The problem with DAI was that there was only like 1 good male hairstyle, the very one in that picture. 75% of dudes seem to have it as far as custom chars go.
That is complete bullshit.
Yes, its easy IF YOU KNOW WHAT TO DO. If you want to utilize that system you have to talk to your squadmates after each and every mission, do things at the citadel, Omega. All of that takes time and effort. You could just go from mission to mission and not bother with any of that and you will then get that HARD DECISION that all of you are all craving.
I just think a lot of you saying that the P/R dialogue options make the decisions too easy are forgetting that getting those options actually requires a fair bit of work. They're by no means "just given to you" with minimal effort. For me I love the fact that I can get the "best" option by doing what is required to do so.
I asked you this on the previous page. I think you spoke about the paragon/renegade unlocked dialogue options "invalidating" the regular ones, so if I'm understanding you correctly, are you saying it would've made more sense to just have "I don't need proof"/"You're wasting time" as the 2 options and essentially have them there in place of the standard ones if you have enough points to have unlocked one or both of them?You don't need much in the way of pre-emptive knowledge; the system's bias towards one sided morality should be pretty obvious by the time Tali's Loyalty Mission becomes available. And even if one did need knowledge before hand, they'd have the entire first Mass Effect to work with(ME2 is more about percentages than it is raw numbers, but the preference toward sticking with one side over the other is consistent in both titles).
But let's assume that the system isn't at all obvious. Then what's the "work" one has to do to succeed in it? Cause it's not like it's about figuring out each situation in order to come to the ideal conclusion. Success and failure is consistently based on a single, binary factor: "has a high enough percentage of Paragon/Renegade" vs. "doesn't have a high enough percentage".
My custom characters come sexy and dressed to kill
round 2 bitch let's go
thats a reference, playing nice I promise
Pffffft. What are you trying to do? Slay the Darkspawn and the Arch Demon or woe them with your character's dreamy eyes and sexy 5-o clock shadow and killer haircut.
This is what I mean! Making your own galactic space hunkand owning that character creator.(sans -galactic)
We don't need Vanderloos, we need legions of space hunks to save the day! You just gotta get good with that character creator!
what is so bad about ME's character creator?I agree but come one, don't blame it on the Vanderloo's if the Mass Effect character creator was utterly shit.
try picturing meer with short hair. and that samara is pretty on point.
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I agree but come one, don't blame it on the Vanderloo's if the Mass Effect character creator was utterly shit.
yeah, that's been established. pretty cool.That's because it IS Samara.
I asked you this on the previous page. I think you spoke about the paragon/renegade unlocked dialogue options "invalidating" the regular ones, so if I'm understanding you correctly, are you saying it would've made more sense to just have "I don't need proof"/"You're wasting time" as the 2 options and essentially have them there in place of the standard ones if you have enough points to have unlocked one or both of them?
what is so bad about ME's character creator?
The suicide mission was good because you have to use the knowledge you gain about your squadmates' history and personality to make decisions. For example, Zaeed was betrayed by his merc group and didn't follow orders, so putting him in charge of the support group is not a good idea.That is complete bullshit.
Yes, its easy IF YOU KNOW WHAT TO DO. If you want to utilize that system you have to talk to your squadmates after each and every mission, do things at the citadel, Omega. All of that takes time and effort. You could just go from mission to mission and not bother with any of that and you will then get that HARD DECISION that all of you are all craving.
I just think a lot of you saying that the P/R dialogue options make the decisions too easy are forgetting that getting those options actually requires a fair bit of work. They're by no means "just given to you" with minimal effort. For me I love the fact that I can get the "best" option by doing what is required to do so.
that doesn't really convince me man. i've stated already I like the way my shepard looked, I think he was handsome, I didn't make him to look like me but having his own look helped me to identify with the game in experience, and I think the character creator may've been one of the selling points of the franchise - having the character you created be carried through in 3 different games.It is bad, dude. But I really don't remember a very good vanilla character creation for comparison. Skyrim with Race Menu or ECE mods is really great, though.
No one should be telling BioWare they did a good job with the ME character creatorthat doesn't really convince me man. i've stated already I like the way my shepard looked, I think he was handsome, I didn't make him to look like me but having his own look helped me to identify with the game in experience, and I think the character creator may've been one of the selling points of the franchise - having the character you created be carried through in 3 different games.
no one is doing a good job of explaining why it is so bad.No one should be telling BioWare they did a good job with the ME character creator
no one is doing a good job of explaining why it is so bad.
Nobody needs to take graphical notes from BethesdaThey need to get some notes from the Fallout creator.
That's the only game where I've come so close for my face to looking like me.
How many ways do you need to hear that they are ugly, poorly affected by lighting, misshapen, unattractive, and technologically shallow?no one is doing a good job of explaining why it is so bad.
Nobody needs to take graphical notes from Bethesda
Dragon Age Inquisition is the best character creator out there. Expand on that, and they are golden.I was impressed.
But then again, I don't play many games that involve that kind of customization.
Dragon Age Inquisition is the best character creator out there. Expand on that, and they are golden.
yes, I did notice that and I never thought about that before. So I'll say this - the character creator could've been better, much much better but I still wouldn't say it was straight up bad, even though it was used to make numerous npcs and side characters.It's only good if its objective is to create ugly characters. The hair options are awful, sliders lack variation... just look at the random NPCs, they are all based on the character creation.. they all look bad/unrealistic. If it was good, it would be easier to make characters as interesting as Jack, Kaidan, Liara, default Shepard.. Traynor and Cortez have their faces based on the character creation and they clearly look dull, unreal in comparison with other crew members:
Now look how Jacob and Jack look more real:
Only in ME3 you have better sliders and with hair mods, you can achieve a good appearance (especially if you go female Shepard):
(With some effort and mods you can juice a very good character like this but this doesn't make the character creation good)
I get that but how many ways do you need to hear that not everyone was dissatisfied with their results in the character creator? That's all I'm saying here. There weren't good reactions in this thread to my shepard but I personally still liked the way he looked, and that's what matters most anyway. I'm not disputing the rest of what you're saying, though, but the "poor taste" isn't on those who decide to create their own shepard instead of using the default.How many ways do you need to hear that they are ugly, poorly affected by lighting, misshapen, unattractive, and technologically shallow?
They are low quality models executed in very poor taste, and it shows.
I was already aware and did not dispute that some people were somehow satisfied by custom faces, and my heart goes out to those people.I get that but how many ways do you need to hear that not everyone was dissatisfied with their results in the character creator? That's all I'm saying here. There weren't good reactions in this thread to my shepard but I personally still liked the way he looked, and that's what matters most anyway. I'm not disputing the rest of what you're saying, though, but the "poor taste" isn't on those who decide to create their own shepard instead of using the default.
I dunno what to tell you, man.I was already aware and did not dispute that some people were somehow satisfied by custom faces, and my heart goes out to those people.
Let's just be thankful that they'll only improve from the rather robust sliders and skin effects of DAI, which allowed characters of similar quality to Vanderloo if you have the technique and eye. The character creator had faults when it came to hair and facial hair, but it certainly was so good they didn't need any scanned preset models for the main character like Mass Effect was saved by.I dunno what to tell you, man.
Let's just be thankful that they'll only improve from the rather robust sliders and skin effects of DAI, which allowed characters of similar quality to Vanderloo if you have the technique and eye. The character creator had faults when it came to hair and facial hair, but it certainly was so good they didn't need any scanned preset models for the main character like Mass Effect was saved by.
It is bad, dude. But I really don't remember a very good vanilla character creation for comparison. Skyrim with Race Menu or ECE mods is really great, though.
Yeah that character creator was so damn out there, all those options to create anything. So I made something awful, I just have no idea how to show it on here.
Seriously my knowledge of linking pictures on gaf is awful, so I must go to google and then I shall reveal the abomination!
Inquisition's face creator is excellent and I figure ME4 will adopt it completely. That supposed private PAX thing leak from a little while back (that I fully believe was legit) stated Frostbite 3 and their tools allowed them to add a lot more tweaks and diversity among facial structures of humans and aliens. Hopefully the campaign allows us to play as other species.
BioWare's problem is hair. Hair is hard in general, especially when you have to render a lot of characters. But I don't know if it's the engine or their artist, but it almost always looks like complete shit. Bad styles, plastic, excessively shiny, motionless, weird billboarding, etc. UE3 is a shit engine for hair, so I can somewhat forgive them for that, but Inquisition has no excuse.
I left them on on my renegade.
Going to have to take a screenshot if I can find the save file somewhere.
Are there any rumblings of EA re-releasing the trilogy on xo/ps4?
I agree. If we don't hear anything by E3, then I'm not sure it's happening any time soon.There were rumblings, including Aaryn Flynn from Bioware actually showing up in this topic to ask people what they'd want in a remaster.
But nothing solid. E3 should give us a good indication (if it's happening, it stands to reason there should be a very high chance it gets announced by then).
I don't understand how a company like BioWare or Bethesda can't make decent hair but mod groups from The Sims like PeggyHair can.BioWare's problem is hair. Hair is hard in general, especially when you have to render a lot of characters. But I don't know if it's the engine or their artist, but it almost always looks like complete shit. Bad styles, plastic, excessively shiny, motionless, weird billboarding, etc. UE3 is a shit engine for hair, so I can somewhat forgive them for that, but Inquisition has no excuse.
I don't understand how a company like BioWare or Bethesda can't make decent hair but mod groups from The Sims like PeggyHair can.
Are there any rumblings of EA re-releasing the trilogy on xo/ps4?
If we don't hear about it at E3 I will move my opinion of "definitely coming" to "maybe, maybe not"
If these 2017 negative nancy guys (you know who you are, you bastards!!!) turn out to be correct, in retrospect, no E3 2015 showing for a remastered trilogy might not mean as much. Hell, even with Q3/4 2016 release for ME4, a scenario in which they reveal a remaster on N7 day then launch it Q1 2016 isn't inconceivable.
I don't consider 2017 to be a bad thing though. Nothing would be more tragic than having ME4 end up being the rushed mess that ME3 was.
Club going up on a MondayIt's practically a Bioware company mandate for each employee to release teasing tweets every month of the latest build. To me that's an indicator of no later than 2016. I stand by next Nov.7 2016 release.
didn't you also say that such a choice also invalidates the regular choices that were there available before? if it wasn't you i'm sorry, I was mistaken & thinking of someone else who said thatI'm saying an ideal "you win with none of the negative repercussions" choice should either require way more effort, or not exist at all.
I'm saying an ideal "you win with none of the negative repercussions" choice should either require way more effort, or not exist at all.
didn't you also say that such a choice also invalidates the regular choices that were there available before? if it wasn't you i'm sorry, I was mistaken & thinking of someone else who said that
so would it have made more sense to replace the regular options with unlocked the paragon/renegade options if the player reached them?The regular Paragon/Renegade choices are invalidated because the Persuasion option is so much better.
In the case of Tali's trial instead of having a dilemma where the player has to choose between two mixed choices, you end up with a scenario where there is one perfect option and two relative failures. There is no longer any reason to choose those unless you're deliberately sabotaging your playthrough.
The regular Paragon/Renegade choices are invalidated because the Persuasion option is so much better.
In the case of Tali's trial instead of having a dilemma where the player has to choose between two mixed choices, you end up with a scenario where there is one perfect option and two relative failures. There is no longer any reason to choose those unless you're deliberately sabotaging your playthrough.