The more time passes the more I look back at Inquisition feeling that it will ultimately be forgettable. I'm not gonna beat around the bush. I need to flat out say it as it is. The plot just doesn't cut it at all. It has a really good cinematic moment that send shivers down my spine in In Your Heart Shall Burn but the plot never picked up for me at any point. There was some teasers that ultimately led to nowhere, and all the subplots were just... subplots that were way too short and not a part of a larger coherent thread.
I used to think David Gaider was a good writer with Origins, at least a much better writer than Mac Walters being Lead Writer and all, and I thought DA2 was probably just a misstep. But Inquisition, while it has some clear themes and the premise works very well, just seems so unfocused.
I'm still very skeptical about Chris Schlerf coming from Halo 4 which was mediocre and has to write Mass Effect, but the more I think about Inquisition, and Mass Effect 3, the more I realize it's probably a good thing to have a completely new set of eyes look upon the franchise and give it a breath of fresh air, because ever since the original games the persistent Bioware writers have really lost all their steam it seems (don't give me ME3 was 95% perfect. No, it has extremely many problems)
One thing that is alarming though is that Schlerf, like so many other writers seem to want to distinguish between plot and characters. This shows a level of ignorance about narrative from his side since plot comes from characters. Plot is the why of storytelling and it is the motivations and actions of characters that form the logical thread in a story that forms the plot. You can't just write a lot of good characters with their separate stories and call it a good story, if none of those character-driven subplots have something to do with one another. This was a big mistake in Mass Effect 2 and also a big mistake in Dragon Age Inquisition if you wanna look at those games as works of art or simply from a literary perspective.
I hope Chris Schlerf being new to this makes it better than most of the remaining Bioware writers could've done. I'll be surprised if Chris does worse than Mac (because Mac is just a terrible writer. there's no way around it). If Halo 4 is anything to judge from then there will be lots of problems to come, but I hope that was just an outtake and this will be the real deal.