The Artisan
Member
that is true. lucky them, unlucky fucking us.Good news is that the entire trilogy is playable on a current gen console.
that is true. lucky them, unlucky fucking us.Good news is that the entire trilogy is playable on a current gen console.
The trilogy is technically playable on my XB1 yes, but man would it feel great to be able to play them and earn achievements all over again. I've already maxed them out.
Yes, but rebuying the trilogy again on PC is one of the most frustrating experiences, especially all the still-expensive DLC and possibly dealing with Bioware Points. Just the story DLC alone is still roughly a $80-90 investment.
And it's dated on modern consoles too compared to what could be done. Replaying ME1 right now on Xbox One and it's a ROUGH game that, while improved from 360, is still a technical disaster of texture pop-in, bloated loading times, framerate issues, other performance flaws across the board.
Let's not pretend that the games could not benefit GREATLY from more polish, care, and optimization.
clearly not everyone was as fortunate as youI wouldn't know. 90% of my experience has been between 1080p-8k resolutions.
Oh god, somebody made a thread for that piddly little side activities article. Somebody look and see if it's got anything other than DA:I THO comments.
Oh god, somebody made a thread for that piddly little side activities article. Somebody look and see if it's got anything other than DA:I THO comments.
Oh god, somebody made a thread for that piddly little side activities article. Somebody look and see if it's got anything other than DA:I THO comments.
To be fair, I can't see 'Scanning' and 'Navigating with the Nomad' as interesting side-activities, they just read as polished mechanics... not sure why they're needed to pad out the list and it weakens the article.
The other four activities (unlocking Drop Zones, epic encounters, enemy bases and loyalty missions) sound perfectly fine. I think people are forgetting how satisfying the core combat loop of recent Mass Effect games has been compared to the clunky party/cooldown management of Dragon Age... I can definitely see myself attacking bases just for the fun of blasting stuff and flying around with my jetpack.
The main problem with DA:I is that a lot of side activities didn't feel meaningful to the characters or the storyline but more like time sinks to fill up meters that might unlock better content down the line.
In-character feedback matters, and BioWare's increasing reliance on things like planet scanning, Galactic Readiness or Power Points to grind out story progression is cause for concern.
One more week until the first gameplay trailer. Are you guys hyped?
Leviathans were a last minute creation sold as DLC to give Bioware an excuse for there ending. The Starchild was added last minute, either because Bioware couldn't deliver what they promised or because EA wouldn't allow the game to be delayed. Eitherway the entire trilogy suffers because of it.Not that you're entirely wrong... but here's how I think of it now.
The Starkid isn't really a "new" character as he's the AI created by the Leviathans that initially rebelled and his presence and will were in place directly and indirectly in all three games, through the Reapers and Collectors. He is Sovereign, and Harbinger, and every Husk and Cannibal and Harvester... extensions of its will. He's not a singular character so much as he is just a glorified AI networked to all the other Reapers and his "form" of a kid is only assumed to mess with/calm Shepard. It could've taken the form of anything, and it chose the form of the kid to best connect to him.
By design or not it's still a shitty reason especially compared to what was planned before and what was vaguely promised to us. The Dark Energy storyline that was dropped when the lead writers switched was a far better explanation and Bioware should either implement it if they decide to remaster the Trilogy or go with the indoctrination theory..Now, here's the thing though. His circular logic is absolutely flawed... by DESIGN. That's the problem with him. He's not human. The DLC with Leviathan affirms this; that the AI glitched. That its reasoning is inherently faulty and thus they could not reason with it themselves. They screwed up when creating it and thus logic that works with people fails with it because it inherently disbelieves that nature and organics can change, even if you reunite the Geth and Legion. Its conclusion is this alliance will not last, and it cannot be swayed.
Not really. I only get hyped when I see good gameplay, let's hope it will deliver.One more week until the first gameplay trailer. Are you guys hyped?
By design or not it's still a shitty reason especially compared to what was planned before and what was vaguely promised to us. The Dark Energy storyline that was dropped when the lead writers switched was a far better explanation and Bioware should either implement it if they decide to remaster the Trilogy or go with the indoctrination theory..
One more week until the first gameplay trailer. Are you guys hyped?
I'm not, only because I know whatever they show will probably be too little for most people and we'll have to listen to everyone complaining until the next marketing dump.
They said whatever they'e showing is not story related so I'm either expecting a battle with one of those "boss battle" encounters on planets they mentioned or something indicative of what you'll encounter when roaming around.
The concept of the dark energy plotline was daft as shit. IMO, the only things that needed to change with the Reaper plot : no indoctrination- make people side with Reapers because they want to, and the crucible, just make it a conventional war dependent on your war assets.
The concept of the dark energy plotline was daft as shit. IMO, the only things that needed to change with the Reaper plot : no indoctrination- make people side with Reapers because they want to, and the crucible, just make it a conventional war dependent on your war assets.
That's pretty much my feeling too. Thing would be a lot better if they hadn't announce/teased the game years too soon.
How would that make sense when we had 2 games worth of "One Reapers is close to invisible" let alone an army of them. By the time ME 1 ended the Reaper were made far too powerful for any non mcguffins ending to be possible
Guess I'll have to hold out for actual character / core location / plot detail revelations before my hype kicks in.
A more thematically satisfying solution would be to somehow use their own technology, particularly the mass effect, against the Reapers, perhaps in a way they never foresaw (since the whole technology is designed to guide civlization along predetermined paths of invention.)
What could they do with Reapers technology that isn't some variation of a super weapon ?
Leviathans were a last minute creation sold as DLC to give Bioware an excuse for there ending. The Starchild was added last minute, either because Bioware couldn't deliver what they promised or because EA wouldn't allow the game to be delayed. Eitherway the entire trilogy suffers because of it.
By design or not it's still a shitty reason especially compared to what was planned before and what was vaguely promised to us. The Dark Energy storyline that was dropped when the lead writers switched was a far better explanation and Bioware should either implement it if they decide to remaster the Trilogy or go with the indoctrination theory..
The Reapers failed at being unknowable or Lovecraftian in the first fucking game, don't be giving me that shit.
"We're better because we are."
I used to love the Sovereign encounter on Virmire but I've come to realise it's really quite boring because I think the Reapers are boring. Game would've been much better if Saren was someone who thought for himself and had proper ideological differences from the council and that leads to him going rogue. Then every game could've been standalone and had a better crafted story...
Though I know BioWare always wanted to do some epic sci-fi trilogy with galaxy ending stakes. Ah well, hopefully we'll be getting that this time around.
Ya ME2 was effectively a side-story in the Reaper saga.The core problem is that ME2 basically punted 100% of the story threads from ME1 forward to ME3, and there is no writing team in the universe that could actually convincing wrap up all that stuff on time and on budget in one game. Like, literally, everything from ME1 gets put on hold.
"We're better because we are."
I used to love the Sovereign encounter on Virmire but I've come to realise it's really quite boring because I think the Reapers are boring. Game would've been much better if Saren was someone who thought for himself and had proper ideological differences from the council and that leads to him going rogue. Then every game could've been standalone and had a better crafted story...
Though I know BioWare always wanted to do some epic sci-fi trilogy with galaxy ending stakes. Ah well, hopefully we'll be getting that this time around.
Ya ME2 was effectively a side-story in the Reaper saga.
They could do the Star Wars thing of having Reapers push our sht in during ME2 with Shepard spending the entire game trying desperately to survive/regroup, then make a comeback in ME3.
lol kThe Reapers failed at being unknowable or Lovecraftian in the first fucking game, don't be giving me that shit.
Yeah I don't understand how anyone would find reapers boring. They are smarter than you, more powerful than you, they don't give a fuck about you and are ruthless. They played organics like a damn fiddle and it's hard not to be impressed at the plan they have constructed."We're better because we are."
I used to love the Sovereign encounter on Virmire but I've come to realise it's really quite boring because I think the Reapers are boring. Game would've been much better if Saren was someone who thought for himself and had proper ideological differences from the council and that leads to him going rogue. Then every game could've been standalone and had a better crafted story...
My bad, u phrased that badly. I meant that hopefully we'll get a nice standalone story with Andromeda.Except that Bioware has been very clear and very firm that Andromeda is NOT part of a new trilogy.
Well...Yeah I don't understand how anyone would find reapers boring. They are smarter than you, more powerful than you, they don't give a fuck about you and are ruthless. They played organics like a damn fiddle and it's hard not to be impressed at the plan they have constructed.
What would the reaction to this being boring be?
Meh, reapers, all we have to do is fight you with our super advanced weapons that... you gave to us and want us to have....
This is what I find boring. Having the main threat be so indifferent annoys me because I don't have much to hate in them beyond their wanting to purge the space faring species of the Milky Way.They are smarter than you, more powerful than you, they don't give a fuck about you and are ruthless.
I don't understand, if someone wanted to kill you and every single one of your people and didn't care at all what you wanted to say, wouldn't it make your blood boil?This is what I find boring. Having the main threat be so indifferent annoys me because I don't have much to hate in them beyond their wanting to purge the space faring species of the Milky Way.
Except that Bioware has been very clear and very firm that Andromeda is NOT part of a new trilogy.
IMO, this is the best bit of news about Andromeda. Episodic is the way to go with these, not serialized. Gives them way more flexibility to pick and drop plot threads as needed, while implicitly lowering the stakes such that choice is easier to carry forward.
IMO, this is the best bit of news about Andromeda. Episodic is the way to go with these, not serialized. Gives them way more flexibility to pick and drop plot threads as needed, while implicitly lowering the stakes such that choice is easier to carry forward.
I absolutely disagree in every respect.
Being part of a trilogy, flawed as it was, is what pushed Mass Effect into the stratosphere for me. Watching my team and my main character develop over the course of the trilogy allowed for a much stronger emotional bond than a single game allows. It also hurts the sense of scale and wonder that came with Mass Effect.
Dragon Age is their episodic game, and I would say it hugely suffers for that reason. Being a trilogy was a massive strength of mass effect even though they fucked it up.
Poodlestrike, I think you know how unbelievably good ME can be if they keep on save importing, and plan out the plot in advance.
Just the absense of a person that got killed before, and could be here with you if you made different choices gives an incredible feeling.
All save imports ever do is force them to marginalize plots, I will never get the love for them.
All save imports ever do is force them to marginalize plots, I will never get the love for them.
I absolutely disagree in every respect.
Being part of a trilogy, flawed as it was, is what pushed Mass Effect into the stratosphere for me. Watching my team and my main character develop over the course of the trilogy allowed for a much stronger emotional bond than a single game allows. It also hurts the sense of scale and wonder that came with Mass Effect.
Dragon Age is their episodic game, and I would say it hugely suffers for that reason. Being a trilogy was a massive strength of mass effect even though they fucked it up.
Poodlestrike, I think you know how unbelievably good ME can be if they keep on save importing, and plan out the plot in advance.
Just the absense of a person that got killed before, and could be here with you if you made different choices gives an incredible feeling.
I'm pretty sure he never said it was worse than the ending we got. He said it just wasn't fleshed out enough because of the fact he was moved to another project. If he down played it it's only because he's following the company line. It doesn't change the fact that the current ending is shit and out of place compared to the Dark Energy idea and the indoctrination theory.Classic case of people thinking unreleased content is better than what they have now. If the original writer of ME1 says it isn't that good, you have good reason to believe him.
The mission funds you obtain in multiplayer have tendrils going out into the rest of the game, according to Frazier.
In the single-player demo we saw, there was an option on the pause menu to jump straight into multiplayer.
You will have possibilities to send teams to complete kind of side missions, or to do it yourself in multiplayer, Condominas says. Thats the idea.
The team doesnt want solo players to feel like they are obligated to play multiplayer. If you feel cheated, weve done something wrong, Frazier says.
I'm pretty sure he never said it was worse than the ending we got. He said it just wasn't fleshed out enough because of the fact he was moved to another project. If he down played it it's only because he's following the company line. It doesn't change the fact that the current ending is shit and out of place compared to the Dark Energy idea and the indoctrination theory.
"Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction."
The plot thread has become popular among hardcore Mass Effect fans as an example of a better solution than the widely-derided original ending, championed by Walters, the series' new lead writer. But Karpyshyn was keen to point out that his idea would likely have displeased some fans too.
"I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want," he explained. "It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be."
Other ideas dropped earlier in the series included series hero Shepard turning out to be an alien, Karpyshyn continued.
"Some of the ideas were a little bit wacky and a little bit crazy. At one point we thought that maybe Shepard could be an alien but didn't know it. But we then thought that might be a little too close to [Knights of the Old Republic character] Revan."
"I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want," he explained. "It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be."