Amir0x said:Yeah, I don't agree one iota. Apparently it was supposed to give them the ability to make shit hard, but it has barely done that at all. All it does is make shit only slightly less easy, but with the ability to allow shit gamers to stay shitty.
No compromises. Just force them to learn or let them suck ass and be excluded. Who the fuck cares about people who lack such motivation that they can't even be arsed to get better at a simple task?
Unless they're literally gimped and have, like, one hand or something, then there's no requirement for that. During the NES era we were thrown hard game after infuriatingly hard game, and most kids kept coming back for more. Now a days there's this desire to hold their cock for them as they piss that essentially has done shit for anyone but make these games worse.
And in any event, I'm not sure what the super guide philosophy has to do here - if you reload a save you have to sit there reading the item descriptions again, you're constantly being force fed hints regardless. It's just Nintendo applying their "we must not offend any gamer, lest they be stuck for more than 2 seconds and they call the Nintendo hotline angry at their shitty, inbred and inherently inferior nature!"
Ahhh, I don't really have experience with this game, I was more talking about DCKR and Galaxy stuff. And I agree. I wish games were like they were, hard, and with no direction. The feeling of accomplishment was amazing. And it was ALL games, not just the ones that are famous for being hard. Shit like Athena, Wizards and Warriors, Milons Secrect Castle, Mighty Bomb Jack, Clash at Demonhead, these games were hard as shit.
The problem is what the problem is with a lot of games these days. They just cost so much more to make, and still cost the same amount to buy. If you are going to keep the price the same while the costs to make are going up, the only way to turn a profit is to expand the audience. You expand the audience by making it more appealing to the people that give up after 5 mins when something is too "hard" It sucks but it is what it is.
I think, us gamers that want that old school challenge are going to have to be okay with being part of a niche and enjoying games like Super Meat Boy, but there are going to be very few AAA games with the no hand holding brutal difficulty we are looking for.