Sounds promising.
Has there been any info about whether it has a Citadel-like area akin to ME1, or if it's going to be a smaller one like in the sequels?
The Nexus, there's a concept art of it around.
Size unknown
Sounds promising.
Has there been any info about whether it has a Citadel-like area akin to ME1, or if it's going to be a smaller one like in the sequels?
The Nexus, there's a concept art of it around.
Size unknown
Some, yes.oh man people from ND left to go to Bioware?
Yes, the Nexus is one of multiple major hubs:Sounds promising.
Has there been any info about whether it has a Citadel-like area akin to ME1, or if it's going to be a smaller one like in the sequels?
Yes, the Nexus is one of multiple major hubs:
Yeah, it's tough to get a reading on the Nexus without knowing how big the Ark is; smaller than the Citadel, for sure, but still huge even if we assume the Ark is "just" regular Dreadnaught sized.
Ah. Thanks for those.
The outward size of Nexus might not matter that much, as Citadel was never fully accessible inside either. It remains to be seen how much of it they let the players explore.
Oh, that's true; I meant in-universe, not like gameplay explorable area.
I doubt they'll make it much larger than the ME1 Citadel, just because nobody likes schlepping around in big hubs. I want something rich in content, not floorspace.
They're still deciding on whether it'll be live or not.
What about a large, rich in content hub?
Buu that means that we'll get a combat scenario and probably nothing more.
And then people will whine about how shooty the game is.
The writing team is the writing team. People moved on, true, but I think they're kind of studio independent.
ahh but I'm talking about the TGA gameplay.
Oh, that's true; I meant in-universe, not like gameplay explorable area.
I doubt they'll make it much larger than the ME1 Citadel, just because nobody likes schlepping around in big hubs. I want something rich in content, not floorspace.
Some, yes.
I think it was pretty much perfect size in ME1. The only downside was the loading times, which shouldn't be an issue now. I didn't really like how it was divided into different floors in the 3rd, IIRC.
Not as good as a reasonably compact hub with lots of stuff going on. At least, in an ME context, if this was an open-world series things might be different. I want to be able to go in, feel immersed, take care of whatever business I've got there, and leave in a reasonable time. Large enough to fulfill criteria 2 is fine. Make it too big and it just gets annoying.
It was 2 that had the floors; I kind of liked that, tbh. Nice and compact, easy to navigate...
But yeah, there was something about the ME1 setup that was really nice. Something with that size and variety would work.
So I saw that Mass Effect games have been added to EA Access, I played 2&3 and loved them both.
Should I bother with ME1? so far the gunplay seems so clunky and outdated, so are the visuals. But the music, the writing and the 'adventure' looks to be Mass Effecty.
My question is should I even bother with ME1?
So I saw that Mass Effect games have been added to EA Access, I played 2&3 and loved them both.
Should I bother with ME1? so far the gunplay seems so clunky and outdated, so are the visuals. But the music, the writing and the 'adventure' looks to be Mass Effecty.
My question is should I even bother with ME1?
It kills me on the inside when others skip the first game when it is still absolutely playable and enjoyable on any system without mods. You lose so much backstory, universe development, and attachment to things just by doing that stupid gimmicky interactive comic.
Totally agree, there is SO much to gain from playing ME1.
On another note; everything I've been hearing from Gameinformer sounds promising. Biggest fear is loss of identity for the franchise. Most things they've shown narrative/art wise feels new and alien, which is great! But I hope when I finally get my hands on the game it feels like a mash up of the Mass Effect we know and something alien.
It kills me on the inside when others skip the first game when it is still absolutely playable and enjoyable on any system without mods. You lose so much backstory, universe development, and attachment to things just by doing that stupid gimmicky interactive comic.
It kills me on the inside when others skip the first game when it is still absolutely playable and enjoyable on any system without mods. You lose so much backstory, universe development, and attachment to things just by doing that stupid gimmicky interactive comic.
If we're exploring a mysterious new galaxy... I think a shopping mall city hub kinda takes that magic away.What about a large, rich in content hub?
If we're exploring a mysterious new galaxy... I think a shopping mall city hub kinda takes that magic away.
? There are civilizations in Andromeda. Of course you will find some cities in the midst of your exploration. You aren't going to a near-empty galaxy. Now THAT would take the magic away.If we're exploring a mysterious new galaxy... I think a shopping mall city hub kinda takes that magic away.
Did they confirm whether we can change the name of Papa Ryder?
I'm not feeling the name Alec. Would be great if we could change it cause my father's first name would fit nice with "Ryder"
I doubt you name your dad or twin at all. It would screw up any casual dialogue referring to them.
I just think it's gonna be a little obvious and clunky if every character never can refer to your sibling as anything but "your brother/sister" when talking to you. And when talking to someone else? What are they gonna say?Nah. The brother and sister will call their father "dad" or "commander or whatever his rank is during missions"
I imagine the twins will call eachother by nicknames. The main character that we play as will also have the surname ryder, pathfinder and chosen one to be called as by NPC's
ALSO. has there been any information that you can take your twin with you on missions? Or your father? I have suspicion that dad dies early in the game and one of the kids have to take over.
I just think it's gonna be a little obvious and clunky if every character never can refer to your sibling as anything but "your brother/sister" when talking to you. And when talking to someone else? What are they gonna say?
I hope its nicely done but maybe your twin just isn't brought up much and usually communicates directly with you
Both twins can be renamed, but I'm pretty sure I read somewhere the dad's name is fixed?
I don't think so. He is meant to be an important person in the Mass Effect universe. Also the twins don't have official names so you name them instead of the Father.
I wonder how Bioware is going to justify Andromeda species being at a roughly equivalent development stage as the Milky Way races when they haven't suffered over a billion years of Reaper culling. I get that it has to be this way for gameplay purposes, but still.
Machines surpassing creators is meaningless, maybe they committed mass suicide. Maybe they left, maybe nobody achieved AI yet.The bigger question is why aren't all the races of Andromeda dead or messed up from Synthetics when we know the universe works in patterns and that machines will always surpass their creators. In the billions of years Andromeda has existed one of the races has bound to have fucked up like the Leviathan's did and created a machine mess.
You like that our teammates can't die? That sounds like a huge loss of the original identity already.
Maybe I'm wrong, we'll see.
Machines surpassing creators is meaningless, maybe they committed mass suicide. Maybe they left, maybe nobody achieved AI yet.
You like that our teammates can't die? That sounds like a huge loss of the original identity already.
Maybe I'm wrong, we'll see.
Remember that you can still have significant story characters that are sometimes squad mates but not permanent that may die and still be a big deal. Just because the permanent squad doesn't die in the first game doesn't mean there's nothing big like that.You're right I'd forgotten about that.. And I just posted about that too. I did say though Im hoping he's just lying, but yea that was disappointing. Even if they can't die would've preferred a "No comment"
So two worries
I wonder how Bioware is going to justify Andromeda species being at a roughly equivalent development stage as the Milky Way races when they haven't suffered over a billion years of Reaper cullings. I get that it has to be this way for gameplay purposes, but still.
The bigger question is why aren't all the races of Andromeda dead or messed up from Synthetics when we know the universe works in patterns and that machines will always surpass their creators. In the billions of years Andromeda has existed one of the races has bound to have fucked up like the Leviathan's did and created a machine mess.
It's not meaningless, I don't know why you'd even try to assert that.
Even if some existed and left, that's not grounds for others being created by another race, friendly or otherwise. And the mental gymnastics you'd have to undergo to say that no alien species has created A.I in a galaxy 9 billion years old would be.... yeah.
I'm curious as to how BioWare balances this topic.