The Making Of Uncharted 4 - Pushing Technical Boundaries

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This is how you do motion blur. Looks amazing.
 
Very, very impressive stuff on display here. Naughty Dog look like they're doing an incredible job with this one, but what else is new?
 
Nah.

3rd Person vs 1st Person.


And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

Get over yourself. You come and make a craptastic post and just bail out. What the hell do you want people to say about a story they don't even know about?
 
We probably won't get anything nearly as in-depth as the Naughty Dog Gnomon videos in part 2, so watch these if you haven't already!

Headspace: Naughty Dog Pt. 1 — Game Character Creation
https://youtu.be/R6uAOmH0QsE

Headspace: Naughty Dog Pt. 2 — Video Game Environments
https://youtu.be/GPB-xVtaOpk

Headspace: Naughty Dog Pt. 3 — Technical Art
https://youtu.be/VYueRQea74c

There's a mixture of The Last of Us, Uncharted 4 and personal portfolio stuff.

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Man watching that 3rd video and these guys must be grinning so hard reading this thread and seeing that gif of the ear SSS thing haha.

On the video they were talking about the issue of putting a huge amount of effort into some tiny stuff that almost no one is going to see but then they said something like (paraphrasing) "but then on this neogaf thread the first post was a gif and someone pointing out the antenna on the car moving" and said that this kinda stuff motivates them lol. Because they know Naughty Dog games are nitpicked and are expected this crazy level of detail.

@~50 minutes
 
Very, very impressive stuff on display here. Naughty Dog look like they're doing an incredible job with this one, but what else is new?

A new head on melee system that Naughty Dog teased last year at the VGA.
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Naughty Dog has the same ambitions for the melee system, which has also been reworked for Uncharted 4. One of the goals for the hand-to-hand combat was to steer away from quicktime events. This means no UI, and no moments where the player hits a button to watch a sequence unfold.

Yates says they want each hit and movement to be on the stick and buttons."We also want more contextual animations," he says. "If Drake has a pistol in his hand, his animations will be different. If he has an assault rifle, those animations will be different. These difference are subtle, but you can see they are there.”

The melee combat mechanic places a greater emphasis on timing and reading an opponent’s moves than we've seen in the series. Using a technique called pose matching, Naughty Dog is able to make the moves flow in and out of each other based on the position of the combatants. In previous Uncharted titles, no matter what positions the characters were in, the next move was randomly selected, and didn’t necessarily flow from the character’s position. In Uncharted 4, pose matching ensures that the proper moves are used next and that there’s a natural flow to the transitional animations.

Another big breakthrough tied to the melee component is the decoupling of animations between Drake and his opponent. This means that the enemy no longer slides unnaturally to lineup with Drake's animations. “Sometimes they’ll synch when they are grappling together, but all of the openers and attacks that get you into position are completed unsynced," Yates says. "The hit reactions have nothing to do with the animation from the attacker. It’s all based on the angle from which Drake punches, and where he hits them on the body. We have a huge library of hit reactions. It’s very dynamic, and you can come at it from any angle. It’s not just ‘Okay, we have front, left, right, and diagonals.’ It’s anything, and it feels so much better.”

These actions are viewed intimately through a new procedural camera system that Naughty Dog implemented just for combat. In previous games, Naughty Dog built cameras into the moves themselves. When the move was used, the game would do a quick check for the best camera position and activate that viewpoint. The new procedural system in Uncharted 4 finds the best angle to frame Drake and the enemy, along with anyone else who may be a threat. These dynamic cameras are not locked – players can interact with them in the same way they use the game's standard camera controls.
 
ND has always had beautiful games. I expect Uncharted 4 to be no different. Can't wait for it. Everything I've seen has looked awesome!
 
The Uncharted series has always looked good and had great humor/characters.

I just wish I could say the gameplay was up to those standards, because it isn't.

It's just a cheap over-action game with very linear designed "levels" complete with invisible walls and pathways designed to lead you to specific points.

They even mention in this video, "point a to point b, but with some different paths along the way."

This is what has always been the main area the series has sucked at imo.

IT's a game about an EXPLORER and yet they put you about 85% of the time in an over-the-top actiong ame instead of actually EXPLORING and solving puzzles, etc.

The original Tomb Raider games were great at striking a balance of this, where exploration/puzzle solving made up the "meat" of the game and the action elements (even over the top) were done in a very precise and more believable route. It was much more like an Indiana Jones movie. It was about the adventure, it never put action as it's main focus or at the forefront.

Uncharted will always be an action game that looks great but tries so hard to masquerade itself as some "adventure" game when it really isn't.
 
The Uncharted series has always looked good and had great humor/characters.

I just wish I could say the gameplay was up to those standards, because it isn't.

It's just a cheap over-action game with very linear designed "levels" complete with invisible walls and pathways designed to lead you to specific points.

They even mention in this video, "point a to point b, but with some different paths along the way."

This is what has always been the main area the series has sucked at imo.

IT's a game about an EXPLORER and yet they put you about 85% of the time in an over-the-top actiong ame instead of actually EXPLORING and solving puzzles, etc.

The original Tomb Raider games were great at striking a balance of this, where exploration/puzzle solving made up the "meat" of the game and the action elements (even over the top) were done in a very precise and more believable route. It was much more like an Indiana Jones movie. It was about the adventure, it never put action as it's main focus or at the forefront.

Uncharted will always be an action game that looks great but tries so hard to masquerade itself as some "adventure" game when it really isn't.

wut? Have you played any Uncharted games? Uncharted 2 has some chapters only use for puzzles and exploring. Uncharted 3 has complicated puzzles than other Uncharted games. If anything, Uncharted IS a "adventure" game
 
The Uncharted series has always looked good and had great humor/characters.

I just wish I could say the gameplay was up to those standards, because it isn't.

It's just a cheap over-action game with very linear designed "levels" complete with invisible walls and pathways designed to lead you to specific points.

They even mention in this video, "point a to point b, but with some different paths along the way."

This is what has always been the main area the series has sucked at imo.

IT's a game about an EXPLORER and yet they put you about 85% of the time in an over-the-top actiong ame instead of actually EXPLORING and solving puzzles, etc.

The original Tomb Raider games were great at striking a balance of this, where exploration/puzzle solving made up the "meat" of the game and the action elements (even over the top) were done in a very precise and more believable route. It was much more like an Indiana Jones movie. It was about the adventure, it never put action as it's main focus or at the forefront.

Uncharted will always be an action game that looks great but tries so hard to masquerade itself as some "adventure" game when it really isn't.
Nah. It isn't hiding about what it is.

This is nitpicking, like how Half Life was about a scientist but he never did use his knowledge of science to solve his problems.
 
The Uncharted series has always looked good and had great humor/characters.

I just wish I could say the gameplay was up to those standards, because it isn't...

Uncharted will always be an action game that looks great but tries so hard to masquerade itself as some "adventure" game when it really isn't.

I do see where your coming for, but I feel that open environments and exploration would slay the pace of the game. I guess the "adventure" part of the description comes from the context of the action, rather than the on-paper content, it's full of shooting, yes. But given it's a series that has pretty much defined unique action set-pieces, and creatively incorporated it's fairly simple cover shooting mechanics into it's really interestingly designed encounters. It's over simplistic to just call it a shooter, or an action game. There's also the matter of narrative and tone, where describing anything as simply "action" only sells it short.

Adventure is a strange term, it's no longer just used to describe point-and-click style games, it's not just a genre, MGSV won an award for best adventure game, when it could be argued that it's just an stealth-action-shooter. So I guess action too is now to vague a term, and isn't on it's own a genre. Same with adventure. It's strange seeing the divergence between descriptors and actual genres, especially when they're being put on the same level.
 
A new head on melee system that Naughty Dog teased last year at the VGA.
These actions are viewed intimately through a new procedural camera system that Naughty Dog implemented just for combat. In previous games, Naughty Dog built cameras into the moves themselves. When the move was used, the game would do a quick check for the best camera position and activate that viewpoint. The new procedural system in Uncharted 4 finds the best angle to frame Drake and the enemy, along with anyone else who may be a threat. These dynamic cameras are not locked – players can interact with them in the same way they use the game's standard camera controls.
This camera system might be helping frame the second enemy here.

 
The Uncharted series has always looked good and had great humor/characters.

I just wish I could say the gameplay was up to those standards, because it isn't.

It's just a cheap over-action game with very linear designed "levels" complete with invisible walls and pathways designed to lead you to specific points.

They even mention in this video, "point a to point b, but with some different paths along the way."

This is what has always been the main area the series has sucked at imo.

IT's a game about an EXPLORER and yet they put you about 85% of the time in an over-the-top actiong ame instead of actually EXPLORING and solving puzzles, etc.

The original Tomb Raider games were great at striking a balance of this, where exploration/puzzle solving made up the "meat" of the game and the action elements (even over the top) were done in a very precise and more believable route. It was much more like an Indiana Jones movie. It was about the adventure, it never put action as it's main focus or at the forefront.

Uncharted will always be an action game that looks great but tries so hard to masquerade itself as some "adventure" game when it really isn't.

They have spoken many times about how they don't want this game to just be wall to wall action

Revisiting the original games in their recent remastered form, it's striking to chart how the emphasis shifted from scripted dialogue to scripted action. The third instalment is practically a string of increasingly explosive set-pieces connected by cut-scenes. "The first three had this trajectory of going bigger and more badass," Druckmann agrees. "We didn't want to continue that trajectory. We didn't want to become a caricature of ourselves. So we said, okay set pieces are important, but how do you better tie set pieces with story so they come in at the right time to mirror some kind of personal conflict in the story?

"But also something we learned from The Last of Us is not all set pieces have to be big and explosive. Some of them can be small and intimate. And that lets us get much more interesting and introduce different pacing than in the previous Uncharted games. So that's the thing we're experimenting with, trying to find a different way to switch up that formula.

"Yeah, it's like, maybe we should have fewer set pieces, but those set pieces should mean more. Those quiet moments are almost like a set piece. It's all unique animation, there's a lot of iteration that goes into that.

"In Left Behind, there's the photo booth that Ellie and Riley use. That took as much effort and work as the collapsing building in Uncharted 2. And Uncharted 4 felt like it needed some of those moments that require that much effort to build the relationships when we're not under duress and under gunfire."

"And then there is stuff like, with the Last of Us - and even more so with [2014's DLC add-on] Left Behind - the really quiet moments. We were making an action game, but it was okay not to have the action wall-to-wall. It was okay to have two girls in a Halloween store putting masks on and joking around with each other.

"And getting the confidence to do that and bring that to Uncharted became really interesting because it helps show more the human side of Nathan Drake. What is Nathan Drake doing when he's not on the adventure? And how do you put that on the thumbstick. How do you not just show that in a cut-scene - how do you play that? That's something we brought straight over from the Last of Us.

"It's not a specific example, but with the Last of Us we introduced the concept of optional conversations where I could turn around to my ally and dig in a little bit deeper. And it's a choice for the player, you can do it, or you don't do it.

"Players who engage with it can slow the characters down a little bit and have them engage in conversation, and you can find out a little bit more about their relationship, and a little bit more about their personalities. We've sprinkled those throughout the game."

I think people going into this just expecting Uncharted 3 with better graphics are going to be very surprised. If that's what we were getting, my interest in this game would be very low atm.

Edit: about the adventure stuff. This is from the GI article.

'Naughty Dog is focusing on navigational freedom for this entry. We witness multiiple paths for reaching that final destination in our demo. While the game is still more linear than open world, you encounter different obstacles based on the path you choose. Sometimes this means a new treasure or extra cave; other times it will mean bypassing a group of enemies.'
'Plenty of side stories and optional paths are around if you are willing to look for them'
'In addition to the primary treasure, Uncharted games have always had little collectibles along the way. Uncharted 4 continues that, but when you stumble on any of these items they might contain clues that will lead you to even more treasures and locales. "within artifacts, there are notes that you can find and flip over and examine" explains Bruce Straley. " You might find clues that lead you somewhere else in the environment to find more treasures or artifacts in our treasure system." The journal is also receiving an upgrade to dynamically fill in with clues you find in the world, so your journal could look different to another players depending on how much you explore every nook and cranny.'

Then there are the vehicles, which you can hop in and out of, and explore the environments at will.
 
wow the game looks absolutely stunning on every level...Naughty Dog has really outdone themselves with this...the crown jewel of any console...I bought a PS4 for Bloodborne but Uncharted 4 looks to be on that same level...can't wait...
 

GOD DAYUMM.

I watched this as my slow internet loaded the gif, so as a slow motion, and holy balls, incredible and stands up even in slow motion (I must even more impressive than normal speed), dat weapon readying animation.. I'm sure there's a word for it though.
 
It's basically push x to awesome.

No, it's basicalliy you are deciding to use the rope in order to kill him, than taking his gun and use it on others, other players could just shoot him from above and camp behind the rock creating a boring gun fight.
So it is something YOU did, not just pushing X in a scripted event, people should stop with this nonesense to try paint Uncharted as a modern Dragon's Lair, it's fucking tiring.

Those MP gifs show again btw how big the visual gap between single and multi on ND's games.
 
It's basically push x to awesome.

The inputs in this gif are actually :

Left analog stick to run to the edge
L1 to grapplin hook the thing
Left analog stick to influence the swing
Square timed right to knock out the guy
L2 to ADS
Right analog stick to aim
Left analog stick to strafe while aiming
R2 to shoot
 
The inputs in this gif are actually :

Left analog stick to run to the edge
L1 to grapplin hook the thing
Left analog stick to influence the swing
Square timed right to knock out the guy
L2 to ADS
Right analog stick to aim
Left analog stick to strafe while aiming
R2 to shoot

I'm just wondering if this guy will bail out and contribute nothing like the other poster yesterday who drive by shit posted and left.
 
The inputs in this gif are actually :

Left analog stick to run to the edge
L1 to grapplin hook the thing
Left analog stick to influence the swing
Square timed right to knock out the guy
L2 to ADS
Right analog stick to aim
Left analog stick to strafe while aiming
R2 to shoot

Not in that GIF. The swing and camera movement is totally canned.
 
The inputs in this gif are actually :

Left analog stick to run to the edge
L1 to grapplin hook the thing
Left analog stick to influence the swing
Square timed right to knock out the guy
L2 to ADS
Right analog stick to aim
Left analog stick to strafe while aiming
R2 to shoot
I was referring to moments when you "snap" to your enemies and my comment wasn't in anyway negative. You're not 100% creating that scene without assist, and that's fine.

Edit. And I have to add that that particular gif show heavily scripted gameplay, like player knows exactly what is where and what happens next. "Real" gameplay is awesome nevertheless.
 
Haha can't believe so many fallen for that JumPeRJumPzZ bait. Check post histories people, you'd recognize him from the first page.
 
Shhhh, you're debunking his agenda that Uncharted has minimal gameplay with little interaction. Your posts makes too much sense.

I'm just wondering if this guy will bail out and contribute nothing like the other poster yesterday who drive by shit posted and left.
I'm in the room, you can talk straight to me. If you weren't in so defensive state you might understand I wasn't bashing this game. It looks awesome and let's you do awesome stuff, where's the problem? His agenda,pffht!
 
I'm in the room, you can talk straight to me. If you weren't in so defensive state you might understand I wasn't bashing this game. It looks awesome and let's you do awesome stuff, where's the problem? His agenda,pffht!

Ok my bad, I misunderstood the comment and jumped the gun. I apologise.
 
The Uncharted series has always looked good and had great humor/characters.

I just wish I could say the gameplay was up to those standards, because it isn't.

It's just a cheap over-action game with very linear designed "levels" complete with invisible walls and pathways designed to lead you to specific points.

They even mention in this video, "point a to point b, but with some different paths along the way."

This is what has always been the main area the series has sucked at imo.

IT's a game about an EXPLORER and yet they put you about 85% of the time in an over-the-top actiong ame instead of actually EXPLORING and solving puzzles, etc.

The original Tomb Raider games were great at striking a balance of this, where exploration/puzzle solving made up the "meat" of the game and the action elements (even over the top) were done in a very precise and more believable route. It was much more like an Indiana Jones movie. It was about the adventure, it never put action as it's main focus or at the forefront.

Uncharted will always be an action game that looks great but tries so hard to masquerade itself as some "adventure" game when it really isn't.
Uncharted is proud to be a linear game. Linear games are great. My biggest fear with Uncharted 4 is this talk about bigger environments - I don't want the game to lose its focus.

Open world games are fucking awful and I'm glad Uncharted hasn't succumbed to that trend.
 
Uncharted is proud to be a linear game. Linear games are great. My biggest fear with Uncharted 4 is this talk about bigger environments - I don't want the game to lose its focus.

Open world games are fucking awful and I'm glad Uncharted hasn't succumbed to that trend.
Exactly, I hate when people mourn that Alan Wake turned out to be linear, rather than open like it was planned in one point. Linear games are great and as you said, never lose their focus, especially in story.
 
The Uncharted series has always looked good and had great humor/characters.

I just wish I could say the gameplay was up to those standards, because it isn't.

It's just a cheap over-action game with very linear designed "levels" complete with invisible walls and pathways designed to lead you to specific points.

They even mention in this video, "point a to point b, but with some different paths along the way."

This is what has always been the main area the series has sucked at imo.

IT's a game about an EXPLORER and yet they put you about 85% of the time in an over-the-top actiong ame instead of actually EXPLORING and solving puzzles, etc.

The original Tomb Raider games were great at striking a balance of this, where exploration/puzzle solving made up the "meat" of the game and the action elements (even over the top) were done in a very precise and more believable route. It was much more like an Indiana Jones movie. It was about the adventure, it never put action as it's main focus or at the forefront.

Uncharted will always be an action game that looks great but tries so hard to masquerade itself as some "adventure" game when it really isn't.

Glad you got that off your chest, it's not for you then.

May the rest of us enjoy it as an action adventure game?
 
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