The Making Of Uncharted 4 - Pushing Technical Boundaries

Not in that GIF. The swing and camera movement is totally canned.
Look a few posts up above concerning the dynamic camera. Also, wait until you see the Uncharted 4 NeoGAF highlights video I'm editing which features some amazing rope kills and other moments that are not "canned".
 
The inputs in this gif are actually :

Left analog stick to run to the edge
L1 to grapplin hook the thing
Left analog stick to influence the swing
Square timed right to knock out the guy
L2 to ADS
Right analog stick to aim
Left analog stick to strafe while aiming
R2 to shoot

you are missing triangle to grab the weapon in the air, if it is like in Uncharted 3.
 
Glad you got that off your chest, it's not for you then.

May the rest of us enjoy it as an action adventure game?

Maybe you mis-understood me, I love the story, I love the characters. I just wished the gameplay was less action and more explorery/puzzlery focused.

From a few of the replies above it seems this one might be going more int hat direction (I hope).

I loved the last of us, it was much more an adventure game and the stealth elements fit better to it.
 
Top Bottom