HeisenbergFX4
Gold Member
Halo infinite
I think Concord would have killed someone for numbers like that
Halo infinite
This makes me think people have no idea what a flop is (well, this and the posts that are defending the quality of some of the flops, which isn't the point at all.) Star Citizen doesn't need to sell a single copy after it "launches" because it's already been pre-funded. Whether or not all those people have been fleeced out of their money is another issue entirely.If Star Citizen ever launches, we have our answer.
I definitely wouldn't put Starfield on this list, but it sure looks like Starfield coming out of the gate like a wet fart triggered massive changes to Microsoft's plan and reliance on Xbox and GP going forward. In that context, I would be surprised if Concord doesn't have major consequences for Sony's business plans.Starfield? Not sure if this is intended as satire on fanboy warring or is fanboy warring.
Redfall or Hellblade 2 could be in the conversation but Starfield was one of the top sellers on Steam
Tbh the industry was in its infancy and the game did not even bomb, certainly sold multiple digit orders of magnitude more than Concord ever will. Atari just for whatever reason overestimated the demand preemptively by massive amounts. Seems unfair to me to consider it the biggest bomb when it was just severe funds mismanagement.ET nearly sank the entire industry
I was thinking the same thing. As in financial / commercial failure.This makes me think people have no idea what a flop is
They can relaunch it with a new monetization scheme and new content and new designs and probably a new name but that would be a new product, not Concord.
Concord launched and died within a couple of weeks. What they do down the line with a relaunch is irrelevant.
sure but the one game is from a mega franchise, maybe at its peak the biggest in gaming, the other is a new ip.
I think Concord would have killed someone for numbers like that
Think about this than:
To make ET one man accepted a lot of money and worked like crazy for 5 weeks. One guy locked away for one month.
To make Concord hundreds of developers and adjacent people worked for many years, even if not the full 8 years; it was enough for them to forge friendships, maybe even marriages and kids during that time.
In the end at least a million people played ET, while Concord one week after release had less people playing it than the number it took to make it for those many years.
Yeah well I am not going down the whole which game had more expectations road as thats all subjective and I could literally then name any game I wanted as I thought it would be biggersure but the one game is from a mega franchise, maybe at its peak the biggest in gaming, the other is a new ip.
In retrospect, they should've bundled the game with the console to reduce inventory. It would've given the consumer some kind of percieved value and might've sold some additional consoles as well.I believe this isn't the last time we will hear about it. Sony won't just say, "Meh, next project", they might probably rewrite code, they might redraw sprites, they might improve the game and might eventually relaunch. That 200m investment will return in a way or another and might probably recoup costs, who knows. In order to call something a failure one must know what happened with the game itself in 5, 10 years. That's why I put ET higher, because we effectively know they ended in a landfill. Concord? I know it's for the memes but personally I see nothing wrong in waiting to see what will happen in 10 years.
Killed the franchise ans the studio didnt it?
I think Concord would have killed someone for numbers like that
what u say is correct but that is your take on it. the other guy just had another take on it.Yeah well I am not going down the whole which game had more expectations road as thats all subjective and I could literally then name any game I wanted as I thought it would be bigger
8 years and 200+ million for a Sony 1st party game that had a lot of veteran game devs from big name studios for 2 weeks of being alive and then shut down and refunded, these are tangible numbers
That makes Concord's failure even worse: it's a finished, polished piece of crap.the game wasn’t broken/non-functional, it was just straight up rejected by the community largely for art design.
Without a doubt Halo Infinite was a flop but it also wasn't taken offline after 2 weekswhat u say is correct but that is your take on it. the other guy just had another take on it.
Saying Halo Infinite flopped is not a subjective take, u need to be very fanboy defensive to say it didnt.
The amount of flop, we dont know. Took down alot of goodwill for the franchise, to just say " i cant put a number on it so it doesnt matter " is not the right way to handle these things as well.
Sony made the call to pull the game. We don't yet know what will happen with the team and their game in the future. Easy or obvious predictions have already been made... studio is shutdown, the game isn't coming back.Brink was a pretty big bomb back in the day and relegated Splash Damage to being a support/porting studio
But I think official support lasted at least a year there.
Concord getting pulled this fast is something else, especially considering the game wasn’t broken/non-functional, it was just straight up rejected by the community largely for art design.
I think they've at least course corrected with the change in leadership at 343.Without a doubt Halo Infinite was a flop but it also wasn't taken offline after 2 weeks
imo Halo wasn't a ripple in the tsunami of the belly flop of Concord
Thats another thing about Halo they could release another game next year and with some minor tweaks it could still pull big numbersI think they've at least course corrected with the change in leadership at 343.
If they release a new Halo, it won't have Bonnie Ross as the lead at 343, so I at least want to see what happens next with them.
With a new Firefight PVE mode being released, I will definitely jump back in.
343 is still around and will at least be supervising future Halo games. The game is still receiving updates and still has a revenue stream through the store.Killed the franchise ans the studio didnt it?
Its not just about performance.
One could say people are still playing redfall but the studio has been shut down due to the game being a flop.
It didn't lol. The game was over stocked and sold well, but a string of bad quality software made the bubble implode. E.T. was its posterboy and straw that broke the camels back. It was a big name.E.T. not even close.
No other game caused an entire business sector to crash and to have inventory buried in the desert.
All other flops trail in the dust of the uber-flop
E.T. not even close.
No other game caused an entire business sector to crash and to have inventory buried in the desert.
All other flops trail in the dust of the uber-flop
not the acomplishent of infinite.Thats another thing about Halo they could release another game next year and with some minor tweaks it could still pull big numbers
How much would have to change for people to buy Concord 2?
Technically, concord's sales wont be zero.To you and everyone else saying E.T., look at this:
- E.T.’s budget was $10 million, which is close to $33 million today adjusted for inflation.
- E.T. initially sold over 2 million copies, prior to the returns. By the time the returns were processed, that number dropped to around half a million.
- Concord’s budget was between $100-200 million.
- Concord sold under 50k copies and is being shut down within 2 weeks of release.
I am usually one to avoid recency bias, but there is no mistaking it - Concord is the biggest bomb in gaming history.
Yeah its no. 1 for longest most protracted development hell but it did as well as anyone expected once it actually came out.Duke Nukem Forever does not belong on that list. Not a half bad game if you ask me.
To you and everyone else saying E.T., look at this:
- E.T.’s budget was $10 million, which is close to $33 million today adjusted for inflation.
- E.T. initially sold over 2 million copies, prior to the returns. By the time the returns were processed, that number dropped to around half a million.
- Concord’s budget was between $100-200 million.
- Concord sold under 50k copies and is being shut down within 2 weeks of release.
I am usually one to avoid recency bias, but there is no mistaking it - Concord is the biggest bomb in gaming history.
Defo not duke nukem, i played that game, wasnt great but for a fan of the genre it was mediocre/bit bad but not extremly terrible
I betya if duke nukem ip got ressurected tomorrow, with all its flaws, game would still sell many times more than concordI played it, after buying it for only $1. It was terrible and the amount of time it took to make killed any chance of Duke being relevant anymore.
Considering Concord should have been a F2P game, no doubt! LOLI betya if duke nukem ip got ressurected tomorrow, with all its flaws, game would still sell many times more than concord
Considering Concord should have been a F2P game, no doubt! LOL
According to research firm NPD, Duke Nukem Forever sold 376,300 units in its first month, not including digital copies.[69] Take-Two Interactive, the parent company of 2K Games, revealed in July 2011 that the game sales were half of their initial expectations.[70] However, in an earnings call on August 8, 2011, Take-Two said that Duke Nukem Forever would prove profitable