that people have with the game. Then again, this can be said with any game, really. So, less reading and more playing!
I'm more than a little shocked to agree.Swimming is awesome!
This is embarrassing, but I'm stuck in the second area.How do I get past that fire-breathing seal-like creature that crawls into a hole and blocks a path?
This is embarrassing, but I'm stuck in the second area.How do I get past that fire-breathing seal-like creature that crawls into a hole and blocks a path?
After a little getting used to, I found the gyro pointing superior to IR pointing to be honest. It's not as fast, but it's less jumpy and since one doesn't have to point in the direction of the TV/sensorbar at all it's more comfortable to use too.
The IR pointing contols always have been the single great thing of the (original) Wiimote controls. I feel like my Wii experience has been a lie now. :lol
This is embarrassing, but I'm stuck in the second area.How do I get past that fire-breathing seal-like creature that crawls into a hole and blocks a path?
This is embarrassing, but I'm stuck in the second area.How do I get past that fire-breathing seal-like creature that crawls into a hole and blocks a path?
beat you all mwa ha ha
Pick up a bomb and instead of throwing it, try an underhand motion......
I tried that a few times without success and decided that it wasn't the solution.
Thanks, I'll go try again.
I tried that a few times without success and decided that it wasn't the solution.
Thanks, I'll go try again.
Yeah, a Mogma tells you when you first enter a cave with some bombs in it.You simplyhim.roll a bomb towards
Actually, have you been taught how to do that at that point in the game? Cause I remember also having problems with that. Also, this part of the game has the most annoying fetch quest in it. Stick through it til you end the second dungeon, then it gets better.
It took me a while to get it when I first started because I didn't even know you could. You have to back far enough away thatbowl bombsit stops breathing fire, and bowl from there
Must have just been my awful aim and the bomb going too far away from teh entrance
Believe me it could be worse.
My GC officially outlasted my Wii..........................Nothing beats having paid good money to be left with a coaster...
Argh I completely forget about the wiimote speaking when I replayed TP a few weeks ago. Of course the reason I have it turned off is the awful sound, but still it can be ok at times.- the wiimote speaker is overused in this game and the sounds from it sound just awful and distorted. ugh. glad ss toned this down.
you're in a dungeon and every 5 seconds this starts playing http://www.youtube.com/watch?v=BEHNqy-e_i0
aaaaaaaaaaaghhhhhh
i'm trying to avoid enemies just so i don't have to listen to this
you're in a dungeon and every 5 seconds this starts playing http://www.youtube.com/watch?v=BEHNqy-e_i0
aaaaaaaaaaaghhhhhh
i'm trying to avoid enemies just so i don't have to listen to this
I just finished the third dungeon. Loved the start of the game, but things started dragging before the third dungeon. There were a lot of puzzles in the pre-third overworld that took me a long time to figure out and the whole thing seemed a bit slow moving. Hopefully things speed up later on. By the way, theminigame / sidequest is the most infuriating mini-game in any Zelda.pumpkin stack moving
Never had trouble with it. Finished it on my first attempt. Can you redo it for rewards?I just finished the third dungeon. Loved the start of the game, but things started dragging before the third dungeon. There were a lot of puzzles in the pre-third overworld that took me a long time to figure out and the whole thing seemed a bit slow moving. Funny how it seems so far that those are harder than the more obviously made puzzles (especially since Fi basically jumps in to give a lot of those away). Hopefully things speed up later on. By the way, theminigame / sidequest is the most initiating mini-game in any Zelda.pumpkin stack moving
Never had trouble with it. Finished it on my first attempt. Can you redo it for rewards?
listen to those strings. and that awful muted trumpet. and the flute. i don't know what they were thinking. it's a complete disaster :'(oh my god my memory blocked out how bad that was
Don't forget this jewel of a battle theme.
I was at the point where I was just running away from most of the normal enemies in TP because the battle themes were so bad.
listen to those strings. and that awful muted trumpet. and the flute. i don't know what they were thinking. it's a complete disaster :'(
Looking through Youtube I can't really find any battle themes that sounds nice (well except for Boss battles). Either they are bland or jarring.
Edit: And just after writing this comment I'm reminded about how awesome Phantom Ganon's theme in Wind Waker is.
i am replaying twilight princess. here's a few things that stick out immediately:
- there is considerably less hand-holding
- the text speed is so much faster, it's not even funny, just look here: http://www.youtube.com/watch?feature=player_detailpage&v=muYCDMQNtu0#t=401s
- the general flow of the gameplay is just much better, there are only few interruptions, they are brief and text boxes can be displayed and skipped in their entirety by pressing A.
- clearly, skyward sword's audio-visual presentation is a lot more polished than tp's, i'm mostly talking about menus, ui and sound design in general.
- i don't know how i put up with tp's battle music on my first playthrough. it's honestly the single most distracting and baffling thing in the game. how did ANYONE think this sounded decent or needed to be in the game AT ALL? not only is it an absolutely atrociuos composition, the quality of the samples used makes you wanna rip your hair out. FUCK!
- i'm surprised how much better the camera is in tp. i had to CONSTANTLY re-center it in ss, but that's not the case here. it does a much better job of staying centered behind link.
- tp's opening felt much tighter and more enjoyable to me despite being somewhat longer. the reason for that is a) that, despite not getting into a dungeon as fast as in ss, there is actual adventuring, puzzle solving and fighting enemies here immediately after the initial town segment and b) midna, who keeps everything short and simple and yet is a proper character with actual depth versus fi, who just won't shut up and talks slow as fuck and c) there is generally a lot less talking and the tutorials are much briefer.
- the wiimote speaker is overused in this game and the sounds from it sound just awful and distorted. ugh. glad ss toned this down.
- the music in general wouldn't be so bad, not even the fact that it's all midi, but the quality of the samples is just mindblowingly bad. certainly doesn't hold a candle to skyward sword's mostly orchestrated soundtrack.
i am replaying twilight princess. here's a few things that stick out immediately:
- there is considerably less hand-holding
- the text speed is so much faster, it's not even funny, just look here: http://www.youtube.com/watch?feature=player_detailpage&v=muYCDMQNtu0#t=401s
- the general flow of the gameplay is just much better, there are only few interruptions, they are brief and text boxes can be displayed and skipped in their entirety by pressing A.
- clearly, skyward sword's audio-visual presentation is a lot more polished than tp's, i'm mostly talking about menus, ui and sound design in general.
- i don't know how i put up with tp's battle music on my first playthrough. it's honestly the single most distracting and baffling thing in the game. how did ANYONE think this sounded decent or needed to be in the game AT ALL? not only is it an absolutely atrociuos composition, the quality of the samples used makes you wanna rip your hair out. FUCK!
- i'm surprised how much better the camera is in tp. i had to CONSTANTLY re-center it in ss, but that's not the case here. it does a much better job of staying centered behind link.
- tp's opening felt much tighter and more enjoyable to me despite being somewhat longer. the reason for that is a) that, despite not getting into a dungeon as fast as in ss, there is actual adventuring, puzzle solving and fighting enemies here immediately after the initial town segment and b) midna, who keeps everything short and simple and yet is a proper character with actual depth versus fi, who just won't shut up and talks slow as fuck and c) there is generally a lot less talking and the tutorials are much briefer.
- the wiimote speaker is overused in this game and the sounds from it sound just awful and distorted. ugh. glad ss toned this down.
- the music in general wouldn't be so bad, not even the fact that it's all midi, but the quality of the samples is just mindblowingly bad. certainly doesn't hold a candle to skyward sword's mostly orchestrated soundtrack.
SS has fewer large areas, which may lead to the sense of a cramped camera. I haven't noticed anything particularly awry about it, even after having immediately come from TP Wii.Skyward Sword has made me want to replay TP and WW too.
The camera thing is interesting because I did have problems in SS, but I remembered having no problems in TP. I was thinking it was in my head and about to replay the gamecube instead of the wii version. Actually, didn't have a problem with OoT 3DS earlier this year either.
you're in a dungeon and every 5 seconds this starts playing http://www.youtube.com/watch?v=BEHNqy-e_i0
aaaaaaaaaaaghhhhhh
i'm trying to avoid enemies just so i don't have to listen to this