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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

I have a 1500 rupee cap and have never hit that limit.

With all four "base" wallets (gotten from Batreaux) and the three "supplemental" wallets (which I'm suprised weren't pouch items), you can hold up to 9900 Rupees. The most I ever held was something like 3200 near the end of the game, and I quickly spent half of it on the most expensive item in the game.
 
i really like how i actually have stuff to buy often and manage my rupees unlike in TP where i was a total baller but had nothing to spend my money on.

actually using potions multiple times is also great
 
Post 6th dungeon spoilers

Am I just getting lucky or are these silent realm challenges incredibly easy? I had some trouble on the very first one because the concept was new to me, but I managed to get through the desert and volcano silent realms in a single try.

I will admit they make your heart pound, because the smallest mistake can destroy you, but I can't help but be surprised by how easily I got through both of them.
 

BGBW

Maturity, bitches.
Completed dungeon 6 and most of the tasks post dungeon 6 today. THat certainly was a long play session.
 
Post 6th dungeon spoilers

Am I just getting lucky or are these silent realm challenges incredibly easy? I had some trouble on the very first one because the concept was new to me, but I managed to get through the desert and volcano silent realms in a single try.

I will admit they make your heart pound, because the smallest mistake can destroy you, but I can't help but be surprised by how easily I got through both of them.

Yeah, they're pretty easy. I nearly got killed on the second and third ones near the end, and I only got hit once overall. I like them, they're tense, you have to look around and observe your surroundings, and seeing these weird warped versions of the areas is neat. Surprising considering how much I hated the stealth stuff in PH, was indifferent to the tear stuff in ST, and thought the tear collecting in TP was a drag.
 
This game is really starting to suffer from what I call the Okami Syndrome, when all the flaws from over the past 20-30 hours start to compound and you just get sick of everything. I'm tired of flying this bird and constantly have to guide it around to stay afloat or do that one craptastic A button attack/boost. I'm tired of the fetchquest and the dowsing. I'm tired of the slow ass text speed, even with the A button held. Tired of fighting the same bosses over and over again. I'm bored out of my mind playing this game, and I haven't even got to the
underwater timed collectathon
yet. I really want to just get done with it and move on.
 
Is there a good reliable location to find a fairy? I actually had to use one in dungeon 3.

break all of the jars inside the temple near the sealed grounds, they always seem to have at least one fairy.


Do keep in mind that there's jars inside in at least 3 different spots btw, not just in that area behind the save statue.
 

KorrZ

Member
Just finished the third dungeon... In the little story segment that happens afterwards Link is such a boss. All I have to say.
 

watershed

Banned
This game is really starting to suffer from what I call the Okami Syndrome, when all the flaws from over the past 20-30 hours start to compound and you just get sick of everything. I'm tired of flying this bird and constantly have to guide it around to stay afloat or do that one craptastic A button attack/boost. I'm tired of the fetchquest and the dowsing. I'm tired of the slow ass text speed, even with the A button held. Tired of fighting the same bosses over and over again. I'm bored out of my mind playing this game, and I haven't even got to the
underwater timed collectathon
yet. I really want to just get done with it and move on.

For faster text speed I thought it was hold both A and B. That's what I did but maybe it was unnecessary. Sounds like this isn't the game for you though.
 

Ganondorfo

Junior Member
I think the
fire sanctuary
is a very boring dungeon, not enough creativity in it, (
didnt like the underground digging parts
, only the boss fight was kinda hard.

My favorite zelda music of this game is when you meet the
thunder dragon
, it has a great peaceful feeling music to it.


Everytime you fly with your skyloft bird, it reminds me of the stars wars tune, especially the second part of the theme.

Is it me or is this game also not very heavy story driven after
zelda has been gone from skyloft, its always straight to the point, go to this place and then to that place
 
With all four "base" wallets (gotten from Batreaux) and the three "supplemental" wallets (which I'm suprised weren't pouch items), you can hold up to 9900 Rupees. The most I ever held was something like 3200 near the end of the game, and I quickly spent half of it on the most expensive item in the game.

I had something like 4000 rupees at the end, with upgraded everything. And that's before I realized Beetle gives you a 50% off discount for saving his bug :(

Though I read the prize for winning the 12 boss rush is 9,900 rupees so, um, yeah there isn't really a point to all that money.

For the next game I hope they expand crafting. While only using the one sword is understandable for this game, different swords, different tunics with different effects, boots to change stamina properties, and other super RPG-lite elements would be nice. Mostly just keep the RPG elements practical and noticeable instead of statzzz.

That one boss where you pick up his large sword got me thinking that they could have done a lot more with swords. Length, handedness, weight/speed, etc. Like a two handed wouldn't allow for a shield, requiring you to pull off more Wii Sports Resort like motions for defense, or slashing back enemy projectiles.

I'm dangerously close to saying "what Zelda can learn from Dark Souls" and this also probably doesn't need to be spoiler'd
 

cajunator

Banned
I love all the music associated with Fi.
The only song I didn't really like much was the flying race music.
Probably because the orchestrated overworld flight music version is just so much better.
There are a lot of things in this game that I breezed through and generally enjoyed that seem to drive some of you nuts. I guess maybe I am just more used to motion controls and less strict about narratives and repetitive gameplay. Just none of that seems to bother me no matter what series I'm playing. I'm not suggesting the game is faultless because it does have some issues, but I'm not struggling with any part remotely to the level that some of you seem to be.
 

peakish

Member
Got to the fourth temple, quitting for today.
I don't mind revisiting older areas with new enemies, but combined with more shitty dowsing and even passing through the first temple again it's a bit much.
One thing I'll say is that I don't get comments about excessive handholding right now. Except for repeating objectives a cutscene just explained Fi doesn't point out how to beat enemies and particular solutions, unless you answer all her calls which I don't (I have no idea how explicit she is when she calls). So there's that system and dowsing? Not too bad.

This game just gave me a Rupee bag upgrade in the first 5 hours as opposed to the first 25 hours. As superficial as this is, this is a major point in SS's favor above TP's for me.

Not to mention that you can actually buy extensions for it and not only get it from side quests. Love it (even if this should have been fixed two games ago).

Edit: I almost forgot, the combat has really clicked at this point. It's basic, but having to think about how you strike is good. And in contrast to Wind Waker, which probably had the best combat system in the series before this with picking up weapons and whatnot, you actually need to use it here - no wailing away at the enemies or using the QTE A button.
 
The game keeps doing as much as it can to stop me playing at the section I'm currently at.
Back to the first location
Tear hunt
Backtracking through the first dungeon
Horrible, necessary motion controls for the swimming

These are just on top of other general gripes I've already spoke about in the thread.

I like a lot of the concepts so far in the fourth dungeon, especially the item you get, but fucking hell is it a pain to swim and especially to do the spin jump out of water on to a piece of land.

As good as this game can be, and it can be very good, I think it might be my least favourite Zelda so far after Phantom Hourglass. There's just too much wrong with it. I didn't think something would top LA Noire as my disappointment of the year, but we have a winner.
 
I think I'm finally starting to get into this game. It's taken a while and I have some major gripes that hopefully won't continue to sour the experience later on, but I'm finally having some fun with the game after 9 hours.

About to enter the third dungeon, and the lead up to it has been great. Some really wonderful puzzles in the landscape and the story beats are making me want to see more.

First what I'm not enjoying so far:
Dowsing: It just slows the down the game and in most cases, when you're asked to use it, it always for just collecting some random items to continue the story. So not only do I not like the functionality of it, but it's always used in tandem with elements that I can't help but feel are just padding to stretch out the time between dungeons. In this third environment, I was really, really enjoying just navigating the area, but then once Dowsing came up and I was told, surprise, surprise, you need to go collect some stuff, I just saved and shut off the system.

The Skyloft: There's just not much to do up there...this is resolved in some part by the size of the areas below, but I really do miss a certain sense of adventure that I would get from the Wind Waker's sea or LttP's world map. I always liked the adventuring in the world more than going into a dungeon in previous Zelda games, but in this one and Twilight Princess, I've been enjoying the dungeons more and more, and enjoying the in between sections less and less. The between sections seem more guided and less open - sure they're large and full of secrets, but I can't help feel like I'm constrained to this portion of the map, instead of traversing a wide open areas, never knowing what to expect next.

The positives:
Zelda and Link: I really like the interpretation of the characters in this game. Sure they're a bit cliche, and so far don't have much depth, but Nintendo really captures youthful innocence in a way that a lot of developers don't quite grasp.

The music: Sure there's a lot of remixes so far, but the new stuff is fantastic and very melodic.

Money: I can actually spend my rupees on stuff in this game! That's great. Have only had one instance so far where I was full and couldn't hold any more. This might change towards the end of the game, but for now there's been a good balance.

The so so's:
Motion Controls: I'm not overly impressed. There's some really cool things you can do, I love how fast the inventory access is and I have no problem flying things like the Beetle. However, flying the bird is a pain in the ass and I hate having to do constantly do the flip up to raise altitude.
The sword motion controls are alright, but I feel like they're far from perfect. When switching from your tell, sometimes it will register it as a strike, when I'm just trying to change the location of the initial sword swing, and maybe it's because I don't have too much room between the couch and TV, but the bombs have trouble registering when I try to roll them. I think I am getting more and more used to it, but my initial response has been thinking it's cool at parts, utterly frustrating at others.

Fi: Love her design and how different she is, hate that she pops up every five minutes. Also her advice always sucks.

Either way, look forward to spending more time with it. Just have to get through this horrible collecting section and it's on to the third temple!
 

Ruas

Banned
dungeon 4 spoilers
I like the underground sections and the color scheme there, it reminds me of the caves in zelda 2.
the worst part of the game for me was
the stealth mission in eldin volcano region
and i didnt care much for the last dungeon because (last dungeon spoilers)
I hate sliding block puzzles and the dungeoun revolved around it
 
Fi: Love her design and how different she is, hate that she pops up every five minutes. Also her advice always sucks.!
One minute ago I looked a at a lock in the fourth dungeon. The pop-up box basically said it was locked and I needed a key.

Fi pops up, LINK I THINK THERE'S A 95% CHANCE THERE'S A KEY IN THIS DUNGEON WHICH WILL OPEN IT.

k thx

How utterly shit she is compared to Midna, who was admittedly a very high standard (best Zelda character ever), but still.
 

Amir0x

Banned
One minute ago I looked a at a lock in the fourth dungeon. The pop-up box basically said it was locked and I needed a key.

Fi pops up, LINK I THINK THERE'S A 95% CHANCE THERE'S A KEY IN THIS DUNGEON WHICH WILL OPEN IT.

k thx

How utterly shit she is compared to Midna, who was admittedly a very high standard (best Zelda character ever), but still.

god I actually laughed out loud at that. I got to the top, saw a key hole, and she said that... could not stop
 

CloakBass

Member
Anyone else (small spoiler for the 6th dungeon)
get Mole Mania vibes from the upgraded digging gloves?
Nice to see it get some love. It'd be neat to see some sort of influence chart mapping out all the callbacks to older Miyamoto titles.

Here's a video for those that might not be familiar with it: http://www.youtube.com/watch?v=HE7SXIDLl-E
 

Ydahs

Member
Are all the pre-dungeon areas similar to the one before the first? I really enjoyed the fact that we could explore such an open area with lots to do.

Also, I'm not finding Fi too irritating. Maybe because I've been ignoring a lot of her calls after hearing she may spoil some puzzles. Been ignoring the dowsing mechanic too, which seems to be Nintendo's 'Super Guide' in Zelda.
 
god I actually laughed out loud at that. I got to the top, saw a key hole, and she said that... could not stop
It's kinda weird because the puzzle before that, with the directional lock, didn't prompt her to say anything and that was infinitely harder than key goes in key shape object.

It's very symbolical of the game in general, I suppose. It's like it was created by two different teams so far, I think. One a AAA dev team who can create some of the best games in the world, the other a start up company who are making the biggest rookie mistakes you can.

I honestly don't know how this game came out in this state. I'm going to assume it had a lot of issues in development and not enough made the cutting room floor.

The entire game lacks direction. So many things mashed together that conflict.
 

peakish

Member
One minute ago I looked a at a lock in the fourth dungeon. The pop-up box basically said it was locked and I needed a key.

Fi pops up, LINK I THINK THERE'S A 95% CHANCE THERE'S A KEY IN THIS DUNGEON WHICH WILL OPEN IT.

k thx

How utterly shit she is compared to Midna, who was admittedly a very high standard (best Zelda character ever), but still.

I'm neither for or against Fi, but I can't stop being annoyed at these percentages. I'm pretty sure thinking in those is a modern concept and doesn't really fit fantasy adventures >_> (of course there's robots and shit in here as well but whatever)
 

Divvy

Canadians burned my passport
I'm neither for or against Fi, but I can't stop being annoyed at these percentages. I'm pretty sure thinking in those is a modern concept and doesn't really fit fantasy adventures >_> (of course there's robots and shit in here as well but whatever)

There's robots and shit.
 

Amir0x

Banned
It's kinda weird because the puzzle before that, with the directional lock, didn't prompt her to say anything and that was infinitely harder than key goes in key shape object.

It's very symbolical of the game in general, I suppose. It's like it was created by two different teams so far, I think. One a AAA dev team who can create some of the best games in the world, the other a start up company who are making the biggest rookie mistakes you can.

Yup. I've said it before, this game features both some of Nintendo's highest highs and their absolute lowest lows (not counting Animal Crossing or Wii Music, of course), and it really does feel like there are mistakes that not even a first time XBLA developer would have made. They're astonishingly incompetent mistakes at times.

And the highs are just so much higher than most any other game, but they're far more infrequent by comparison. Still, it is worth playing through to experience them. Just a shame all this plod and fat and bloat is here.

I honestly don't know how this game came out in this state. I'm going to assume it had a lot of issues in development and not enough made the cutting room floor.

The entire game lacks direction. So many things mashed together that conflict.

it is a weird game. Fascinating for that reason. But I am definitely ready for Wii U.
 
I'm neither for or against Fi, but I can't stop being annoyed at these percentages. I'm pretty sure thinking in those is a modern concept and doesn't really fit fantasy adventures >_> (of course there's robots and shit in here as well but whatever)
I was going to reply to your post, but then I saw the title of it, so now I just want to call you a cunt.

Cunt.

Minda 4eva <3

I think the percentage thing is just a way of attempting to give her personality and it fails rather epicly. Which is odd, because this is really one of, if not the, best written Zelda games yet. So many characters have great personalities and have made me smile/laugh. Fi is just... nothing. A constant annoyance.

Yup. I've said it before, this game features both some of Nintendo's highest highs and their absolute lowest lows (not counting Animal Crossing or Wii Music, of course), and it really does feel like there are mistakes that not even a first time XBLA developer would have made. They're astonishingly incompetent mistakes at times.

And the highs are just so much higher than most any other game, but they're far more infrequent by comparison. Still, it is worth playing through to experience them. Just a shame all this plod and fat and bloat is here.

it is a weird game. Fascinating for that reason. But I am definitely ready for Wii U.

I do want to push on through, and I will, but to be honest I'm really not enjoying it that much. For every 5 minutes of fun there's 20 of bloat or bad controls.

For what should have been the Wii's final bang, it's going out on a pathetic wimper for me.
 

peakish

Member
There's robots and shit.

Link should just be like, what are you talking about? I can barely use natural numbers, miss!

I was going to reply to your post, but then I saw the title of it, so now I just want to call you a cunt.

Cunt.

Minda 4eva <3

I think the percentage thing is just a way of attempting to give her personality and it fails rather epicly. Which is odd, because this is really one of, if not the, best written Zelda games yet. So many characters have great personalities and have made me smile/laugh. Fi is just... nothing. A constant annoyance.

Well you replied anyway so it seems like I win this!

:)

Regarding personality, I think they just don't want her to have one at all. I agree with you, it doesn't really work and given how well they pull off NPC's in this game (better than ever in the series) it's a bit boring that they went for something like that.
 

cajunator

Banned
The game keeps doing as much as it can to stop me playing at the section I'm currently at.
Back to the first location
Tear hunt
Backtracking through the first dungeon
Horrible, necessary motion controls for the swimming

These are just on top of other general gripes I've already spoke about in the thread.

I like a lot of the concepts so far in the fourth dungeon, especially the item you get, but fucking hell is it a pain to swim and especially to do the spin jump out of water on to a piece of land.

As good as this game can be, and it can be very good, I think it might be my least favourite Zelda so far after Phantom Hourglass. There's just too much wrong with it. I didn't think something would top LA Noire as my disappointment of the year, but we have a winner.

This is an example of what I'm talking about.
I loved the feel of swimming and especially the ability to leap out of the water Zora style.
The way it is controlled takes getting used to but it only took a couple of tries before I mastered that technique. Now the swimming is my favorite part and I hope there is more of it.
 

watershed

Banned
I read Fi's percentages to be Nintendo injecting humor through how robotic but also inconclusive she is. Like a key will be right in front of you and she will say "There is a 95% chance this is a key". In some places it was actually amusing, mostly later in the game.
 

Amir0x

Banned
There's robots and shit.

Speaking of stuff like this, I was always wondering what the game is sometimes trying to say about the game's spirituality with some of the art direction/character design and world concepts provided here.

I get the sense that the "Goddess" or "Gods" are really just hyper advanced people who for some reason influence regular dudes to do bidding at various times. Like, there are mad advanced technologies on display in the world, circuits are on everything and it seems there are tons of gear work robots and stuff which are supposed to be in Goddess temples. Like the part where you learn songs in the Isle of Songs, and the Goddess Statue is like wheeled down from the ceiling on ropes and her mouth is quite clearly robotically moving up and down like a machine hatch, perhaps to try to fake power among the more ignorant folk.

And then there is Fi, who clearly is a robot or computer program herself. She talks like a computer or Robot, seems to have circuits on her legs, lives in a sword (so a computerized sword?) and has an actual robot that is in love with her. And this is a 'vessel' of the Gods. The Gods be mad powerful computer programmers I think.
 
How to fix my biggest complaint in Skyward Sword:

Add a small town-segment to any pre-dungeon, put 3/4ths of the predungeon into the clouds as an island and only the main dungeon under the earth.

fill the way between skyloft and the other islands with some smaller islands (including sidequests and cute little locations, many more than the handful you have right now)

and everything is way better.
 

Divvy

Canadians burned my passport
Link should just be like, what are you talking about? I can barely use natural numbers, miss!

Hehe, it is a weird mix of old and new. Sometimes it's really ludicrous.

Post Dungeon 3:

That part where the blacksmith fixed a rusted, broken robot with a flower.
 

CloakBass

Member
I read Fi's percentages to be Nintendo injecting humor through how robotic but also inconclusive she is. Like a key will be right in front of you and she will say "There is a 95% chance this is a key". In some places it was actually amusing, mostly later in the game.

I like this theory. Character redeemed!
 
This is an example of what I'm talking about.
I loved the feel of swimming and especially the ability to leap out of the water Zora style.
The way it is controlled takes getting used to but it only took a couple of tries before I mastered that technique. Now the swimming is my favorite part and I hope there is more of it.

I got used to it, but it's still terrible. Let me point at the screen in the direction I want to go. Endless Ocean controlled like that and it was perfectly acceptable. This is one of those situations where pointer controls are far superior to gyro controls, but I guess they felt the need to force pure motion controls on as much shit as possible..

Was it ever explained
how that robot knew of Fi or why he was so subservient to her
or did I miss something/get something wrong ?
He didn't. He instantly fell in love with her, sorta deal.
 
Can I just say I'm pleasantly surprised this thread is so accepting of criticism and lots of people are voicing their disappointment. I think it's fair to say the Zelda fanbase can be a bunch of intolerable fanboys at times, so it's nice to actually be able to voice frustrations in this thread openly. Sign of a good OT!
 

ASIS

Member
How to fix my biggest complaint in Skyward Sword:

Add a small town-segment to any pre-dungeon, put 3/4ths of the predungeon into the clouds as an island and only the main dungeon under the earth.

fill the way between skyloft and the other islands with some smaller islands (including sidequests and cute little locations, many more than the handful you have right now)

and everything is way better.

God no, there are enough side quests as they are. More complex Islands? Sure, but that's about it.

Playing the game in
Hero's mode
.. Still can't relate to pretty much any of the complaints here *shrug*.
Can I just say I'm pleasantly surprised this thread is so accepting of criticism and lots of people are voicing their disappointment. I think it's fair to say the Zelda fanbase can be a bunch of intolerable fanboys at times, so it's nice to actually be able to voice frustrations in this thread openly. Sign of a good OT!

Actually it's more of a sign for the Zelda cycle but yeah I guess people here are more open than usual.
 

CloakBass

Member
Speaking of stuff like this, I was always wondering what the game is sometimes trying to say about the game's spirituality with some of the art direction/character design and world concepts provided here.

I get the sense that the "Goddess" or "Gods" are really just hyper advanced people who for some reason influence regular dudes to do bidding at various times. Like, there are mad advanced technologies on display in the world, circuits are on everything and it seems there are tons of gear work robots and stuff which are supposed to be in Goddess temples. Like the part where you learn songs in the Isle of Songs, and the Goddess Statue is like wheeled down from the ceiling on ropes and her mouth is quite clearly robotically moving up and down like a machine hatch, perhaps to try to fake power among the more ignorant folk.

And then there is Fi, who clearly is a robot or computer program herself. She talks like a computer or Robot, seems to have circuits on her legs, lives in a sword (so a computerized sword?) and has an actual robot that is in love with her. And this is a 'vessel' of the Gods. The Gods be mad powerful computer programmers I think.

Yeah it's definitely clear that there was some crazy-ass technology in the past, before whatever cataclysmic event occurs in the intro story. The magic elements can't all be explained through tech (or can they? *dun dun dun*), but you may be onto something.
 
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