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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

So, I’m getting close(ish) to the end of the game and had a question before I get too far along
I’ve just did the silent realm challenge on Eldin Volcano
. I’ve read that once you beat the final boss of SS, you have to start all over...you’re not able to go back and do the side quests. Is this true? Do I have to do all the side quests before I beat the game? The way I usually play any game is I plow through the main story and beat it, then beat it again having done all the side quests. Hope I can still do that...

Save your game before you go into the last boss battle, then quit to the main menu and copy your game save. Go back to the first save and beat the game and you can go back to your copied save to finish any sidequests you missed.
 

_Isaac

Member
So, I’m getting close(ish) to the end of the game and had a question before I get too far along
I’ve just did the silent realm challenge on Eldin Volcano
. I’ve read that once you beat the final boss of SS, you have to start all over...you’re not able to go back and do the side quests. Is this true? Do I have to do all the side quests before I beat the game? The way I usually play any game is I plow through the main story and beat it, then beat it again having done all the side quests. Hope I can still do that...

It asks you after the credits if you want to save and start over in Hero Mode. This will overwrite your current save file with the fresh new Hero Mode file. You can just say no, and you'll still be able to use that save file from the point you last saved before you beat the game. Does that make sense? Of course you can also make a copy before hand so you can keep your old save as well as have the Hero Mode file.
 
I was disappointed when you were banned for a while. Now I'm not so sure.

The Silent Realms have a good aesthetic and concept, but the invincible guardians, time limit, and guarantee that you will not beat them in one try makes them frustrating and not fun. They could at least let you keep the tears you collected after you got hit. Now I have to get all those fuckers again.

What!? I love them. Also, I have beaten both of the silent realms I've seen thus far on my first try? Is that a money-back guarantee you're offering?
 

spekkeh

Banned
Yeah, the thing is, they're great when you beat them in one try. The second Silent Realm I had all the tears bar one only to discover that it was all the way across the map on top of the mountain. I thought I was screwed and had to start over but decided to go for it. I managed to grab it, while the guardians were a few inches behind me all that time. That was an amazingly intense experience. But it was also intense because I knew from the first Silent Realm that having to start over is an incredibly annoying boring chore, what with all the explanation and guardian animations superimposed to the already quite tedious collectathon. Once again, an autosave halfway through would have worked wonders, although of course that's a bit difficult because there's no a preset path (but they should've worked something out imo).
 
I had do most Silent Realms twice and one I did a third time. I never found it boring. I didn't mind starting over either because they are really very short. Much too short to have some sort of autosave or check point. Once I knew where they were it was much easier to create a strategy. They can be a very intense few minutes but I really liked that. It was very satisfying to beat them and having to collect them all in one go really contributed to that feeling.
 

Chuckpebble

Member
Just fought
Girhahim for the second time
. Dude cracks me the eff up. And now a look into the strange way that my brain works.

I remember a song from back in the late 90s I believe. Its all about Fi, trying to live the life that's completely free. She's flirting with death and she's going to hurt herself, but everything works out in the end because she slices some opposition on the nipple. That popped into my head during the pre-fight dialogue.

Does anybody know the song I'm talking about? Its stuck in my head now.
 

Chuckpebble

Member
I lost twice in the second one because of the STUPID mine cart that I had to push through poisonous water. Damn you nintendo.

I had trouble with that one too. I walked up to it and thought a little too hard about it. By the time I said to myself, "I suppose I can pull that thing", I ran out of safe time and the insane music kicked in. I ran like mad for the longest time looking for another tear that I could grab quickly. But that was the thing, I didn't get caught. Those guys are really slow. Definitely enjoyed the 3 of those that I've done. Haven't failed any yet.
 

Davey Cakes

Member
I failed a lot in the Faron Woods Sacred Realm because I was too focused on collecting dusk relics. Otherwise it's really not hard. Eldin Volcano was a bitch though, since you have to know how the right way to get from one area to another. I failed a few times there.

The last two sacred realms were easy and done in one try. Lanayru was easy because of how open it was.
 

spekkeh

Banned
I didn't mind starting over either because they are really very short. Much too short to have some sort of autosave or check point.

I'm at a point in my gaming life where I even resent having to do three minutes of gameplay over. On a scale of 1 to 10 that depicts how much patience a user has with a game I'm a -2. Zelda usually was the exception, but not anymore I discovered.
 
I'm about to head into the last dungeon(or at least I think so).

I'm missing 1 last heart piece, and I can't figure out where it is... ;_;

Questions:

1. When dowsing for goddess cubes, does it cover the entire area you are in (if I dowse at the beginning of Eldin Volcano will it also search for cubes near the summit?)
I think I got all goddess cubes though...

2. In Twilight Princess you could ask the fortune teller about heart pieces, does the fortune teller in SS just not feature this or am I dense?

3. I was pretty sure I had gotten a heart piece from Fledge's minigame, but I figured I should recheck it(after looking at heart pieces guides online). I got a score of 500+ and he said I should for a score higher than 600 next time. So I obviously thought 'Aha, so I haven't gotten a heart piece here after all', but later I managed to break over 700 and all I got was a lousy goddess plume. I guess I got a score of 600 last time which was enough to grant me a heart piece...

Ugh this is the last thing I need for 100% the OCD in me is going insane!
 

Levyne

Banned
I'm about to head into the last dungeon(or at least I think so).

I'm missing 1 last heart piece, and I can't figure out where it is... ;_;

Questions:

1. When dowsing for goddess cubes, does it cover the entire area you are in (if I dowse at the beginning of Eldin Volcano will it also search for cubes near the summit?)
I think I got all goddess cubes though...

I believe it does the whole area (Skyloft, Lanayru, Eldin, Faron)

2. In Twilight Princess you could ask the fortune teller about heart pieces, does the fortune teller in SS just not feature this or am I dense?

As far as I could tell, fortune teller could only tell you where to go to progress the game or tell you about treasures

3. I was pretty sure I had gotten a heart piece from Fledge's minigame, but I figured I should recheck it(after looking at heart pieces guides online). I got a score of 500+ and he said I should for a score higher than 600 next time. So I obviously thought 'Aha, so I haven't gotten a heart piece here after all', but later I managed to break over 700 and all I got was a lousy goddess plume. I guess I got a score of 600 last time which was enough to grant me a heart piece...

Ugh this is the last thing I need for 100% the OCD in me is going insane!

I have some ideas: I'll spoiler tag them but won't fully spoil if that makes sense.

1.) Did you find one hidden in the academy? In someone's room that's otherwise not accessible?
2.) Fun fun Island?
3.) Right before dungeon 6 you use the dungeon item to get one. Also just sure you got all the ones in the dungeons themselves?
 
I have some ideas: I'll spoiler tag them but won't fully spoil if that makes sense.

1.) Did you find one hidden in the academy? In someone's room that's otherwise not accessible?
2.) Fun fun Island?
3.) Right before dungeon 6 you use the dungeon item to get one. Also just sure you got all the ones in the dungeons themselves?
Yes to all of them (I think), I mean I'm obviously missing 1, but I just looked through a location guide on youtube and I recalled getting every piece... It could be your third suggestion maybe, or perhaps the harp concert one eventhough I seem to remember getting that piece.
 

Levyne

Banned
Yes to all of them (I think), I mean I'm obviously missing 1, but I just looked through a location guide on youtube and I recalled getting every piece... It could be your third suggestion maybe, or perhaps the harp concert one eventhough I seem to remember getting that piece.

How about Boss Rush?
 
I'm about to head into the last dungeon(or at least I think so).

I'm missing 1 last heart piece, and I can't figure out where it is... ;_;

Questions:

1. When dowsing for goddess cubes, does it cover the entire area you are in (if I dowse at the beginning of Eldin Volcano will it also search for cubes near the summit?)
I think I got all goddess cubes though...

2. In Twilight Princess you could ask the fortune teller about heart pieces, does the fortune teller in SS just not feature this or am I dense?

3. I was pretty sure I had gotten a heart piece from Fledge's minigame, but I figured I should recheck it(after looking at heart pieces guides online). I got a score of 500+ and he said I should for a score higher than 600 next time. So I obviously thought 'Aha, so I haven't gotten a heart piece here after all', but later I managed to break over 700 and all I got was a lousy goddess plume. I guess I got a score of 600 last time which was enough to grant me a heart piece...

Ugh this is the last thing I need for 100% the OCD in me is going insane!

I had the same problem. Turned out it was a Goddess Cube chest I had activated but never retrieved (the one in Skyloft at the top of the waterfall) Try dowsing for Goddess Cubes while in Skyloft, they point to treasures you've unlocked.
 

maharg

idspispopd
I had the same problem. Turned out it was a Goddess Cube chest I had activated but never retrieved (the one in Skyloft at the top of the waterfall) Try dowsing for Goddess Cubes while in Skyloft, they point to treasures you've unlocked.

They're also on the map.
 

BY2K

Membero Americo
Last heart piece I got.

Oh well I will try searching some more tomorrow, it's just a heart piece after all (eventhough looking at those 19 heart containers make me feel so dirty...)

The travelling Goron gives you one if you make the drawing he wants on the Goddess Wall near the exit of the Sealed Temple.
 

maharg

idspispopd
It really wasn't that bad, it took 20 mins at most.

I don't know why people are complaining.

Here, I'll give you a really ridiculous extreme example of why this argument "it only took X time even if you hated it" really doesn't work:

"You can get shot and die in 10 seconds. It's really not that bad."

If this argument works for you on some level, you enjoyed it.
 
I'm at a point in my gaming life where I even resent having to do three minutes of gameplay over. On a scale of 1 to 10 that depicts how much patience a user has with a game I'm a -2. Zelda usually was the exception, but not anymore I discovered.

That's a threshold problem and there is no way to appease everyone. I don't think you can make it work for most so maybe those types of things should be cut out. But I wouldn't like that because I like the Silent Realms so much just the way they are. And I'd rather Nintendo take the risk of doing something like than trying to satisfy an unpredictable group of people.
 

Anth0ny

Member
So I was reading through some Iwata Asks interviews today, and I stumbled upon this gem:

Miyamoto: Well, we named it Super Mario Galaxy 2, so we aimed at creating a game that would be enjoyable for people who had played its predecessor.

And then, one of the challenges of 3D games at the moment is that there are lots of things you have to learn at the start of the game, so there are lots of tutorials at the beginning. Tutorials are nice for helping people to remember the controls for the first time, but they're a pain for people who already know the controls.

Iwata: They want to say, "I already know all that, so just let me go on ahead!"

Miyamoto: Yeah. But you have to make them.

Iwata: That's an ever-present dilemma.

Miyamoto: Yes. We run up against that every time we make a Mario game, but we wanted people who had played the previous game to be able to jump right into Mario Galaxy 2, so we confined the tutorials to something called Tip Network that you only have to look at if you want to. That way, if you want, you can put the pedal to the metal right from the start.

I wonder why this doesn't apply to Zelda? Fi is like a portable Tip Network that never shuts up.
 

maharg

idspispopd
Or, you know, they could do things the old-fashioned way and just leave the game forgiving and open to experimentation at the start. But Zelda and open apparently no longer go together.
 
Or, you know, they could do things the old-fashioned way and just leave the game forgiving and open to experimentation at the start. But Zelda and open apparently no longer go together.
They also had to have a ton of exposition instead of actual gameplay. Because that's what I look for when buying Nintendo games, a great plot.
 
They also had to have a ton of exposition instead of actual gameplay. Because that's what I look for when buying Nintendo games, a great plot.

I'm not against the idea of a Zelda game with a great story. I just don't think they'll ever accomplish it if they keep being such sticklers about certain things (which have been discussed ad nauseam).
 

gblues

Banned
I'm most of the way through the game (I think). I just did the final Silent Realm.

The slow text speed doesn't bug me. Getting the stupid description text after loading a save game doesn't bug me.

What really made me want to chuck my wiimote through the window? Learning the goddamn flying spin-dash move! "Oh I know you're hot shit and the savior of the fucking world and everything, but NO I WON'T TEACH YOU THIS MOVE YOU NEED UNTIL YOU HIT 10 GODDAMN TARGETS IN 120 GODDAMN SECONDS!" RAGE

What cracks me up about the taddones quest is that Fi doesn't pop up and help you dowse for the goddamn things until you've already found about 2/3 of them. I was like, "Hey that would've been nice 20 MINUTES AGO, BITCH!" But they were pretty easy to collect.
 

Zee-Row

Banned
Man i hope the next Zelda isn't motion based , I hate how when you try to do stabbing motions, they come out as slashes. Especially with bosses that require a quick thrusting stab. It becomes pretty frustrating.
 

Amory

Member
They really could've cut about half of this game out without losing anything.

When I went back to the forest
to talk to the dragon lady about the song verse, and had to fight the imprisoned again, despite fighting it only about an hour earlier
I was basically yelling at the TV "but...but I just did this!!!"

It's one thing to make a long game that's filled with new and interesting content throughout. It's quite another to repeat the exact same cycle over and over again while asking the player to chase down a different widget with the same obstacles standing in their way.

It's been said many times, but this series desperately needs some new ideas.
 

Xun

Member
Here, I'll give you a really ridiculous extreme example of why this argument "it only took X time even if you hated it" really doesn't work:

"You can get shot and die in 10 seconds. It's really not that bad."

If this argument works for you on some level, you enjoyed it.
I don't think it bothered me much in the end because GAF was hyping it up to be the worst thing ever conceived in a game.

I went in expecting something awful, and instead it wasn't that bad.
 

Chuckpebble

Member
I think that negative hype, not just from GAF, has helped me to enjoy a great many things.
Anyway, just got past those two things that got the most hate, so I guess its smooth sailing from here on...
 
Maybe it was an oversight, but I don't remember seeing this particular one on the map for some reason. It doesn't help matters when the Bazaar chest won't show up on the Skyloft map either.
Yes this helped me out!! Turned out that I was missing the goddess cube chest in skyloft where you need to access it from the river. The first spot where I started my search for missing heart pieces... Phew got lucky!

On to the last dungeon!
 

Dr.Hadji

Member
Man i hope the next Zelda isn't motion based , I hate how when you try to do stabbing motions, they come out as slashes. Especially with bosses that require a quick thrusting stab. It becomes pretty frustrating.

You avoid problems you should make sure you just thrust and not move then thrust. I had a bad habit of stabbing at the screen. Which usually had me moving the controller first and trusting second. The mistake is thinking the stab the relative 1-to-1 like the strikes. A stab is a stab no matter where your controller is pointing beforehand.

They really could've cut about half of this game out without losing anything.

Such nonsense. That's like saying you wouldn't lose anything by cutting the Special Worlds from 3D Land.
 

Davey Cakes

Member
What you lose, you gain in pacing. Considerably I might add.
Yeah, but a lot of things that some people want removed actually add to the game. There's just a lot of bitching going on over the non-dungeon content.

There are a few small things I'd cut out. Going back to Skyview Temple, for example. One of the Imprisoned battles. Probably the Eldin Escort mission, too, even though it made fun use of the bow. And I'd probably remove the Isle of Songs and even the Thunderhead in general, since songs can just be learned right in the dungeons themselves, and little areas like Bug Island can be put anywhere in the Sky. But some folks want entire sections taken out of the game that have compelling gameplay, like the Silent Realm and the three Dragon missions (even though Tadtones are divisive).

People confuse unnecessary time-consuming tasks with ones that actually involve compelling gameplay. Skyward Sword involves both, but a lot of the GOOD non-dungeon stuff gets lumped together with the actual padding and it's unfortunate.
 

Anth0ny

Member
Such nonsense. That's like saying you wouldn't lose anything by cutting the Special Worlds from 3D Land.

Not even close.


Special World are awesome. there are a few simple things that I'd personally cut out of Skyward Sword that would make the game better, especially pacing wise.
 

spekkeh

Banned
Yeah, but a lot of things that some people want removed actually add to the game. There's just a lot of bitching going on over the non-dungeon content.

There are a few small things I'd cut out. Going back to Skyview Temple, for example. One of the Imprisoned battles. Probably the Eldin Escort mission, too, even though it made fun use of the bow. And I'd probably remove the Isle of Songs and even the Thunderhead in general, since songs can just be learned right in the dungeons themselves, and little areas like Bug Island can be put anywhere in the Sky. But some folks want entire sections taken out of the game that have compelling gameplay, like the Silent Realm and the three Dragon missions (even though Tadtones are divisive).

People confuse unnecessary time-consuming tasks with ones that actually involve compelling gameplay. Skyward Sword involves both, but a lot of the GOOD non-dungeon stuff gets lumped together with the actual padding and it's unfortunate.
Actually I personally like the non-dungeon stuff a lot more than the dungeon stuff. Apart from the tadtones and maybe one or two Spirit Realms (not the spirit realms themselves, just the repetition) it's been constantly great for me ever since the Fire Sanctuary. I was ready to completely dismiss the game as derivative before that, but have to admit the new takes on the levels are refreshing. I also much prefer the dungeon (type) bits where you have to use all your items and figure out which ones to use when. So for me they should've edited a large part of the first dungeons.
 

Relix

he's Virgin Tight™
I just reviewed the game for my site but I'll just quote it here:
The Legend of Zelda is a classical franchise, 25 years old. I mean, how many media franchises can say that? Now, at the end of 2011, we got Skyward Sword for the Wii, perhaps its swang-song. How does it fare, not only compared to the franchise but to other games in the media? Read on.

Story

Well, Zelda games don’t usually have the most amazing stories you can see, but the debate about the timeline is eternal. Thankfully that has been cleared up! Skyward Sword is the first game in chronological order of the Zelda series. Many gamers experienced Ocarina of Time as their first Zelda game, or perhaps A Link to the Past, and this game is basically telling us how many of those things started happening. How was the Master Sword created? Check. The Legend of Zelda? Check. How the hero came to be? Check. Its all in here. In the sense of the Zelda franchise, the story is fantastic. Everything is just magical and nostalgic. The truth is, that to not-fans of the series or people who will be playing Zelda for the first time (if they exist) the story isn’t at all that great. Yes, the first moments are just perfect. Afterward it devolves into the standard Zelda fare of do this, that, this, and some cool cutscene where you are told you this this, that, and this again. That’s ok though, most of us just play the series to enjoy the gameplay and see how the story drives awesome things to happen and you know what? It does that. Perfectly. Its a driver to the gameplay like it should be and best of all it works.

Character development is a mixed bag. Zelda is a fantastic character that mostly goes underused which is a true shame. Link is… well… Link. At least he has some emotions this time around. Groose is probably the best new character and is fantastic. Take note Nintendo, we need more of these. Grirahim as a villain does work. He’s annoyed by you at every turn, you can feel his rage and is just outright weird. The revelations at the end make his character even better. Fi, well… Fi…. Fi is a strange case. ASide from annoying you with constant obvious tips, the character per-se is not well developed and comes out awkward. This, I believe, is the idea for her character but something was lost in translation. She had potential but its never shown until the very end of the game. A Midna she is not.

Gameplay

What can I say? Its Zelda! An Action Adventure game that truly hasn’t changed much in the last years. Though Skyward Sword tries to hide it well its basically the same mold from OoT. Get somewhere, get to the dungeon, get item, beat boss, get story item. There’s no actual overworld this time except for the Sky itself (and that’s weak) and the overworld is mostly limited to a few areas in the ground which are small dungeons themselves. They usually are good, especially Lanayru, but the game insists in repeating every area for the whole freaking 40+ hour plus game. Yes, there will be differences, but for such a long development time its weak. Faron Woods is definitely the weakest area of the game. It also insists in sending you to fetch things constantly and even revisiting a beat dungeon. It’s weak but the game still holds its magic.

After you get through the initial slow as molasses intro, you will delve into a game often immitated but never beaten. Yes, its extremely similar to past games, but that’s not bad at all in this game. Motion Controls work excellent. The game tracks your movement well and is built around it. All items work as intended and the sword fighting can get really good thanks to the M+ peripheral. You don’t waggle like a mad man, here you gotta think. The only broken motion is the stabbing once which has problems many times and the shield bash fails to come out a bit too many times.

The game as an adenture game is strong. Side Questing is weak this time, but getting all the chest, the multiple areas you visit (and Lanayru.. oh Lanayru) and the dungeons are great. The initial dungeons are a bit on the weak side but afterwards the game hits its stride with some of the best in the whole series. Doesn’t hurt the bosses are up there with some of the best (wait until you get to the 4th boss) in the series and the difficulty has been ramped up a bit.

Presentation

The style used for Skyward Sword is suited perfectly to the Wii’s overall lack of power. Excellent enviroments, generally solid textures, some truly amazing animations and a solid frame-rate that I only saw drop at the very end of the game in one really, really demanding area. The game is between The Wind Waker and Twilight Princess in terms of style and its not a bad thing. The world really comes alive and I had absolutely no problems with them running in a 42″ LCD set at 480p. The music is fantastic. Finally we get orchestrated music and songs like Ballad of the Goddess, Fi’s Theme and the final ending boss them are top notch stuff. Generally the grandeur of the orchestra is not heard, and the MIDI music does its work fine, but I must say… unlike previous iterations I didn’t find truly memorable scores. Nothing like Gerudo Valley or Roost Island here. It works well, and the Wii’s limitation to Pro Logic 2 doesn’t seem to have big of an effect. As for voice acting… I sometimes desired for it but I can also live without it.

Conclusion

Zelda Skyward Sword is a top notch game and possibly the last true great game for the Wii. Its a solid experience with some issues. The game is lenghty and it just works. Repeated environments and the fetch quests affect the game, but at the end its truly a game that MUST be played. 8/10
http://wootzie.com/?p=72

Don't misunderstand me.. this is my GOTY 2011 =D
 
There isn't a thing I'd cut from Skyward Sword. There are a few elements I'd change like slow text, item pickup notifications, and cinematics during the imprisoned battle, but no gameplay sequences. Everything worked great for me. Which is very rare in a game, so I'd be quite sad if any of you guys worked at Nintendo and cut any of the game.
 
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