It's not so much agree to disagree, as it's just not for me, but it is for you (which I guess is agree to disagree). Some people fucking hated Mass Effect 3 from top to bottom, too. Even if I liked it. I'm just bored with what BioWare chose to do with Andromeda's
everything that has me tapping out.
And yeah, I mean the novels and comics. They might be good, but that's how little I care, as reading just adds supplementing material that contribute to a whole that I'm not invested in.
It's depressing as a retrospect, given my otherwise love for the series, but oh well. Wouldn't be the first series to chart a course I personally don't find interesting. Hoping DLC or a new game (if we ever see one) reignite my love.
Well, agree to disagree. Level of "interest" and the rest of that stuff, for me, is about on par with the trilogy, personally. I'm still not quite 100% understanding; your displeasure with the "direction"? Are you in the "they should go back to the Milky Way" camp? Nothing they could do there can't be done in Andromeda, and Andromeda opens up other possibilities. (And there's of course the whole "sidestepping the color coded Mac Walters wank" part of it.)
The dangling threads they left regarding the Kett, Remnant, scourge,
, and more, are of interest to me. Why is all this "totally uninteresting"? What "direction" would have been better? I guess there's no answer; it comes down to subjective feelings at that point where we decide what we like and don't like.
You're looking for purpose and reason to questions that are inherently subjective. I can't make you disinterested in the things you're interested in, and vice versa. I'm not arguing that Andromeda is objectively an uninteresting game that nobody should like. I'm stating it's totally uninteresting to me, the way I also thought Xenoblade Chronicles X was totally uninteresting, and Mankind Divided was totally uninteresting, and Uncharted 4 was totally uninteresting.
I don't want to go back to the Milky Way. I don't feel there's value in there that can't also be found in Andromeda, and I don't need or want them to infringe on the trilogy's ambiguous ending. What I'm disappointed with, ultimately, is for me what I feel is a lack of emotional brevity, thematic presence, and sense of purpose to the narrative being told. Or more specifically;
The Andromeda Initiative is in shambles and people could literally die frozen in cryo or starve amidst the cold, bleak backdrop of an uncharted galaxy, only it never wants to deeply commit to this theme and instead relax the player so the actual severity of your situation is absent.
It's a narrative loaded with plans gone awry, disasters on every front, betrayal and disorganisation, yet I never felt like anyone was actually under any pressure or risk and instead unusually comfortable.
First contact conflict is handled once and only once, with the Kett in the opening hours, and completely undermined with the Angara, making fresh new aliens fast tracked past introductions just to move the story forward.
The galaxy is ripe with "uncharted worlds" for you to visit, yet basically all of them are wholly lived in an populated, so you're always following in the footsteps of multiple species before you.
Remnant ancient technology is okay, but I'm personally tired of yet another ancient-aliens-with-cool-technology plot thread. It's the most tired, worn out trope in science fiction next to "AI have feelings".
Nexus is Citadel 2.0.
Tempest is Normandy 4.
I don't dislike everything about Andromeda. I really like the squadmate cast, and the loyalty missions I've played are cool. I
really like the missing Arks concept, and the Scourge. These are real mysteries that play on the new setting and premise exceedingly well. Everything else though? I just don't care. The brevity and importance of the Initiative is lost on me not because of the inherent idea, but because of how BioWare has chosen to write it, specifically how flaky and non-committal it is to any brevity towards the actual stakes. I don't feel I'm exploring uncharted worlds or fresh alien landscapes due to how oddly populated and dense they are, often with kett
and angaran
and remnant
and human colonies. I don't feel invested in the angaran and kett conflict, or any ambiguity between the two, due to how fast tracked the introduction of both species are. I don't care about the remnant mystery because (admittedly, I'm not finished) it's following predictable scifi trope narrative beat. So in the end I don't feel like a survivalist, I don't feel like a pioneer, I don't feel like a diplomat, and I don't feel like an explorer. I personally don't feel I have any value to the setting and premise, and I don't feel the setting or premise has an inherent value within itself. It's a shitty feeling and I don't feel it's an objective, quantifiable criticism that
everyone should feel, or that people are
wrong to enjoy the premise. But look; there's a million stories out there across film, literature, theatre, and games. You're not going to like everything, and neither am I. It's interesting to explore why you might like or dislike the things you do to better understand your taste, and so while I don't offer to criticism to others for
their taste, I'm very confident in why I don't feel invested in Andromeda because of what it does and the way it does it. It's a story not for me.