Davey Cakes
Member
Yeah, the "air mouse" aspect of the control scheme is what gives it an advantage, in my opinion. And honestly, the stability of the cursor for me was about the same as it was when I was using IR in, say Twilight Princess. Hitting objects and enemies in the distance felt just as natural. But I recognize that it comes down to player preference, especially if some players aren't as good at keeping a reticule stable with motion as they are when using the sensor bar.If you try to play the game by pointing at the screen, it will not seem like IR aiming. The game isn't designed to work that way. The wiimote is an air mouse in the case of this game.
Motion+ aiming was an experiment that, in my opinion, worked. But maybe in the future Nintendo should include options for both.
I think that the longer a game is, the less likely it is to be replayable. If you take your time with Skyward Sword and collect everything, then it's as long as a typical console RPG (40-60 hours on average). I, personally, took 60 hours and I don't feel like the lack of replayability is an issue since I'm not one to replay ANY game that takes so long to beat, especially if said game is adventure/puzzle-driven.I hate to jump in here, but for me this game has 0 replayability. I've replayed every Zelda game I've beaten, and while I'm not done with this yet (almost though, I just got the last song) I see no chance that I will pick this up again. I much prefer the open-world feel of the previous games than this directed "dungeon" over world feel. I feel like this game is really exhausting and I'm just wanting it to be over. And while the worlds do have a lot of content and are fairly well designed, like Faron Woods for example, they don't offer much in ways of exploration for me.
It wasn't difficult for me to replay a long game like RE4 (which took me 28 hours on the first go) because it's action-focused, is very fun to experiment with when playing a New Game+, and has a harder difficulty that requires more strategy. The way that a game like Skyward Sword is designed just doesn't call for replay, but that's honestly fine considering how grand the adventure is and how long it can take (again, up to 60+ hours upon first full completion).
Non-replayability just isn't a striking point against the game, in my opinion. I save such a criticism for shorter, action-focused experiences.