I really like Mass Effect: Andromeda.
There's something about the way the story is presented that makes me yearn to know more: much like in ME1 I find myself wanting to uncover the secrets behind everything, with the Andromeda Initiative being a dark and mysterious presence...hidden in plain view. There are some fairly major flaws on display here, with performance issues clouding my 10 hour trial (multiple crashes to desktop, hard freezes) which
far outweighed any of the much deplored face and body animation issues on display (there are quite a few). This is potentially a flawed masterpiece that needs a bit of TLC before it can truly shine: but all of the things that matter are present: Story, Characters, Atmosphere, Music and Voice work are all very well done with the odd exception (
Tired Face et al). Music and story are, to me, extremely well presented and the way it's unfolding as a mystery plot set amidst a tale of pure survival makes me crazy intrigued...this wait till release day is going to be some hardcore cold turkey indeed.
Things I like:
* Combat is sublime, no two ways about it, it's the best the series has seen and movement in general is amazing, top stuff.
* Character Development - Amazing use of skill trees, abilities and customisation: this is how you do an ARPG progression system.
* Music - This is my favourite soundtrack in the series, I'm being serious here: it's very emotive and is only rivaled by ME2's OST.
* Story - Far more mysterious than I first gave it credit for, there are big things about to go down and I can't wait to see it unravel.
* Characters - It's early days, but my early favourite is Liam: his banter and blossoming friendship with Ryder are great to witness.
* Exploration - There's a real sense of exploring that I haven't felt since... *cue Darth Vadar turn*...ME1. The scanner is actually fun too, surprisingly.
* Environmental Storytelling - Lots of little details around, easter eggs and audio logs: great for lore hounds and ME nerds like me.
* The Visuals - Absolutely stunning in 4K upscaled / 60fps with HDR running... it's a stunning, stunning space adventure for sure.
* The Voicework - Ryder, Alec and the main crew are all really well done: the NPCs are a bit hit or miss, but overall it's really good.
* Art Direction - The vibrant worlds and contrasting Remnant technology make for an explosion of enticement for your Retinas.
* The Difficulty - Playing on Hardcore, and man...it's pretty freaking hard! I would liken it to Insanity in the ME:T, Enemy AI is better than I first thought.
* Atmosphere - Ambient chatter and sound, music on missions and quest design all contribute to a mysterious yet light hearted vibe: hard to describe..but it's good.
Things I don't like:
* Performance - Now, it runs
amazingly well with a near steady 60fps on a 980 even: but CTD/Freezes have happened a few times, not a fan.
* Squad Customisation - I get they are doing their own thing, but not customising your squad's weapons/armor feels off.
* Facial Animations - These didn't bother me after about 30 minutes, but they deserve to be mentioned: they are no better (or worse) than ME1, weird.
* NPC Conversation System - Sometimes you're talking to NPCs backs and they don't turn to you, it's quite a scene, man.
* Save System - BioWare are looking at patching this already, but not being able to save on Priority missions is just dumb, dumb as bro.
* The Difficulty - Double edged sword, as much as I like it being quite hard, your squadmates are
very squishy.
* Loot Acquirement System - Opening containers pauses the game and takes you out of the world for a moment: somewhat immersion breaking.
I've also dabbled in the Strike Team multiplayer and I have to say, it's
frakking excellent this time around: feels like ME3MP with a lot more love and attention paid to the little things, along with top-notch presentation to boot. Verticality adds a whole new dimension to the MP game here, with tactics such as drawing fire, tactical retreat and killzoning already becoming apparent in teamwork even without comms: so much fun! The BioWare Montreal team specialise in MP, and you can tell: everything feels super polished and the fun factor is very high: it's intense though, holy shit...even Bronze is pretty hardcore this time around (or I'm a newb with my controller on PC, hard to say haha).
Overall, I can't wait to jump back into this adventure: it feels like Mass Effect in every way that counts, and with some spit and polish, should achieve Spectre status.
Scott "Ivory Samoan" Ryder - Still eating vat grown KFC all these years in the future.