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HQ version if still needed:
http://www.gamersyde.com/news_uncharted_4_bring_to_life-17699_en.html
god bless you
HQ version if still needed:
http://www.gamersyde.com/news_uncharted_4_bring_to_life-17699_en.html
I gotta be honest, I was disappointed by this video. I was really looking forward to it because I expected ND to talk even just a little bit about their new lighting system or polygon counts for characters, but nothing. Everything they mentioned in the video seems like either old info or overly simplified. Guess we gotta wait for the GDC slides to get an in depth look at the techniques they got under the hood.
Keep it that way , haha ;P.i dont know what are talking about, so i don't think is distracting at all
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
PS: I have never played an Uncharted game (didn't own a PS3), has there been any word on the approachability to the story for someone that's never played one? I tried the demo of the Uncharted Collection on PS4, but it felt too dated for me to trod through 3 games worth of content to just get caught up on lore.
I gotta be honest, I was disappointed by this video. I was really looking forward to it because I expected ND to talk even just a little bit about their new lighting system or polygon counts for characters, but nothing. Everything they mentioned in the video seems like either old info or overly simplified. Guess we gotta wait for the GDC slides to get an in depth look at the techniques they got under the hood.
Keep it that way , haha ;P.
Erm have you played previous entries? (Or Even more recently, the E3 or PSX trailers. E3 with Sully, PSX with Sam)Notice that the soldier is getting shot before Nate shoots him; buddy-system confirmed?
Hopefully. But I'm afraid it's going to be overly simplified as well to cater to the mainstream audience. Let's face it, if they go too in depth, most people might get bored or confused. I don't want them to go too technical about the details, but at the very least, I hope they would at least be more specific about the details. For example, in this video, texture resolution is said to be improved from previous games. That's way too obvious and simplified considering how much more RAM the PS4 has. At least mention the actual texture resolution or something along the lines of "quadrupled from Uncharted 3".Part 2?
Love the little detail of how he pulls the strap over his head
Erm have you played previous entries? (Or Even more recently, the E3 or PSX trailers. E3 with Sully, PSX with Sam)
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
PS: I have never played an Uncharted game (didn't own a PS3), has there been any word on the approachability to the story for someone that's never played one? I tried the demo of the Uncharted Collection on PS4, but it felt too dated for me to trod through 3 games worth of content to just get caught up on lore.
Any GIF's guys? Help the guy out who's at work. Think I've seen one but it's blocked here![]()
There was also a short new footage showing only the jungle environment. This reminds me, I really hope ND will mention the techniques they use for the foliage in this game in the next video.There is only one piece of new footage and it's already been gifed.
I'm a little irked at the comment of "We've created environments that are 10x or larger than the size previously" and then in the next breath talk about how there's still a point A to B...just maybe 3 paths instead of one. That's like 2007 Medal of Honor Airborne "innovation" to a tired game experience. Doesn't really sound that impressive, but I guess the DNA of an Uncharted game is always going to be a playable rollercoaster.
PS: I have never played an Uncharted game (didn't own a PS3), has there been any word on the approachability to the story for someone that's never played one? I tried the demo of the Uncharted Collection on PS4, but it felt too dated for me to trod through 3 games worth of content to just get caught up on lore.
Love the little detail of how he pulls the strap over his head
Can someone re-upload to imgur?There is only one piece of new footage and it's already been gifed.
Are there any spoilers? I've only seen the very first gameplay reveal. Not even the extended version. I've seen no story trailers either.
Can someone re-upload to imgur?![]()
Also, this video never once mentioned the lighting engine. I'm most interested in seeing the technique they use for global illumination.
Not much tech talk.
Pretty sure Naughty Dog just bakes the indirect lighting. The game doesn't really need a real-time solution, no day-night cycle, global lighting will remain static throughout the gameplay and there aren't any timelapses like in Quantum Break that would require one. Their job listing even specifically ask for experience in baking vs. knowledge in real-time GI.
http://www.naughtydog.com/site/careers/lighting_artist1/
"Some experience with generating light-maps, pre-lighting or baked lighting is desired"
Hmm, interesting. I never saw that job listing before. I'm still curious about how exactly they do it, though, especially regarding the flashlight. In TLOU, when you point your flashlight at certain surfaces, color bleeding could be seen on other surfaces. Now, I'm not sure if we got any info about it, whether it's some form of real time GI or hand placed by the artists. Anyway, Uncharted 4 seems to be using a very similar effect, so I'm wondering how exactly they do it. The story trailer had a good example of light bouncing of the flashlight.Not much tech talk.
Pretty sure Naughty Dog just bakes the indirect lighting. The game doesn't really need a real-time solution, no day-night cycle, global lighting will remain static throughout the gameplay and there aren't any timelapses like in Quantum Break that would require one. Their job listing even specifically ask for experience in baking vs. knowledge in real-time GI.
http://www.naughtydog.com/site/careers/lighting_artist1/
"Some experience with generating light-maps, pre-lighting or baked lighting is desired"
Thanks, looks stunning. The lighting in that area and those walls.I got you.
Link
edit: for some reason imgur ruins the fluidity of the gif completely. The fuck is going on.
Best looking console game...ever! God, I'm so hyped. But I'm not ready to say goodbye ;_;
Not really, Quantum Break and The Tomorrow Children are using fully real time global illumination.there is also instances of GI in the car chase demo, but it could be faked (saying that, it is faked in all games to some level anyway)
I gotta be honest, I was disappointed by this video. I was really looking forward to it because I expected ND to talk even just a little bit about their new lighting system or polygon counts for characters, but nothing. Everything they mentioned in the video seems like either old info or overly simplified. Guess we gotta wait for the GDC slides to get an in depth look at the techniques they got under the hood.
Not really, Quantum Break and The Tomorrow Children are using fully real time global illumination.
Shit, how the hell did I forget DriveClub? It is the only game of the three that I own.Completely agree. Just a tiny morsel of new footage as well. There is a second tech video, maybe they'll elaborate in that?
So is Driveclub afaik.
Love the little detail of how he pulls the strap over his head
I don't think these are to be very informative, at least technically. Not that I would understand a technical talk.Shit, how the hell did I forget DriveClub? It is the only game of the three that I own.![]()
Anyway, I really, really hope the second video will be more informative. If it isn't, we're gonna have to wait for the GDC slides.![]()
How?
How?!?
HOW!!!1!?!