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Banned
This is super misinformedEach and every single dollar they could put towards a port can be put to something that doesn't give a quarter of their revenue to Epic.
This is super misinformedEach and every single dollar they could put towards a port can be put to something that doesn't give a quarter of their revenue to Epic.
The royalty fee is at 25%, unless you have another percentage to reference with UE3 then...This is super misinformed
I doubt it that's the regular UDK license agreement mainly designed for indie devs who want to use the UDK for free and then sell what they make. Besides Bioware started making Mass Effect before the UDK was even a thing so I would imagine they're under a different license agreement.The royalty fee is at 25%, unless you have another percentage to reference with UE3 then...
Unless there's another number, the cost we know of for using UDK is 25%.I doubt it that's the regular UDK license agreement mainly designed for indie devs who want to use the UDK for free and then sell what they make. Besides Bioware started making Mass Effect before the UDK was even a thing so I would imagine they're under a different license agreement.
Unless there's another number, the cost we know of for using UDK is 25%.
Q: How does this differ from an Unreal Engine 3 license?
A: The primary difference is that UDK does not include Unreal Engine 3 C++ source code access. UDK ships with all the UnrealScript code and Unreal Engine tool integrations as the commercial version of Unreal Engine 3, offering all the same features the pros use.
The tools and technology are the same however a "full" license includes the underlying C++ source code to the engine and tools, which allows licensees to make virtually any change they want and potentially ship their game on consoles provided they're licensed by the console manufacturer.
Both UDK users and traditional Unreal Engine 3 commercial licensees have access to all UnrealScript source code. UnrealScript is comparable to a programming language like Java in terms of features and performance (byte-compiled), with features designed to simplify game development, e.g., state scoping of functions, automatic serialization, simple system for defining networking replication of properties and remote functions, etc.
There are tons of great materials and support avenues for UDK users, including the two new "Mastering Unreal Technology" books from Sams, hundreds of pages of support items on our Unreal Developer Network , UDK Community Forums, and hundreds of hours of free video tutorials from the folks at 3D Buzz with a whole bunch more tailored specifically to getting started with UDK in the works right now.
Full UE3 licensees also get direct support from Epic's engineers who write UE3 code.
I know there's different agreements but thus far I'm not seeing anything that says they're not paying that much.They're completely different licensing agreements.
https://udn.epicgames.com/Three/DevelopmentKitFAQ.html
Again the UDK licensing fee is mainly for indie devs or really small studios who can't pay upfront for a license. Big publishers like Microsoft or EA aren't going to be paying 25%.
Do you honestly believe EA would have okayed a sequel if they were writing off 25% of the revenue off the bat? They signed a licensing agreement with Epic for multiple UE3 titles like Mirror's Edge and Army of Two.I know there's different agreements but thus far I'm not seeing anything that says they're not paying that much.
Man, you don't know that. I'd like to think so too, but it's not like we've got actual data.
Isn't Andromeda a 2017 game???? Or will E3 claim its coming as a holiday 2016 game?
Isn't Andromeda a 2017 game???? Or will E3 claim its coming as a holiday 2016 game?
Isn't Andromeda a 2017 game???? Or will E3 claim its coming as a holiday 2016 game?
I think it was mentioned to be for EA's fiscal Q4 putting it at the end of March at the latest. It still could come this year but I doubt it at this point.
Yeah, it's a 2017 game which is a surprise to exactly no one.It's a 2017 game. It was specifically placed in a sales quarter that runs Q1 2017 on the calendar year.
The Division scratches the Mass Effect itch.And the Trilogy itself in glorious 4k and HD textures.
division don't scratch no itches on meThe Division scratches the Mass Effect itch.And the Trilogy itself in glorious 4k and HD textures.
division don't scratch no itches on me
Uc4 is just around the corner, the only thing suckin is, well...nothin.Sucks for you.
Incidentally, I got flycam to work.
What are you installing? Did you build the texture tree?I feel incredibly dumb. I can't seem to get ME explorer for the high res textures working. I don't wanna use Texmod anymore any helpful videos? I also get lost with instructions.
Since humanity sounds like refugees in the new galaxy, my hope for the new villain is for them to be a space-Trump.Alright, Mass Effect squad!
What are your hopes for the villain in Andromeda? How can we get a well written yet powerful Cillian?
Since humanity sounds like refugees in the new galaxy, my hope for the new villain is for them to be a space-Trump.
What are you installing? Did you build the texture tree?
I haven't touched it in a month so I forgot what I installed. I remember doing something with ME explorer but I'm completely lost. Haven't built the texture tree.
METPF Installation
1. Download. See the Download section for instructions.
2. Follow the Getting Started guide from the ME3Explorer wiki. The instructions are for ME3, but change the 3 to a 2 and you have instructions for ME2. Please read the FAQ for a ME2 DLC Patch. Then use the Texplorer article to build your tree. I wouldn't recommend skipping parts of the articles, you will miss information you may need later, which would cost you way more time than you just saved.
Once the process is finished, you can start installing ALOT in TPF/DDS Tools.
3. Open TPF/DDS Tools. Load the METPFs you wish to install. Click "Analyse with Texplorer". Make sure the top right button displays 'Modding ME2'. If it doesn't, click it until it does.
DO NOT CLICK AUTOFIX, EVEN IF THERE ARE INVALID TEXTURES. This is a bug in rev748 that will be fixed later ! Autofixing WILL break the textures !!!
4. Click "Install Valid". It is recommended to install the METPFs one at a time.
5. Wait for it to finish. It can take a long time to process everything. Check the Debug window (green font on black background), to see if it stalls. If the text keeps moving, you're fine.
6. Launch ME2. You should see the message "A Lot Of Textures (ALOT) by CreeperLava" in the middle of the main menu, if you installed BackgroundReplacer.metpf.
7. Congratulations, you have modded your game ! Now enjoy it, dammit ! You're welcome to post screenshots of your adventures in a HR world, I'll add them to the post.
Since humanity sounds like refugees in the new galaxy, my hope for the new villain is for them to be a space-Trump.
Ugh. Keep that shit out. Dates games horribly.I can actually see this coming to fruition in a way.... I will laugh if there are some easter egg jokes dropped in the game referring to the Trumpenator.
Ugh. Keep that shit out. Dates games horribly.
I am slightly hypocritical because I do like Working Designs.
the other night Ireally wanted to start another playthrough of Me2. And I would have to start completely from scratch coz I had to delete damn near every fucking thing on my Ps3 to make room for Yakuza 5. Nonsense.smoked a little bit and
you don't understand. i had to delete like everything. i have the OG 60GB and for some reason even 44GB of space was not enough. i had to get rid of more.save files take like no space so that was not smart
I don't think you understand. The files are so small you could've just zipped them and emailed them to yourself for safe keepingyou don't understand. i had to delete like everything. i have the OG 60GB and for some reason even 44GB of space was not enough. i had to get rid of more.
too bad I never fucking thought of that :\I don't think you understand. The files are so small you could've just zipped them and emailed them to yourself for safe keeping
If at the NX reveal they announce a Nintendo funded remaster/remake to coincide with Andromeda, would you be excited about a remaster or upset it's Nintendo?
yep. Unfortunately I'm quite certain that a lot of high profile 3rd party games, exclusive or not, flopped on the Wii u. Actually now that I think about it I don't see how that's relevant coz we're talking about the nx not the Wii u.now that's how you somehow make a AAA blockbuster remaster unprofitable
If at the NX reveal they announce a Nintendo funded remaster/remake to coincide with Andromeda, would you be excited about a remaster or upset it's Nintendo?
Agreed, but then Nintendo also needs to get things on day and date and with the same content as their competition. Mass Effect 3 launching on Wii U opposite the full Trilogy for the same price everywhere else was laughable.As someone who owns a PS4 and wants to buy a NX.... I would NOT be upset.
But still... Nintendo needs to teach their super loyal userbase to get used to buying 3rd party games (and they/we do on 3DS).
You know it's funny,If at the NX reveal they announce a Nintendo funded remaster/remake to coincide with Andromeda, would you be excited about a remaster or upset it's Nintendo?
Clearly the unreal licenses after holiday g those back....
If at the NX reveal they announce a Nintendo funded remaster/remake to coincide with Andromeda, would you be excited about a remaster or upset it's Nintendo?
They funded a Bayonetta port/side-grade and sequel. I don't know what they are willing to do at this point. Besides, I was asking what your reaction would be, not if you thought it would happen. I don't think there's a chance in hell of Nintendo actually doing it, but was curious about how it would be received if they did.Nintendo doesn't give a shit about 3rd parties for the most part. I don't foresee a scenario where they'd bother to fund a remaster.
Even if they did, I suspect they'd rather fund new 3rd party games than bring older ones to their new platform.
They funded a Bayonetta port/side-grade and sequel. I don't know what they are willing to do at this point. Besides, I was asking what your reaction would be, not if you thought it would happen. I don't think there's a chance in hell of Nintendo actually doing it, but was curious about how it would be received if they did.
bioshock and arkham ran on unreal 3?You know it's funny,
Both Bioshock and now (most of)the Batman Arkham series are coming to current generation systems. Clearly the unreal licenses after holiday g those back....
You're move EA...