Caio
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This.Wii U
This.Wii U
Gears of War dude in Socom 4!Screw up’s happen we see it all the time, they call it bombing.
Virtual Boy has to be up there too. Google says it sold less than 1M units and pulled after a year. At least Wii U sold 13M units.Wii U
Starfield? Not sure if this is intended as satire on fanboy warring or is fanboy warring.Where's Redfall?
Also Starfield should be mentioned, as actual copies sold was probably extremely low like all Day 1 Gamepass titles
One of the worst games ever, Sold 1.5 million copies but had 3.5 million unsold, contributing to the 1983 video game crash.
E.T. was actually quite successful. The problem was that, allegedly, they literally produced many more cartridges than there were consoles to play the game on
Thanks for the correction. I’m pretty sure I read that rumor somewhere.There were 12 million 2600s, they only produced something like 4-5 million copies of E.T.
Thanks for the correction. I’m pretty sure I read that rumor somewhere.
ET still sold close to 2 million, so it recouped some of those licensing costs.Just to set the record straight on ET, Atari had to pay millions of dollars for the ET license, the programmer of the game (Howard Scott Warshaw) got paid a shitload (by the standards of the day) to make the game, and they had to deal with something like 50% of the games being returned. And it's not like today where you just process a refund on a computer. It's a big supply chain problem, which is why they ended up in the landfill.
Still, with Concord we are talking about, probably, a $200 million live service game that lasted three weeks. Even Babylon's Fall got a year. It's the biggest bomb. I don't even know how possible it is to miss that badly.
Oh....that came out didn't it?Op forgot skull and bones, the first AAAA game.
I thin youre talking about 2600 Pacman. That game according to google checks is the one that had more game copies made than consoles at time of release.Thanks for the correction. I’m pretty sure I read that rumor somewhere.
That aspect is absolutely insane and true. What a massive failure!Concord. would've had more devs who worked on it than players.
The fact that you will be able to buy that crap of Suicide Squad tells me it didn't fail as hard as Concord. It's so bad Sony is trying to erase it from existence.Surprisingly, I played a good amount of those titles from OP's poll.
The only ones I haven't played are E.T., Concord, LawBreakers and Suicide Squad. And for the latter, I do plan on playing since the gameplay looked fun, I'm just waiting for the price to drop to like €15.
Think about this than:While Concord was bad, there was only one game that had more cartridges manufactured than consoles were in the market. The landfill, the worst video game ever created tag, I doubt it will ever be surpassed.
Always interesting to me how an industry like software is mostly digital. So as you said no cost and hassle of manufacturing (rom chips back then cost a lot), and also the cost and logistics of shipping, warehousing, inventory costs, the store taking their cut etc...A lot of these games wouldn't have "flopped" if the publisher's expectations were in check - especially E.T., since it released in an era where you had to produce physical copies in order to sell them. They spent so much of the game's budget on famously overproducing cartridges, when if they had chosen to make the initial run one or two million the game would have been a huge success. Nowadays, publishers can anticipate digital sales, and in some high profile cases like Alan Wake 2 - can skip the physical production process completely to minimize their risk further. Stand out indie titles are successful for this very reason. Games like Balatro or Vampire Survivors are massive success stories (and are able to exist at all) simply because there was almost zero risk in releasing them.
Concord has to be the biggest flop of all time - right up there with the biggest movie flops of all time (I believe this distinction is currently held by The Marvels with it's $237M loss). Even if all 8 years of its development was just one person making a median Seattle wage, it'd still be considered a massive failure. Sony outright bought the studio in the middle of the game's development, and now the game did so poorly that the studio's name itself is synonymous with failure. Sony's losses have to be somewhere in the $300-$400M range all told. I doubt we'll see another bomb this big from a game that actually gets released to the public, at least not for a few decades.
Concord of course. None of these games were pulled of sales after 2 weeks.
One last point of comparison between those games:Concord and its not even close.
ET selling 1.5 million copies and Concord sold around 25k?
What are we ever talking about here?
I'm not trying to say ET wasn't a failure, just to be clear. It needs to be placed in context. ET did take one guy a month, but the rumor is he got paid $200,000 for that month, if you consider the average programmer at Atari at the time was making maybe $5,000 or even $10,000 a month, well then you start to see the scale of the issue.ET still sold close to 2 million, so it recouped some of those licensing costs.
E.T.: The Extra Terrestrial for Atari 2600
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Concord recouped 0 (Zero), given the refunds.
Also, Concord was a waste of money and time, taking many years to be develop by hundreds of people, while ET took one man just over a month.
It didn't cost a FRACTION of what Concord did and it didn't bomb equally hard, either (but close enough, admittedly).Bruh, have you played Babylon's Fall? That's the biggest bomb ever.
Babylons Fall servers lasted a year too.It didn't cost a FRACTION of what Concord did and it didn't bomb equally hard, either (but close enough, admittedly).
Indeed. On Steam Starfield did 47349% better than Concord. Starfield did better than Skyrim while also being available on gamepass.Starfield? Not sure if this is intended as satire on fanboy warring or is fanboy warring.
Redfall or Hellblade 2 could be in the conversation but Starfield was one of the top sellers on Steam
You're really not comparing like with like.
Concord has had a disastrous launch, and if that ends up being the end of the story then I'll agree with you.
However, they've pulled the plug pretty quickly and decisively and I would be shocked if there wasn't a relaunch. A relaunch could still flop but that remains to be seen.
Screw up’s happen we see it all the time, they call it bombing.