Where are the four/five/six level dungeons where you enter and go "how the fuck am I going to finish this?!"
I'm pathetic enough at this game to go this way every time I enter a dungeon, even the first one, which I beat half of in the demo.
Where are the four/five/six level dungeons where you enter and go "how the fuck am I going to finish this?!"
Hm, not that impressed with the fourth dungeon. It's an amazing theme, but it didn't take me long at all to finish it.
Where are the four/five/six level dungeons where you enter and go "how the fuck am I going to finish this?!"
This trial fucking sucks.got caught off-guard after picking up all orbs, raaaage
Out of the NPC's, I really loved the personalities here. I particularly loved the item hold shop girl, who justslowly gradually begins to fall in love with you after being so despondent in the early parts of the game. That was so amusing and well done with the animations and such.
I loved theitem shop proper owner, the weird guy with the cheeks who buys treasures at night. He is bipolar or something lol
But Groose really is the one who shines the most. I was afraid that it'd be typical shallow anime fluff, and it OCCASIONALLY is, but it's mostly a really simplistic yet effective story of character growth that doesn't really knock you out with excessive dialogue. It's pretty well done.
To me that's what compounds the frustration, but I definitely think I was more annoyed at doing the parts themselves. I don't mind revisiting areas, in fact I advocate for it, but there is bad backtracking and good backtracking and this game very frequently opts for the padding version of it.
but you didnt love them enough to replay the game
Right?
then we're agreed.
We should return to the gold standard.
What the heck is this Punkin' Chunkin' thing? The title of the newest Modern Family episode is Punkin' Chunkin'.
cajunator said:A lot of you guys must really hate Rpgs
Right?
storafötter;32983014 said:Been playing a bit more since the last time, and the camera still annoys me. I have at least gotten more used to the flying controls, so they aren't that bad as I thought but could be better.
One minor annoyance is Fi, I wish she didn't have to speak to me unless I asked her to along with the slow text scrolling and the auto tune beeps. The game is a lot more fun than it was in the beginning, but the desert area now is not that much fun. I know it will get better as I have barely scratched the surface, but I have seen a lot issues already unfortunately with the game design. The music is probably the first time where Zelda music has been underwhelming and forgettable (although I didn't play the DS zeldas, or TP). The only times where I have liked the music is.when you fight Ghigharim, and that miniboss skeleton in the first dungeon
A pumpkin throwing contest sounds bitchin.
From my experience with the game so far, this review absolutely nails it and echoes my thoughts completely.
http://www.wired.com/geekdad/2011/11/skyward-sword/
Someones going to shout ZELDA CYCLE, but I really liked that aspect of TP and it's great to see all the references to previous games in SS.
Dude, Fi's theme is awesome
WTF? I can't get past one of the eye things because when my Wiimote is straight up, it seems to lose connection for the next five seconds and the sword won't go anywhere no matter where I point the Wiimote. So I can't do the rotation to get past the eye thing.
Edit - I think it has to do with the game trying to charge up the sword. But I'm trying to get past a eye thing, not charge up the sword!
So (again, post dungeon 3)that stone portal Impa and Zelda jump into, that's totally the mirror from TP, right?
Someones going to shout ZELDA CYCLE, but I really liked that aspect of TP and it's great to see all the references to previous games in SS.
storafötter;32983312 said:I dont even remember it! (edit)..
I just checked it now and sorry it is not doing it for me..
http://www.youtube.com/watch?v=xiYecdMH94w
Am I alone in liking this type of theme? It is very different from the usual Zelda tune.
yeah that boss is one of the worst art designs ever for any boss in the series.
looks like a fuckingmuppet got loose
and it doesn't help thatyou face him 3 times, the last two being literally 10 minutes apart from eachother
and it doesn't help thatyou face him 3 times, the last two being literally 10 minutes apart from eachother
I'm not far in the game, but I've never had to hold the wiimote straight up in the air when rotating the eyeballs.
So (again, post dungeon 3) (AND FURTHER BEYOND)that stone portal Impa and Zelda jump into, that's totally the mirror from TP, right?
I dont think so cause the mirror from tp goes to the twilight realm and the portal in ss is a time machine.
This is definitely one of my favourite pieces of music from Skyward Sword.
http://www.youtube.com/watch?v=cCpAFkdy9Ls
Once more...
Post dungeon 6 story stuff is damn good. GOOD. GOOOOOOD
That is some interesting quoting and spoiler-tagging.
yup that is the one I was talking about when I was discussing Fi's theme. I guess it's not her theme. But still, what a gorgeous track... one of the best tracks of any Zelda game period.
actually you're right it is her theme. The version I posted is just more understated. This is Fi's Theme, same flute part.
http://www.youtube.com/watch?v=KRPheoucN_0&feature=related
Edit: I think the simpler mix is more powerful.
Well pay attentionThen ignore it, good grief. lol
I honestly don't really know why I'm doing anything I'm doing. This is my confusion with the plot since the beginning up until the end of the fourth dungeon.
Hopefully the rest of this is explained as I near the end of the game. I feel like I'm in the dark about everything going on :Cshe gets eaten by some demon whale, I come to the surface, turns out she's okay....? Phew. And someone is protecting her! Phew. So why am I running after her? Oh yeah, because I have to and because it's part of the "goddess' plan" that I don't know anything about. Zelda runs around everywhere, I chase. I chase until she escapes in a time portal and now I really don't know what the point of me doing anything down here is anyway! Or I guess I do, it's "part of the goddess' plan" but there's no natural urgency or desire to be a part of it.
This game just gave me a Rupee bag upgrade in the first 5 hours as opposed to the first 25 hours. As superficial as this is, this is a major point in SS's favor above TP's for me.