Are there any spoilers? I've only seen the very first gameplay reveal. Not even the extended version. I've seen no story trailers either.
Just like me then, you should challenge yourself to keep resisting!Are there any spoilers? I've only seen the very first gameplay reveal. Not even the extended version. I've seen no story trailers either.
Are there any spoilers? I've only seen the very first gameplay reveal. Not even the extended version. I've seen no story trailers either.
From the other thread
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I'll just listen to it then lol.Not that I could see. Mostly what we've seen before. The extended gameplay trailer, various stages of rendering passes with static models of Drake, lots of interviews with staff. A bit on mocap with the scene with Drake and Sam.
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
PS: I have never played an Uncharted game (didn't own a PS3), has there been any word on the approachability to the story for someone that's never played one? I tried the demo of the Uncharted Collection on PS4, but it felt too dated for me to trod through 3 games worth of content to just get caught up on lore.
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
PS: I have never played an Uncharted game (didn't own a PS3), has there been any word on the approachability to the story for someone that's never played one? I tried the demo of the Uncharted Collection on PS4, but it felt too dated for me to trod through 3 games worth of content to just get caught up on lore.
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
PS: I have never played an Uncharted game (didn't own a PS3), has there been any word on the approachability to the story for someone that's never played one? I tried the demo of the Uncharted Collection on PS4, but it felt too dated for me to trod through 3 games worth of content to just get caught up on lore.
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
PS: I have never played an Uncharted game (didn't own a PS3), has there been any word on the approachability to the story for someone that's never played one? I tried the demo of the Uncharted Collection on PS4, but it felt too dated for me to trod through 3 games worth of content to just get caught up on lore.
i'm glad it's not open world...jesus we have enough of those tired experiences as it is. uncharted is a linear, impeccably paced series. leaving you to aimlessly wander around a 2 square mile landscape kinda goes against that.
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
I hope ND never creates an open world game to be honest.
i'm glad it's not open world...jesus we have enough of those tired experiences as it is. uncharted is a linear, impeccably paced series. leaving you to aimlessly wander around a 2 square mile landscape kinda goes against that.
the game best not have a day 1 patch though. they went gold so early i'm worried it will.
And that is how you do an aiming animation.
*another open world game
Amazing.
I do think the dithering is a bit distracting sometimes. But only because everything else is so fucking perfect.