The Making Of Uncharted 4 - Pushing Technical Boundaries

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Hahahahaha this is amazing!!
 
i'm not sure if it was confirmed before but did ND say that even though all the cutscenes are in-game that the character models are more detailed in the cutscenes than gameplay?

Yeh I think they did. It's gonna be sweet seeing these amazing graphics then it just cut to in game with the camera pan zoom out trick. I don't want to see any fade to blacks etc then you know it's the real deal.
 
Yeh I think they did. It's gonna be sweet seeing these amazing graphics then it just cut to in game with the camera pan zoom out trick. I don't want to see any fade to blacks etc then you know it's the real deal.

There won't be any fade to black this time around, regardless of any possible improvement to cut-scene models. Cinematics are all going to be in realtime.
 
Yeh I think they did. It's gonna be sweet seeing these amazing graphics then it just cut to in game with the camera pan zoom out trick. I don't want to see any fade to blacks etc then you know it's the real deal.
word, could you post the source so I can take a look myself? I think I've seen it before I just don't know how I could find it again
 
Nah.

3rd Person vs 1st Person.


And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.
What in the actual fuck? Are you serious? The gameplay improvements over previous games is constantly being mentioned. In the story trailer thread, some of us were even making up some crazy theories. What world are you from?
 
Nah.

3rd Person vs 1st Person.


And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

Lol. Because the gameplay and story has already been discussed loads, and the historic precedence set by ND is top tier or class leading. We know what to expect from an Uncharted game, and this is an evolution of that. Also it's a bit hard to judge gameplay based on videos, especially ones that are about technical aspects of the game.

But I'm guessing you knew all that...
 
And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

Probably because the game isn't out (hope that doesn't sound condescending). Also because since its a forth (5th technically) release in the franchise everyone already knows what to expect in terms of gameplay.
 
Nah.

3rd Person vs 1st Person.


And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

Maybe just read the multiplayer beta thread, and not one about the game's technology?
 
Are alternate skins pretty much confirmed to not be in the game?

Assume they'd argue that going from playing as Elena to Drake in the cutscenes (because of model switching due to rigging/clipping issues I'd imagine, etc.) would also be immersion breaking? :( I've set my expectations low for unlockables :/
 
Nah.

3rd Person vs 1st Person.


And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

Lol Look at the thread title.

People have talked endlessly about story and gameplay in other threads
 
And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

No. In fact in other bad news for Sony today, I'e heard they decided to just stick the cutscenes together and release it in theatres only. Shu's on a power trip.
 
i'm glad it's not open world...jesus we have enough of those tired experiences as it is. uncharted is a linear, impeccably paced series. leaving you to aimlessly wander around a 2 square mile landscape kinda goes against that.

the game best not have a day 1 patch though. they went gold so early i'm worried it will.

Agree bigtime. So tired of everyone presenting linearity as a flaw. Then again pretty much all the same people yearn for the "good old days of gaming" which...oddly...had no open world games, they didn't exist.

Open world games are amazing when they are well made, and I love that they exist, but Uncharted would be a terrible open world candidate.
 
Nah.

3rd Person vs 1st Person.


And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

You know, if you actually go to other threads rather than pretend or act as if you've only [selectively] seen the technical aspects of the game, then perhaps you'd be able to gain some perspective on the gameplay and story. There are plenty of videos up on YouTube explaining that, including 30+ minute interviews with the creative leads.

Also the fact you think Crysis hasn't been dethroned is both hilarious and delusional.
 
The issue I have with these games as of late is that whenever something really cool happens, I never go “OMG did that just happen?” because it is always scripted. Nate will always hang from the string during the bridge sequence. The car will always flip over their heads. A propeller will always miss narrowly hitting someone’s head. It’s all scripted.

An absolute tech marvel that it’s running in real time, but in the end what’s the difference between some of these crazy action sequences and Dragon’s Lair?

It's great that there's all types of games for all kinds of audiences, so I understand how some players out there still find comfort on these linear, cinematic games. Maybe what I look for in a game has changed since Uncharted 1 came out.
 
Good lawd they are truly master craftsmen, these Naughty Dogs.
Now imagine what they'd accomplish if the PS4 was not under-powered by today's standards. They'd legit melt eyes and minds.
 
The issue I have with these games as of late is that whenever something really cool happens, I never go “OMG did that just happen?” because it is always scripted. Nate will always hang from the string during the bridge sequence. The car will always flip over their heads. A propeller will always miss narrowly hitting someone’s head. It’s all scripted.

An absolute tech marvel that it’s running in real time, but in the end what’s the difference between some of these crazy action sequences and Dragon’s Lair?

It's great that there's all types of games for all kinds of audiences, so I understand how some players out there still find comfort on these linear, cinematic games. Maybe what I look for in a game has changed since Uncharted 1 came out.

The Uncharted games are the video game equivalent of summer blockbuster movies where they are throwing action ad set piece at you a mile a minute. People enjoy those even if they are scripted because the experience is so entertaining that it pulls you in. If that isn't for you, then more power to you.
 
The issue I have with these games as of late is that whenever something really cool happens, I never go “OMG did that just happen?” because it is always scripted. Nate will always hang from the string during the bridge sequence. The car will always flip over their heads. A propeller will always miss narrowly hitting someone’s head. It’s all scripted.

An absolute tech marvel that it’s running in real time, but in the end what’s the difference between some of these crazy action sequences and Dragon’s Lair?

It's great that there's all types of games for all kinds of audiences, so I understand how some players out there still find comfort on these linear, cinematic games. Maybe what I look for in a game has changed since Uncharted 1 came out.

They still build their setpieces around the core mechanics of the game. They build solid core mechanics, and then build crazy shit to go on around them and let the player actually have control during them.

Take the hotel collapse in Uncharted 2. It's a scripted sequence in that the helicopter is always gonna shoot missiles at the building and the building will always collapse, but they don't take control away from the player. You are still running around and shooting bad guys while the building tilts this way and that way, avoiding desks and computer monitors as they go airborne, getting knocked this way and that as the floor shifts, and you still have to actually jump out of the building before it goes down using the regular jump button. It's all using the basic mechanics of the game but in a crazy, over the top context.

Now you take the Drake swinging on the rope over the bridge from Uncharted 4, it's the same thing. The truck is a core mechanic. That's part of the gameplay system now. The rope is a core mechanic. You press R1 to throw it at attachable points to swing. It's a basic part of the movement system as seen in the multiplayer. So, that Uncharted 4 setpiece is built on that same thing. You are driving the truck, then throwing the rope. Then you swing across the bridge and are then dragged behind a truck, where you are then aiming and shooting (another core mechanic) and pulling yourself up the rope (another core mechanic) before climbing into the back of the truck and taking cover and shooting (more core mechanics) and then jumping from truck to truck (more core mechanics) before commandeering a vehicle yourself and driving again to take out more guys (another core mechanic).

Set pieces built off the regular gameplay systems, so the player retains control during the big action moments in a completely natural way rather than a simple cutscene playing. It's a pretty significant difference from Dragon's Lair.
 
The issue I have with these games as of late is that whenever something really cool happens, I never go “OMG did that just happen?” because it is always scripted. Nate will always hang from the string during the bridge sequence. The car will always flip over their heads. A propeller will always miss narrowly hitting someone’s head. It’s all scripted.

An absolute tech marvel that it’s running in real time, but in the end what’s the difference between some of these crazy action sequences and Dragon’s Lair?

It's great that there's all types of games for all kinds of audiences, so I understand how some players out there still find comfort on these linear, cinematic games. Maybe what I look for in a game has changed since Uncharted 1 came out.

The gif everyone's flipping out over in this thread is 100% not scripted.
 
And i wonder is there anything exciting besides the graphics in this? Its the only thing i see people hyping up. Not the gameplay, Story etc.

The tech is the least interesting thing about this game for me. I'm not even all that interested in the story, though it's sure to be entertaining. It's all about the gameplay improvements, which Naughty Dog have discussed and we've actually seen in action.

The team is taking what they've learned from the first three Uncharted games and The Last of Us and expanding on it. The game itself is linear, but you'll be able to approach combat encounters in multiple ways. You have more combat options at your disposal. And there's light exploration on larger maps than we've seen in this series so far.

If you haven't played previous Naughty Dog games, this probably doesn't mean all that much to you, but if you have, everything I've said should get you excited.
 
We probably won't get anything nearly as in-depth as the Naughty Dog Gnomon videos in part 2, so watch these if you haven't already!

Headspace: Naughty Dog Pt. 1 — Game Character Creation
https://youtu.be/R6uAOmH0QsE

Headspace: Naughty Dog Pt. 2 — Video Game Environments
https://youtu.be/GPB-xVtaOpk

Headspace: Naughty Dog Pt. 3 — Technical Art
https://youtu.be/VYueRQea74c

There's a mixture of The Last of Us, Uncharted 4 and personal portfolio stuff.

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I suspect I'm going to spend hours upon hours just admiring the details, art and technicalities. Oh and taking screenshots too lol.
 
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