autobzooty
Member
Gui_PT said:Use the bucket to get swamp mud. Get him dirty, get the ticket, pick up clothes. Laugh when you see what piece of clothing it is
It's a good hint, if I may say so myself
I KNEW it would involve
the bucket
Gui_PT said:Use the bucket to get swamp mud. Get him dirty, get the ticket, pick up clothes. Laugh when you see what piece of clothing it is
It's a good hint, if I may say so myself
autobzooty said:Okay, I'm stuck. I didn't wanna ask for help, but I have to.
I'm making the voodoo doll of Largo, and the only thing I'm missing is a piece of his clothing. I figure it has something to do with the laundry guy, so I've scoured Largo's hotel room for a claim ticket, but to no avail. I've also tried to find ways to dirty up his clothing so that he'll NEED to take it to the laundry, but that doesn't seem to be the answer either.
Can someone just give me a hint? I've been stuck here for so long! :lol
autobzooty said:I KNEW it would involve! Rats, I was so close, too. At least I had the idea right.the bucket
Gui_PT said:Well, I didn't tell you how to. Gonna let you figure that one out on yourself =Pget him dirty
Were the voices completey off-beat for you too?Coop said:Just got pass the skeleton song and I'm really disappointed with it. It was probably the
scene I was looking forward to the most. Oh well
Gui_PT said:Doesn't Halo's music act the same way as iMuses' ?
I mean, you're in the middle of a fight, rockin' song going on, you kill the last guy and the music ends perfectly.
autobzooty said:I haven't played Halo, but iMUSE is more complex than simply allowing a song to play when you're victorious. Generally speaking, it's only possible to do with MIDI for various reasons, but Super Mario Galaxy showed us that similar things can be done even with an orchestrated soundtrack.
In TIE Fighter, for instance, the song's tempo will be reduced when you're far away from combat, and as you approach, the tempo will increase and the song will change quite smoothly into something more intense. Different musical cues will come in depending on what's happening in the battle, such as when you shoot down an enemy ship or when friendly reinforcements arrive. All of this happens seamlessly and without missing a musical beat thanks to the endless power of MIDI.
faceless007 said:Can't speak for Halo's implementation, but dynamically-shifting music is pretty common nowadays, that's not why iMuse was (and still is) so novel. As I understand it, it used a modified form of Midi that would actually add specific instruments and sounds to one underlying Midi track when certain cues were triggered, so that it still played as one continuous piece but with different harmonic lines. Think of it like a jazz ensemble, where different players come in to a song at different times even though the throughline is continuous. Even though dynamic music in games is nothing new, I've never really seen another game implement it at that deep a level; most games just have "action" cues or "exploring" cues or whatever, and the game just starts playing the right one when called without much of a transition, or a crossfade at best.
But I haven't played Halo so maybe it's better.
Edit: FFFUUUUUUU
Yeah it was off beat by like a second.epmode said:Were the voices completey off-beat for you too?
It was the only place in the game that I just had to switch back to the old version.
AndyMoogle said:Nintendo also did something similar in Majora's Mask. For example when you run around and you start battling an enemy it smoothly transitions into the battle music and smoothly back again when the enemy is dead.
Don't remember if OoT used that system, but I'm pretty sure that Twilight Princess does as well.
Zeliard said:God. This is so embarrassing. I used to blaze through adventure games as a kid, easily grasping the often-crazy logic and putting together various puzzles, and now as an adult trying to go back to them I feel I've regressed enormously.
But I will never press H. And I will never visit Gamefaqs.
I WILL PERSEVERE.
What about X-Wing vs TIE Fighter or X-Wing: Alliance? It's been so long since I played those games, were they able to keep the same kind of dynamic music as the first games?autobzooty said:I haven't played Halo, but iMUSE is more complex than simply allowing a song to play when you're victorious. Generally speaking, it's only possible to do with MIDI for various reasons, but Super Mario Galaxy showed us that similar things can be done even with an orchestrated soundtrack.
In TIE Fighter, for instance, the song's tempo will be reduced when you're far away from combat, and as you approach, the tempo will increase and the song will change quite smoothly into something more intense. Different musical cues will come in depending on what's happening in the battle, such as when you shoot down an enemy ship or when friendly reinforcements arrive. All of this happens seamlessly and without missing a musical beat thanks to the endless power of MIDI.
Sectus said:What about X-Wing vs TIE Fighter or X-Wing: Alliance? It's been so long since I played those games, were they able to keep the same kind of dynamic music as the first games?
Sectus said:What about X-Wing vs TIE Fighter or X-Wing: Alliance? It's been so long since I played those games, were they able to keep the same kind of dynamic music as the first games?
Zeliard said:God. This is so embarrassing. I used to blaze through adventure games as a kid, easily grasping the often-crazy logic and putting together various puzzles, and now as an adult trying to go back to them I feel I've regressed enormously.
But I will never press H. And I will never visit Gamefaqs.
I WILL PERSEVERE.
I don't recall blazing through these games as a kid. It would take me quite a while with some games. I played The Dig for months (not constantly, mind you, but it definitely stayed in rotation). I think I simply have less patience these days. Where as I used to be able to wander around looking at everything for hours without a problem, I now find myself simply wanting to push on if I don't find a solution fairly quickly and will consult a guide. :\Zeliard said:God. This is so embarrassing. I used to blaze through adventure games as a kid, easily grasping the often-crazy logic and putting together various puzzles, and now as an adult trying to go back to them I feel I've regressed enormously.
But I will never press H. And I will never visit Gamefaqs.
I WILL PERSEVERE.
dark10x said:I don't recall blazing through these games as a kid. It would take me quite a while with some games. I played The Dig for months (not constantly, mind you, but it definitely stayed in rotation). I think I simply have less patience these days. Where as I used to be able to wander around looking at everything for hours without a problem, I now find myself simply wanting to push on if I don't find a solution fairly quickly and will consult a guide. :\
dark10x said:I don't recall blazing through these games as a kid. It would take me quite a while with some games. I played The Dig for months (not constantly, mind you, but it definitely stayed in rotation). I think I simply have less patience these days. Where as I used to be able to wander around looking at everything for hours without a problem, I now find myself simply wanting to push on if I don't find a solution fairly quickly and will consult a guide. :\
Ah yes, I used to do that as well. So much fun!ch0mp said:I remember getting stuck in some of these for days, sometimes weeks when I was a kid. Really helped to play with a mate it was fun figuring out the puzzles together and didn't take so long.
I remember spending days with a friend trying to find Largo's claim ticket. Such an ingenious hiding location.dark10x said:Ah yes, I used to do that as well. So much fun!
I think the biggest challenge we faced back then was The Bizarre Adventures of Woodruff and the Schnibble of Azimuth. Now THAT was a balls out hard adventure game. It also had a very unique atmosphere that kept us going, but still, it was incredibly difficult. Discworld was up there as well.
Kinyou said:Gah, I still haven't bought it because of the missing Imuse on the 360.
I even have started a thread on the official forum + send an email to the customer support but none of that was any good...
I really hope that Lucas Arts will not just forget about this and leave the 360 version incomplete
LucasArts said:We're hearing all your feedback and will have news on much of it shortly. To clarify: MISE2 isn't planned for an OSX release at this time, will let you know if and when that changes!
dark10x said:I don't recall blazing through these games as a kid. It would take me quite a while with some games. I played The Dig for months (not constantly, mind you, but it definitely stayed in rotation). I think I simply have less patience these days. Where as I used to be able to wander around looking at everything for hours without a problem, I now find myself simply wanting to push on if I don't find a solution fairly quickly and will consult a guide. :\
that puzzle was murder in europe.ArjanN said:I doubt anyone blazed through these games the first time.
Even though Lucasarts games didn't have dead ends and you often couldn't even die, in most of them it's still pretty easy to miss an item somewhere and get stuck for a while. Or the solution to a puzzle was some sort of joke punchline that only made comedic sense, but not logical sense, like thein Monkey Island 2"monkey wrench"
ArjanN said:I doubt anyone blazed through these games the first time.
Even though Lucasarts games didn't have dead ends and you often couldn't even die, in most of them it's still pretty easy to miss an item somewhere and get stuck for a while. Or the solution to a puzzle was some sort of joke punchline that only made comedic sense, but not logical sense, like thein Monkey Island 2"monkey wrench"
you could dead end Zak too by doing certain things. was still nothing like as brutal as Sierra titles though.itxaka said:You could die in their first ones. Maniac Mansion with a nuke, and Zak running out of air in the moon :lol
Next remake: Zak! (Pretty please with cream on top?)
plagiarize said:you could dead end Zak too by doing certain things. was still nothing like as brutal as Sierra titles though.
and it was Mars, not the moon
nofi said:Zak was amazing, I'd buy a remake in a heartbeat.
Jucksalbe said:But that one really would need to be redone. It has too many flaws to just make it run on top of the old game.
you could dead end Zak too by doing certain things. was still nothing like as brutal as Sierra titles though.
and it was Mars, not the moon
itxaka said:How come? The FM-Towns version is pretty awesome, even compared to MI1 and 2 it shines a lot more.
Radogol said:I don't think you remember Zak very well. You could die in a lot more spots that the one place you mentioned, and it was very easy to reach a dead end. That's not to say it isn't awesome - it is - but the design is much, much more retro than Monkey Island.
Honestly, I think Day Of The Tentacle is the only adventure game that has managed to get it's puzzles just right, but that is probably due to the "single location, multiple points in time" gimmick which inspires logical (but hilarious) thinking in both the player and the puzzle designer. Only bit that got me stuck briefly was the solution to making it rain/thunder in the past, but that was a temporary blip rather than the hours-on-end "what the fuck am I meant to do??" road blocks that every other adventure game tends to have.ArjanN said:Even though Lucasarts games didn't have dead ends and you often couldn't even die, in most of them it's still pretty easy to miss an item somewhere and get stuck for a while. Or the solution to a puzzle was some sort of joke punchline that only made comedic sense, but not logical sense, like thein Monkey Island 2"monkey wrench"
Loom would be my choice. The CD version with the nice music and voice acting was edited (to fit the sound data on the CD) and doesn't have the gorgeous close ups that the FM-TOWNS version has.itxaka said:Ahh, alright I thought he meant as less polished or with worst graphics not the gameplay.
Yep, It actually it's a difficult game and you can easier get blocked/killed/fucked easily than MI1&2.
Well I would also accept a Loom Remake. It's easier, impossible to get killed (IIRC) and different than anything else, not counting that Loom graphics on HD would be orgasmic.
dark10x said:I don't recall blazing through these games as a kid. It would take me quite a while with some games. I played The Dig for months (not constantly, mind you, but it definitely stayed in rotation). I think I simply have less patience these days. Where as I used to be able to wander around looking at everything for hours without a problem, I now find myself simply wanting to push on if I don't find a solution fairly quickly and will consult a guide. :\
Zeliard said:As far as The Dig, well, that one is just nutty. If anyone's managed to beat that game without some sort of outside help, they deserve an award. I remember the puzzles getting particularly obtuse towards the end. Even so, one of the most memorable games I played as a kid. I particularly loved the setting and the atmosphere. Wonderful art that game had.