prag16
Banned
Being an "intended" experience does not absolve it from being bad and inefficient. It's not a question of schedules for fucks sake, it's about a system at odds with the game its in.
Again, other games like Witcher, Inquisition, even something like Pokemon can change their 4~ step process of traveling to one that's a dozen steps long by design, that does not absolve it from being bad, it does not absolve it from being inefficient, or unnecessary. Calling it a part of their creative vision is a condemnation of their vision.
Eh. I'm with you. Mostly. But I do think instant warp between random forward stations on completely separate planets would definitely take me out of the experience somewhat. (I'm obviously still in favor of trying to streamline in places... but I don't think being able to just select any forward station in the cluster to instantly teleport to is the right answer.)
Yeah, the multiplanet quests can be annoying, but I generally just completed things in chunks rather than SOLELY following single quest lines at a time. This does bring up the secondary issue of losing "focus" and getting things muddled together in terms of who had to do with what macguffin for what quest, etc.
Definitely subpar design in those areas. But an instant teleport option seems to clash with the world building too much (whereas in DA:I it doesn't quite as much).
EDIT: But again as I've mentioned... it just doesn't seem THAT bad to me in terms of the loading times. Are my times faster than other peoples'? (Would make sense on PC SSD vs. PS4 or something) I just never found myself getting TOO annoyed with this while playing. And I'm one of the people that frequently complains about being unable to complete various games due to time constraints (any MMO, DA:I, TW3, etc.); on a GOOD week I can play 15 hours or so but that's pretty rare; usually closer to 5.