I hit the stopping point in my trial last night, so I'd thought it was time to throw my 2 cents in.
Things I liked:
The story (so far). It starts off as a nice slow burn, and ends in once of the best teases I've ever experienced. Those of you that have reached The Door© will know what I mean. I feel like a space detective trying to solve a grand mystery. I'm scanning, decrypting and translating old and very alien language to piece the puzzles together. I'm in love.
Speaking of scanning, what a great system. I could easily see how this could turn some people off, but I enjoy soaking in every little bit I can. When I devote time to a game, I really like to get lost in it (took 90 hours to beat DA:I without the DLC). The scanning in MEA reminds me greatly of Metroid Prime. You aren't scanning to increase arbitrary numbers, you are scanning to learn more about the environment and alien objects, the arbitrary numbers grow as a impact of scanning.
The party members and crew. I really hate seeing the critique that the new party members are uninteresting when compared to the OT. Well, you had 3 games to get to know those guys, give the new ones a chance. It's been maybe 2 or 3 hours, not hundreds. The new crew have great designs and I'm already starting to feel a connection to these guys. Isn't that the real reason we play Bioware games?
The world. The Tempest has a great layout, as everything seems easily accessible and should become just as iconic to the series as the Normandy. Habitat 7 was amazing, it really felt like an alien world. The Remnant technology is mind blowing, I'm still taken aback sometimes. Eos has been fun to explore. I haven't be able to go too far off the beaten path, but I have found a cave or 2 to explore.
Honestly the combat goes without saying, of course it is fantastic. It feels to me like ME3 on steroids. As a side note, jump is game changing.
Things I didn't like:
The elephant in the room, the (facial) animations. Without beating a dead horse, they are "off". Nothing game breaking and most of the time I don't notice, but every few conversations, something with twitch or glitch and throw me off. It could be a awkward smile, or a strange facial twitch. Lip syncing seems to be a bit off too. Like a delay of .01%. Nothing as bad as the Skyrim lip sync bug (which still to this day hasn't been fixed by Bethesda), and it always isn't noticeable but it is there. It reminds me when your audio receiver need to be delayed because it isn't aligned with the TV.
The character creator. It isn't terrible, and any option is better than no option. It just feels lacking in features. I am happy with my Sara, but it would have been nice to fine tune her a bit more.
So far, Andromeda is living up to (almost) everything I wanted. I've very saddened by the knee-jerk reactions some are giving to the game. If some of the detractors would give the game an honest shot, they would see there as a potentially great game waiting for them to discover underneath those goofy smiles.
I'm every excited for Tuesday. At this point, I've bought the damn thing, just let me unlock it! As an aside, I'm considering pulling an EatChildren and start from scratch, but we'll see. I have a 3 year old and a 6 month old, so my game time is hard to come by.