GHG
Gold Member
Just read this article on the BBC about the infamous ET game and thought it was interesting. Funny how very little has changed in terms of publisher enforced deadlines and games being rushed out for various reasons all these years later.
More at the link, I recommend reading the whole article:
http://www.bbc.com/news/magazine-35560458
The video game of Steven Spielberg's ET is considered to be one of the worst of all time and has even been blamed for triggering the collapse of Atari. Howard Scott Warshaw, the gifted programmer who made it, explains how it was rushed out in a matter of weeks - and how he feels about those events in California now. Spielberg was unimpressed. "Couldn't you do something more like Pac-Man?" he asked.
It was July 1982 and Atari, then one of the world's most successful tech companies, had just paid a reported $21m for the video game rights to Spielberg's new blockbuster, ET the Extra-Terrestrial.
Howard Scott Warshaw was the programmer tasked with designing the game.
"I was stunned," says Warshaw. "Here was Steven Spielberg, one of my idols, suggesting that I knock off the game! My impulse was to go, 'Well, gee, Steven, couldn't you make something more like The Day The Earth Stood Still?'"
Warshaw's stock was high at Atari. The 24-year-old had just finished the video game of Spielberg's Raiders of the Lost Ark. Spielberg considered Warshaw a "certifiable genius" and 36 hours earlier Warshaw had been hand-picked for their next collaboration. "It was a day that will live in infamy in my life forever," says Warshaw. "I was sitting in my office and I get a call from the Atari CEO. He said, 'Howard, we need the ET video game done. Can you do it?'
"And I said, 'Absolutely, yes I can!'"
Games for the Atari 2600 were distributed on cartridges that took weeks to manufacture. If ET was to be in the shops for Christmas, Warshaw had a tight deadline. "The CEO goes, 'We need it for 1 September.' That left five weeks to do it! Normally it'd be six to eight months to do a game, not five weeks. "Then he said, 'Design the game and on Thursday morning, be at the airport and there will be a Learjet waiting to take you to see Spielberg.'
"I'm not sure exactly what I was full of but whatever it was, I was overflowing with it
...
Atari needed ET to be a hit. In 1982 sales had reached a peak of $2bn but the company was losing market share to home computers like the Commodore 64, which could do more than play games.
"It was the hardest I've ever worked on anything in my life," says Warshaw, who was the game's sole programmer. "I started working at the office but after a while I realised there was a problem; I still have to go home to sleep and eat occasionally.
"So we had another development system installed in my house so that I would never be more than two minutes away from working on the code except when I was driving.
"There was a manager who was assigned to make sure I was eating so that I'd be able to keep going.
...
"The bosses believed that as long as we put anything out the door with ET's name on it would sell millions and millions," he says.
...
"Is ET really the worst game of all time? Probably not. But the story of the fall of the video game industry needed a face and that was ET. Probably not. But the story of the fall of the video game industry needed a face and that was ET.
"I actually prefer it when people do identify it as the worst game of all time because I also did Yars Revenge and that's frequently identified as one of the best of all time. So between the two, I have the greatest range of any designer in history!"
More at the link, I recommend reading the whole article:
http://www.bbc.com/news/magazine-35560458