With the new interview revealing that both the female and male leads are canon and both are in the game (as siblings), I'm beginning to realize one thing:
Bioware doesn't really understand how a Fallout 4-style reveal works.
I seriously think it's in the best interests to just clam up, tell people to wait for N7 day, and then reveal all then. I'm not sure this trickle of information stuff is working.
And that still makes no sense. They'll give information on the game sooner or later and you can choose whether to get excited or not when they actually talk about it. People are acting like Bioware won't give any information until they pay for the game.The difference is that, since we've known about this game for years, showing more stuff sooner allays fears that there have been major problems in development and lets a very cynical fanbase have a lot of information to look over and assess to see if the game is worth their time and money. That's why the survey leak was so huge for this game - it was literally the only concrete information we had after EA jerked us around with conceptual trailers and short dev diaries.
I just noticed that the N7 we saw earlier is the main character's father. Damn, that's cool.
Hopefully their tech has improved so that the Father looks closer to your created character than the family tech did in DA2.
Unless they short-circuit the whole thing and say that the Ryder Sibs were adopted.
And that still makes no sense. They'll give information on the game sooner or later and you can choose whether to get excited or not when they actually talk about it. People are acting like Bioware won't give any information until they pay for the game.
Or they let you customize all three of them.
Or they let you customize all three of them.
Oh god. I'm going to be on the face creation screen for hours.
Then I'm going to do what I always do: Start the game, play for a few hours, and realize that there's ONE tiny thing that just bugs me too much about the face I created, and start over simply because the face creation tool has terrible lighting that doesn't reflect what the lighting in the majority of the game will be like.
Seriously, if they wanted to do ONE thing to improve face creation, it would be giving us options to adjust the lighting to ensure that the face looks good in all situations.
Xenoblade X does this actually.Oh god. I'm going to be on the face creation screen for hours.
Then I'm going to do what I always do: Start the game, play for a few hours, and realize that there's ONE tiny thing that just bugs me too much about the face I created, and start over simply because the face creation tool has terrible lighting that doesn't reflect what the lighting in the majority of the game will be like.
Seriously, if they wanted to do ONE thing to improve face creation, it would be giving us options to adjust the lighting to ensure that the face looks good in all situations.
I don't think they'll force people to customize the family but maybe give people the option. They let people design their Hawke in Inquisition.I seriously doubt it. The typical player would rather choose the default character and go right into the action than customizing their own character. Can you imagine having to customize THREE characters? Most people who like to customize their character would give up before even starting to play.
I'm going to guess that you'll just have to customize your main character and that the father & brother/sister will always be the same look. Maybe they'll automatically change the hair color to fit your main character, but I don't expect customization for all 3.
Or if the whole game is a rescue mission, or a revenge plot for their deathI wonder if the sibling Ryder is a part of the squad?
I just noticed that the N7 we saw earlier is the main character's father. Damn, that's cool.
Yeah. Father, brother & sister. It's going to be bring a new dynamic to Mass Effect that we never saw in the trilogy. Curious to see how that goes.
I want this.Or they let you customize all three of them.
I want this.
Wait, how do we know this (about the N7 being the father)?
Shinobi mentioned it.
Mac Walters mentioned it.I think even someone from Bioware too.
People got burned as fuck by the info stream of Fallout 4 and are saying other companies should mimic that burst release?
Explain how people got burned by the Fallout 4 release. What info did Fallout fail to convey that a normal media cycle would have conveyed by the time of release?People got burned as fuck by the info stream of Fallout 4 and are saying other companies should mimic that burst release?
The wait for this game is so brutal I'm stuck in a perpetual trilogy-playthrough loop where I restart a new run as soon as I'm done to pass the wait.
Speaking about replaying, I did a replay a couple of months ago. I've got some incentive to do another one soon, but not enough to actually jump in quite yet. I'm wondering, how profoundly different would a renegade playthrough end up being?
It's pretty brutal if you hate being mean to your favourite crewmembers, especially in ME3.
Speaking about replaying, I did a replay a couple of months ago. I've got some incentive to do another one soon, but not enough to actually jump in quite yet. I'm wondering, how profoundly different would a renegade playthrough end up being?
The wait for this game is so brutal I'm stuck in a perpetual trilogy-playthrough loop where I restart a new run as soon as I'm done to pass the wait.
Yeah, i never go full renegade in ME3, because it means I will shoot Mordin and leave him for dead, betray & kill Wrex and let Samara kill herself then I kill her innocent daughter in cold blood. Fuck that shit.
I like the animation for when Ryder breaks into more of a run. Is it mocap? I saw them using mocap for stuff like biotic abilities in the E3 video.It's ironic that many are mocking the animations in the game when it's all entirely from the ground up. All new animations. They're using a brand new locomotion system in the game similar to the things Ubisoft is trying to push with For Honor. It's the body locomotion with locked feet and natural gesturing system.
You can see it in the way Ryder walks and transitions into different speeds and turns. Animations look much better than any previous BioWare game.
It's ironic that many are mocking the animations in the game when it's all entirely from the ground up. All new animations. They're using a brand new locomotion system in the game similar to the things Ubisoft is trying to push with For Honor. It's the body locomotion with locked feet and natural gesturing system.
You can see it in the way Ryder walks and transitions into different speeds and turns. Animations look much better than any previous BioWare game.
Mocapped.I like the animation for when Ryder breaks into more of a run. Is it mocap? I saw them using mocap for stuff like biotic abilities in the E3 video.
But yeah, i don't see what's so bad about the animations...it seems some people already decided the game was going to have "bad" animation before they saw anything. Because Bioware, you know.
Nice. It's similar to the regular Shepard run but like an actual person is doing it. Looked quite natural to me. The only off thing about the animations were the breaks in between actions like jetpack landings and running, but those will probably be smoothed over.Mocapped.
Honestly the whole idea that animations being a gamebreaker for some people is weird. People rag on ME3 for having some bad animation but the only thing remotely "broken" is the shepard headtwist bug where your characters head stares off at an 180 degree angle in two specific conversations (Talking to the dalatrass and talking to Liara in her cabin).
For the sheer amount of conversations and dialog in these games you have to kind of suspend your belief "in-the-moment". Even The Witcher 3 which I do like has some animation jank and repetitive conversation animations like Mass Effect but you kinda just ignore it and accept that compromises have to be made in RPG's.
I just thought: Siblings. Both in the game.
Oh god, I know people would love this, but I would hate it so here goes:
Possible co-op?
To be fair, Recore's animations do look really out of place in 2016. If the game is good then it's good, but those jumping and dashing animations are truly bizarre.People are doing the same thing for Recore. When did immersive animations become the one killer feature?
I honestly don't think the animations are that bad considering the inevitably huge scope of the game and comparison to other action RPGs on the market. Obviously it could be better, but the game isn't finished, and pretty much every major RPG has deficiencies in nuanced presentation polish because of scope. It's part and parcel. Like I think The Witcher 3 is a remarkable gold standard of presentation quality for a massive action RPG, but the animations too have their regular moments of oddity and jank. Especially in the otherwise well choreographed cutscenes. The lip syncing doesn't always work, and the character motions rarely match the same standard as a linear, tightly produced title (for very good reasons). Mass Effect just strikes me as the same kind of series, from a developer that's always wrestled a bit with animation quality. And even so, the character control and jetpack looked absolutely fine to me.
The tiresome negative response to the media shown for Andromeda so far I do squarely blame on BioWare and EA's marketing. Look, I get and support the idea of doing a Fallout 4/Nintendo style blitzkreig reveal in the six or so moth pre-release window, but they sadly haven't stuck to their guns and instead tapered into this unsatisfying middleground where refusal to commit to a proper reveal leaves them with limited content to actually show, and said limited content still being the only exposure wary and excited fans have to go off.
Like okay, maybe the game is legitimately well on target for its release window, looks and plays fucking great, whatever. Maybe the project is doing fine. But people from the outside looking in only have one perspective, and fairly so, and that's what they've been shown. The average fan has only been shown unfinished tech demos, art slideshows, and now a fairly dull walky/explory tech vid.
On one hand they want to hide their project for the big reveal. On the other hand they insist on showing something. The balance isn't there, and when we're in an age where people are a bit more wary of muddied pre-release content inaccurately portraying the quality of the end project and state of development, I can't blame them for thinking "This game is in trouble". For many this isn't their first rodeo, and being continually told "No, it's fine, we'll show more later" has a history of bullshit even if it's true in this case.
Hopefully the November 7th blowout does a thorough job of satiating cynicism.
On one hand they want to hide their project for the big reveal. On the other hand they insist on showing something. The balance isn't there, and when we're in an age where people are a bit more wary of muddied pre-release content inaccurately portraying the quality of the end project and state of development, I can't blame them for thinking "This game is in trouble". For many this isn't their first rodeo, and being continually told "No, it's fine, we'll show more later" has a history of bullshit even if it's true in this case.
Honestly the whole idea that animations being a gamebreaker for some people is weird. People rag on ME3 for having some bad animation but the only thing remotely "broken" is the shepard headtwist bug where your characters head stares off at an 180 degree angle in two specific conversations (Talking to the dalatrass and talking to Liara in her cabin).
For the sheer amount of conversations and dialog in these games you have to kind of suspend your belief "in-the-moment". Even The Witcher 3 which I do like has some animation jank and repetitive conversation animations like Mass Effect but you kinda just ignore it and accept that compromises have to be made in RPG's.
This is perhaps my #1 wish in video games for 2016.Hopefully the November 7th blowout does a thorough job of satiating cynicism.