Okay I just finished the game and have to say the endgame was great and sort of vindicates the game for me. Much like LA Noire strangely, where there were so many quibbles and dull bits but at the end I still remember it fondly for how it was all wrapped up. I'm not much of a fan of the whole Zelda timeline thing, I prefer to look at them as retellings of a fairytale, but I really liked how the ending tied in to all the Zelda games and OoT especially.
It's the best Zelda in a while objectively, but as the fourth or fifth 3D Zelda following more or less the same Zelda template I still consider this the first non-essential Zelda game. That is, the first time my wife saw me playing Skyward Sword (she was a long time Zelda fan, but playing Skyrim at the time) she said 'well this looks a bit shit, doesn't it?'. And I had to agree with her. You get used to the looks after a while, but Zelda games for me always were the perennial and best games of a console cycle, but in this case... it's still one of the better games, don't get me wrong, but it feels sort of non-essential. I play games in short bursts, and there were too many times where I finished a short burst of Zelda and was left pretty indifferent; if it wasn't Zelda and say Fable I would have stopped playing halfway in (I did with Fables 1 and 2). If my wife would ask whether she would need to play this game, I'm not so sure what I'd say. For the last ten hours, yes definitely, but they're preceded by 28 hours of simply 'okay'. Zelda games were always the most polished games around to me, but now it seemed to lack a whole lot of polish. As I said previously, I'm not sure whether this is other devs catching up or me becoming less patient because it's the fourth or fifth Zelda in roughly the same mold, but it did start to nag. To compound the lack of polish, the credits stuttered like a motherfucker (PAL version). Once the credits stopped rolling the last bit of cutscene was silky smooth again, so it just had to do with the credit image being too large or the rolling not aligned with 50Hz. Either way it should've been really easy to fix. How this got past QA in a Nintendo game (and they had like 40 european names in the QA dept) once again baffles me completely.
Now I have to say, once you start doing the last dungeon and all the way up to the end (tadtones notwithstanding) the game to me was truly awesome. Although I wasn't too fond of revisiting the same areas, at least it added meaning to it (because there was more backstory), and you met some interesting and important characters (the dragons). I really wish the next Zelda has more of a meaningful story or I'm not going to buy it.
(who am I kidding, the next Zelda will be HD and I'll buy it just to see how it looks)