Did he not strangle his brother for the ring.I mean, I think it's different enough. His eyes are even a different color.
But I absolutely feel you on that. Gollum is mostly shrouded in mystery as to what he used to look like before the ring. No one knows exactly what race he was. Which would determine greatly how he looks now. But it's theorized that he was one of three different Halfling races. So prob not going to look too much different between them though some of them where larger and hairier. Anyway, his entire ring transitioning phase is where a lot of creative freedom could come into play.
However, just imagine them taking that big giant step in really out there direction with his form. You can see the crap they've gotten already from people with the game not looking super realistic and instead more story book. Good luck with a crowd that finnicky. I wouldn't want to be the studio making that gamble.
Sure did.Did he not strangle his brother for the ring.
Not if you are comparing it to next gen AAA. I'm not talking about you specifically, but I think most people have a bad habit of knee jerk reactions where "next gen" is only whatever AAA studios can pull off, which means hyper realism or literally cutting edge, best of the best or something.
Personally, I'm having a really hard time thinking of any last gen AA game from a small studio that pulled off this amount of texture variety in the environment and object variation. Asset, object, geometry and texture density displayed on the screen as well at a great draw distance. Which would make sense given the new ssd's and io bandwidth devs now have to work with on these new consoles. Plus all the other headroom. And this game is still around a year away from launch.
I mean, it's a combination of specs, manpower and money/time. But better specs will absolutely let devs save time in optimization and will let them not need to rely on so many "tricks" (give and take compromises) in order to compete at some level visually. But obviously there is only so far it's going to help.That's a good point.
Do you think current AA productions don't look as good as AAA because current gen specs?
I mean, it's a combination of specs, manpower and money/time. But better specs will absolutely let devs save time in optimization and will let them not need to rely on so many "tricks" (give and take compromises) in order to compete at some level visually. But obviously there is only so far it's going to help.
Exactly I want good Lord of the Rings game but......I literally want to beat the shit out of Gollum anytime I see him on screen.
Why would I want to play this little dipshit?
But you aren't going to see nearly as much as a difference between those as you will this coming gen. The hardware upgrades are really large comparatively this time around.Makes sense. Now that you mention it, something like that should be evident with AA from previous gen and current gen.
I literally want to beat the shit out of Gollum anytime I see him on screen.
Why would I want to play this little dipshit?
But you aren't going to see nearly as much as a difference between those as you will this coming gen. The hardware upgrades are really large comparatively this time around.
But you aren't going to see nearly as much as a difference between those as you will this coming gen. The hardware upgrades are really large comparatively this time around.
I thought it was pretty clear he was a some type of Hobbit.I mean, I think it's different enough. His eyes are even a different color.
But I absolutely feel you on that. Gollum is mostly shrouded in mystery as to what he used to look like before the ring. No one knows exactly what race he was. Which would determine greatly how he looks now. But it's theorized that he was one of three different Halfling races. So prob not going to look too much different between them though some of them where larger and hairier. Anyway, his entire ring transitioning phase is where a lot of creative freedom could come into play.
However, just imagine them taking that big giant step in really out there direction with his form. You can see the crap they've gotten already from people with the game not looking super realistic and instead more story book. Good luck with a crowd that finnicky. I wouldn't want to be the studio making that gamble.
The Lord of the Rings Gollum to support DualSense haptic feedback, ray tracing and more
Daedalic are using the DualSense controller's advanced haptic feedback in their stealth adventure The Lord of the Rings Gollum. On top of this, the team have implemented ray tracing shadows and 3D audio.www.altchar.com