JohnnyFootball
GerAlt-Right. Ciriously.
yep. i liked vega too tbh.
Ugh, aside from Kai Leng he was one of the worst characters in the trilogy.
Easily the worst "good guy"
Although Mass Effect 3 Udina is up there too.
yep. i liked vega too tbh.
Ugh, aside from Kai Leng he was one of the worst characters in the trilogy.
Easily the worst "good guy"
Although Mass Effect 3 Udina is up there too.
Weren't there FemShep players who were upset that Vega wasn't a romance option?
i kept my femshep single all along. maybe she got flirtatious sometimes thoWeren't there FemShep players who were upset that Vega wasn't a romance option?
I liked Vega wayyyy more than Jacob.
i liked vega more than him too.low bar
i liked vega more than him too.
Sure, but I mean Jacob is so dull, being better than him isn't hard.
yeah, didn't they say he's supposed to take on the perspective of someone who hasn't played ME ever?Count me as another Vega fan. I feel like he gets a bad rap for not many good reasons.
As a character that's designed to assist new players to the series I think he does a fine job.
yeah, didn't they say he's supposed to take on the perspective of someone who hasn't played ME ever?
Yeah, once you look past the muscle head faux hawk, he's really not so bad. Definitely an inordinate amount of hate.Count me as another Vega fan. I feel like he gets a bad rap for not many good reasons.
As a character that's designed to assist new players to the series I think he does a fine job.
Yeah, once you look past the muscle head faux hawk, he's really not so bad. Definitely an inordinate amount of hate.
How is nobody mentioning Yvonne Strahovski? Yeah I guess they wasted her somewhat with Miranda, but she is great.
Yeah, once you look past the muscle head faux hawk, he's really not so bad. Definitely an inordinate amount of hate.
How is nobody mentioning Yvonne Strahovski? Yeah I guess they wasted her somewhat with Miranda, but she is great.
Available only at Great America theme park on the world's largest e reader screenAny word on this Mass Effect: Andromeda prequel book? No idea this was even a thing.
https://www.weltbild.ch/artikel/buch/mass-effect-andromeda-initiation_21454513-1
Any word on this Mass Effect: Andromeda prequel book? No idea this was even a thing.
https://www.weltbild.ch/artikel/buch/mass-effect-andromeda-initiation_21454513-1
I hope that Bioware does leveling better in Andromeda better than they did it in Inquisition. I'm replaying that game now that I have all the DLC (and screw you haters, I really like the game and nothing you say will make me think otherwise), but I just hit the level cap with multiple story missions, a dragon and portion of one more area, and 2 entire DLCs still left to be completed.
Even worse, I already did the Jaws of Hakkon DLC, so I have some of the best equipment of the game already and I'm unlikely to find much that's better.
I suppose my sin was 100 percenting everything, but you'd think that Bioware would be aware that people would be like me and wanting to do everything. Also, level 27 is a weird cap. Why not 30?
Oh man, I remember hitting the level 27 cap then getting utterly destroyed by the trap that unleashes like half a dozen level 30 despair demons at you in Hakkon.
FWIW, I didn't get my best gear until I did Hakkon where I could get Veil Quartz in larger quantities.I have no idea what the normal balance of things are, because at this point I have half the trials activated and I'm playing on Hard.
Thats an inherent problem with open world games though - Witch er 3 has the same issue. Either you balance for people doing almost everything, in which case your game is a massive grind, or you balance around the main storyline and anyone who does a lot of optional stuff has their game ruined.
Its why the elder Scrolls games have such ridiculous level scaling in them - it's the only way to keep things vaguely sane when your playerbase can have such massive differences in level at the same stage of the game. But that comes with its own host of issues as well of course...
Mind you, I'm in the camp that thinks ME1 was a great but heavily flawed game, and hasn't welcomed the return of the MAKO and the exploration aspect of ME1 very much, so what do I know...
You're pretty much right. I mean the only thing that can be done is level scaling but that's the Even Ground trial which makes it optional. As far as loot is concerned I'm not entirely clear as to what can be done.
Loot is simple, but takes a lot of work.
They need to spend a lot of time creating interesting, unique items, and putting them at the end of quest lines, or places off the beaten track to explore, or on the corpses of your biggest foes. loot should be like Diablo 3 - you use blues and yellows to get you started, which can be the random loot that can be found anywhere. But ultimately you replace it with legendaries that are unique and cool.
Witcher 3 and Dragon Age both suffered hugely from this issue.
EDIT: Oh, one hugely important thing. No crafting. It doesn't work, its not necessary, its just tedious and it unbalances your games loot system everytime. Drop it. No-one read Lord of the Rings for tales of blacksmithing, no-one watched Story Wars because of the power converters. It's an MMO relic that needs to just *die* in single player games.
FWIW, I didn't get my best gear until I did Hakkon where I could get Veil Quartz in larger quantities.
I... spent a huge amount of time in the DAI smithy and loved it >.>
I'd create different weapons and armors to fill different needs and niches.
That's the problem though. Crafted gear in DAI was better than the gear you could find, so the game became about min-maxing your crafted stuff using the rubbish you found lying around the place whilst actually doing the adventuring thing.
I know some people love it, but I really do think for the health of the game crafting should at best be a minor supplementary thing that in no way gives you the best gear in the game, or even close to it. I can't think of an RPG with crafting where the crafted gear didn't end up being best - because players min-max.
Oh, I also hope Bioware learns from Inquisition and doesn't attempt to craft areas where they expect the player to leave, go elsewhere, and then come back and finish out an area.
I get the sense that many, if not most, people think they're supposed to complete an entire area before moving on. If the only thing you have to signify to a player that they should leave an area is tougher enemies, it's not going to work. A lot of people will just throw themselves against those enemies until they win, gain disproportionate amounts of experience, and then break the balance of the rest of the game.
Liara and Morrigan's was pushed way over the top. Inquisition is more muted but you can still tell that some characters are more important to romance than others. Like Cassandra's is far more fleshed out than Josephine's and Solas offers core story lore hints.One thing I'm curious about: Do people feel that Bioware games have "core" romances? For instance, I've always had the sense that Liara is the "core" LI in Mass Effect, Morrigan is the "core" LI in Dragon Age: Origins, and Solas is the "core" LI in Inquisition.
Of those, Morrigan is by the far the most obvious and pushed, but there are things that make me feel like Liara and Solas are the preferred option in their respective games.
Do others feel the way that I do? Do people mind?
You know, in hindsight something like the Suicide Mission seems more appropriate for the Dragon Age series than Mass Effect imo. The former has largely a new cast each game so having a final act where you could potentially lose everyone makes more sense in a series that refreshes the cast with each iteration since it doesn't tie the story into knots.
We all can agree that Kai Leng boss fight in ME3 is pretty cheap and unfair... especially on harder difficulties.
We all can agree that Kai Leng boss fight in ME3 is pretty cheap and unfair... especially on harder difficulties.
those were kinda just smh moments for me.We got distracted by remembering ass shots.
Miranda in a nutshell:
- I'm torn between these different situations. I'm emotionally affected by what might happen with my sister. I'm also a proud and strong woman. I trust you Shepard
*Ass shot*
I feel like the Inquisition party members were deeper than those found in Mass Effect, which gives me hope for Andromeda.
Let's just hope inquisition mission structure and gameplay wasn't an inspiration because otherwise I'll be using the game as a sleeping aid.
Depends on the class. I never have that much of a problem with my Engineer, but that's because the enclosed space works for her and her small army of drones and turrets.
But, yeah. Pretty much everything surrounding Kai Leng is bullshit.
I never had much trouble with it. Took a bit the first time, but after you know how it works he gets rolled up pretty easily.
For reference, beat him as a Soldier, Sentinel, Engineer, and Vanguard. Might be harder with Infiltrator, considering the range thing.
I would like to have a more focused mission structure, and definitely more core missions than in Inquisition, yes.
But maybe I'm strange, but having a bunch of that throwaway stuff doesn't bother me except in how it mucks with the leveling and balancing, as I've explained previously on this page.
I keep bringing up Inquisition because I'm currently replaying it and I'm looking at how Andromeda might draw from it.