can we talk about how much dolphin adds to the experience?
my gawd. 480p makes you miss out on sooooo much of the art
Even Dolphin at 480p looks 10x better. The game on the Wii has horrendously low color depth, for some reason.
can we talk about how much dolphin adds to the experience?
my gawd. 480p makes you miss out on sooooo much of the art
The game on the Wii has horrendously low color depth, for some reason.
Then ignore it, good grief. lol
He says "the only reason you still live," not "you still alive."
I just met with theStone. Video hints, really? It ruins the mood.Sheikah
The lack of urgency is definitely a huge flaw in the game's narrative.
Too much optional content.Then ignore it, good grief. lol
Whatever you call it, you are on the exact same terrain every single time, and more often than not you are just trying to collect some arbitrary amount of random bullshit. For me, that got old real fast.
Yeah. I actually forgot it was there, until just a few moments ago that I was breaking my head looking for an item in a sidequest and was like "well, what the hell..let's just watch part of it..to get an idea". And..it was cool. It's basically having a full guide inside the game; so no biggie. I see it just as an extra. Heck, companies sell PDF guides for $15-$20; and Nintendo included one inside for free...made of videos.Then ignore it, good grief. lol
"That sword is the only reason you still alive."
Really, Nintendo?
Not a terribly fun fight. Very inconsistent. I spin when he dashes towards me, and it works half the time. When he teleports to me and has his overhead guard ready, I swing horizontally and he still blocks me 50% of the time.
Oh my god, I loved parts of this game, but this is driving me insane right now... I thought I'm almost at the end and the fetch quests just keep coming and coming.
First I need to learn the, there's a boss and boom, find yet another 3 dragons... Okay, I'm going to the Faron Woods just tospin attackBEAT THE SAME BOSS FOR A THIRD TIME. I HATE THIS GUY.
Okay, after I did that, I'm in the woods now., that's a neat touch to make the backtracking more interesting. I meet the dragon, he doesn't 'just' want to teach me the song, so heEverythings floodedin the entire Faron Woods area and to complete the quest I have to find every last one of them. It's not like this is THE SAME SHIT I've been doing in thehid like three dozen little notesSpirit Realm anyway, right?
Are they kidding me? So far, the game feels like 20 hours of original content stretched to 45-50 hours. 20 hours of Zelda content would've been just fine. The, the stupidSpirit Realms, the fetch quests all the time... I already know I will never ever play this Zelda again and I'm insanely annoyed by this.Boat Rides where you have to go through 3 different things
Right now, this feels like Banjo Kazooie,, but this time they FORCE you to get that shit just to complete the game. The swimming controls are terribly unprecise and I have 0 motivation going through that right now, yet I know if I don't finish it now I probably won't finish it at all.finding every single shitty note in the forest
This sucks, Nintendo. This sucks big time. A Link to the Past can be played through in a few hours and it's an awesome game. You don't need to stretch your content, nobody wants a 70 hour Zelda experience. They've been repeating so many scenarios that I've already been through that I feel burned out.
And why the fuck was that never mentioned in reviews? Tedious backtracking and padding that's worse than in Wind Waker? Seriously, this is fucking worse than collecting the Triforce pieces in Wind Waker. The other dungeons (after the first 2) were really enjoyable, the entire middle of the game is really good, but damn... this is no fun at all.
All y'all's negativity is depressing.
Here's my honest opinion:
The controls take some getting used to. I don't notice them anymore.
The graphics are a bit odd. Not anything too obtrusive to bother.
The combat is REFRESHING! TWW and TP were too easy, and that made them significantly worse games overall.The bosses of the 1st, 4th and 5th temples are awesome.
Lanayru is awesome. Ancient Ciscern is awesome. Sandship is awesome.
The Silent Realms are an exciting, fresh take on a decent idea.
I would LOVE to go back and play it now. I have my family's TG ritual today, but after that, Zelda for the next 3 days straight! Looking forward to it.
I don't understand what you're saying. You are always in the clouds.I'm near the beginning with the race on your skyloft and I must say this is quite possibly the worst thing I've ever experienced in gaming. The bird is stuck in the clouds and he won't fly out. I've "charged" a few times and he kind of flys up then goes back into the clouds. I've been doing this for 15 minutes titling my controller everyway imaginable and can't figure out how to fly him out. What the hell.
I've been doing this for 15 minutes titling my controller everyway imaginable and can't figure out what to do. What the hell.
You move the wiimote up and down to flap the loftwing's wings. This'll lift it higher into the air.I'm near the beginning with theand I must say this is quite possibly the worst thing I've ever experienced in gaming.race on your skyloftI've been doing this for 15 minutes titling my controller everyway imaginable and can't figure out what to do. What the hell.The bird is stuck in the clouds and he won't fly out. I've "charged" a few times and he kind of flys up then goes back into the clouds.
I'm near the beginning with theand I must say this is quite possibly the worst thing I've ever experienced in gaming.race on your skyloftI've been doing this for 15 minutes titling my controller everyway imaginable and can't figure out what to do. What the hell.The bird is stuck in the clouds and he won't fly out. I've "charged" a few times and he kind of flys up then goes back into the clouds.
Shake it like a Polaroid picture.
lol, thanks... the only thing I wasn't doing was shaking the damn controller.
lol, thanks... the only thing I wasn't doing was shaking the damn controller.
I think the speed when you fly through those speed portals should be the default speed.
lol, thanks... the only thing I wasn't doing was shaking the damn controller.
You move the wiimote up and down to flap the loftwing's wings. This'll lift it higher into the air.
Saying that SS has something more boring and tedious than Wind Wakers' Triforce Quest is starting to worry me. It was the reason why I have never completed WW ;_;.
Is it so bad? So far, after 4 dungeons, I simply love this game. I don't want to be disappointed with the end-game.
Don't mean to sound dickish but, this being a Wii game, shouldn't that have been the first thing you tried?
gosh maybe Nintendo does need 19 hour tutorials and 40 hours of handholding
Saying that SS has something more boring and tedious than Wind Wakers' Triforce Quest is starting to worry me. It was the reason why I have never completed WW ;_;.
Is it so bad? So far, after 4 dungeons, I simply love this game. I don't want to be disappointed with the end-game.
Not a terribly fun fight. Very inconsistent. I spin when he dashes towards me, and it works half the time. When he teleports to me and has his overhead guard ready, I swing horizontally and he still blocks me 50% of the time.
I'm not finished yet but I was slightly annoyed by some backtracking and fetch quest stuff, but overall they're fine.
The answer is going to keep being 'for some people yes, for others no.'
For my part, the answer is that by the end of the game I literally could not understand how people could not feel half of the game was excessive padding, but others would say they enjoyed these parts as they 'changed up' the gameplay. I think it changed it into something that sucks fucking ass, but that's just me
Saying that SS has something more boring and tedious than Wind Wakers' Triforce Quest is starting to worry me. It was the reason why I have never completed WW ;_;.
Is it so bad? So far, after 4 dungeons, I simply love this game. I don't want to be disappointed with the end-game.
the worst part isn't even the padding itself and all the other issues (hand-holding etc.), it's that they're found in a game which in many other areas is the most polished entry in the franchise and has some of the best and most unique content (dungeons, bosses, items). that's what makes it so frustrating.The answer is going to keep being 'for some people yes, for others no.'
For my part, the answer is that by the end of the game I literally could not understand how people could not feel half of the game was excessive padding, but others would say they enjoyed these parts as they 'changed up' the gameplay. I think it changed it into something that sucks fucking ass, but that's just me
jarosh said:the worst part isn't even the padding itself and all the other issues (hand-holding etc.), it's that they're found in a game which in many other areas is the most polished entry in the franchise and has some of the best and most unique content (dungeons, bosses, items). that's what makes it so frustrating.
But Groose really is the one who shines the most. I was afraid that it'd be typical shallow anime fluff, and it OCCASIONALLY is, but it's mostly a really simplistic yet effective story of character growth that doesn't really knock you out with excessive dialogue. It's pretty well done.
the worst part isn't even the padding itself and all the other issues (hand-holding etc.), it's that they're found in a game which in many other areas is the most polished entry in the franchise and has some of the best and most unique content (dungeons, bosses, items). that's what makes it so frustrating.
the scene where groose follows link to the surface may be the only time i've laughed out loud while playing a zelda game
it just comes out of fucking nowhere.
the scene where groose follows link to the surface may be the only time i've laughed out loud while playing a zelda game
it just comes out of fucking nowhere.
Funny how opinions differ. I love pretty much everything about Skyward, but I think bosses and items are pretty much its weakpoints and while the dungeons have great designs, they are imo too simple and short compared to most other dungeons in the series.
Funny how opinions differ. I love pretty much everything about Skyward, but I think bosses and items are pretty much its weakpoints and while the dungeons have great designs, they are imo too simple and short compared to most other dungeons in the series.
There should be an Indiana Jones game with the Motionplus/Move damn it.I love the whip.
There's some funny foreshadowing to that part.
If you keep visiting Groose in his room, throughout his crying funk he starts to mention "Yeah I see you flying in and out of town, like you're going to find her," and "I've seen those pillars of light. I bet they're Zelda calling for me!" and how he has to do something. I think (not sure) that if you even go into his room right before he follows you, he's not there.
Also, "This place needs a name. A name fitting for this rugged, adventurous wilderness. From now on, we'll call it... Grooseland."
WTF!!! I spoiler'd the part(weapon) you just spoiled for me. Thanks a lot.
to be fair, that item was first shown off at e3 2010.