Did anyone feel that unlike the ME trilogy, the newer ME concepts don't quite fit how one would describe any of the first three games visually? I thought 1 was rather sleek, 2 was more grimy and brooding, then 3 was more aspirationally institutional in showing the bright lights in big facilities and cities, touched by war.
But these new shots seem quite dark, sombre, vast, and weathered. Like the drama isn't clear, no battle scars, but just an aging existence on the fringe. I like that tone and I'm curious how much these images reflect on the new game.
As a fan of restraint when it comes to drama and conflict, I preferred the tactical terrorist enemies of Saren and the Geth in ME1, over the dramatically large save-the-universe plot of 2 and 3. I like the unseen hero, an astronaut and a military professional, boldy going into the stars to keep them lit for the optimists, so to speak.
I appreciate that more personal, rather than universal, atmosphere in a science fiction traversal. That sense that you're world is on fire in your own head and mission, but only so the allure and spectacle of the future is not set aflame for everyone else out there, staring off the Citadel Wards' balconies.
The burn and weight of the problems are on you and the specific threats you chase, not a war that everyone is stuck in. The hero underground. It's a feeling I love in ME1, and Deus Ex to a degree, so I hope that getting those vibes from the new ME concepts isn't me being too hopeful.