ReBurn
Gold Member
I've never agreed that ET was the lynchpin. I've always seen it as the scapegoat. It was never the worst video game ever made. Considering the overall 2600 library it was a fairly decent open world adventure game for the time and it was a reasonable challenge on the highest difficulty. It was a rather poor licensed game effort, though.I mean, ET was the lynch pin for the 1983 NA videogame crash. It wasn't the only culprit. ET was heavily marketed by Atari as a big holiday 1982 game. They spent millions on advertising. They also apparently pushed retailers into overstocking inventory, and reassuring them that the game will sell in mass droves. The game did sell really well as they projected, but there was also a lot of refunds that may have caused havoc with retail outlets. Pac-Man for the 2600 had the same effect. Pac-Man one of the top selling 2600 cartridges. But it was kinda slammed for being a bad port, it saw a lot of refunds too.
Duke Nukem Forever; as someone who use to frequent the 3Drealms forums back when the game was under development. I went to those forums to join the modding community for Max Payne 1 in 2001, and hung around. I remember being on those forums when the DNF2001 trailer hit. I remember being on the forums when George Broussard closed down 3D Realms in 2009.
The long winded development and many restarts did its toll on the company. They were trying to turn things around in 2009. But in the end the game was picked up and finished by GearBox and released in 2011. I always equated to DNF as the 'Chinese Democracy' of videogame development... I am talking about the Guns & Roses album. It was destructive for 3Drealms in its original form, but didn't really disrupt the game industry.
I want to add Shenmue I and II to the list. Because they cost Sega a lot of money and almost bankrupted the company.
Anyway, Atari was already on the fast train to financial ruin without spending 20+ million 1982 dollars on the video game rights to ET. They also released the 5200 in 1982 and it was a commercial failure. And they'd done an enormous amount of hiring in 1982 to try to maintain their market dominance in light of tighter competition in arcades, computers and consoles through brute force. When you toss in the glut of third party shovelware being produced at the time there was no avoiding the implosion, even without ET flopping.