Yaboosh said:How would async Dominion or RFTG even work? That sounds way too slow to be possible.
In the two-player format it wouldn't be that terrible. Especially with RTFG where the turns are simultaneous.
Yaboosh said:How would async Dominion or RFTG even work? That sounds way too slow to be possible.
Dreavus said:Finally got this game on the table with 4 players and it was pretty damn intense. In a good way! There were several moments where I thought "so this is what that fellow on GAF was talking about with the whole king-making deal", but time and time again, someone spun it around into a fairly neutral situation somehow and the game kept going (which I thought was really cool). In one particular case, it LOOKED like the player to my right was going to choose between me and a 3rd player for victory, but then he saw that I had enough gold to stop the 3rd player's win and keep the game in motion. So after spending some money to mess up my win, he also forced me to spend to keep the game going. There were probably 3 separate times where I thought I had the game in the bag, but everyone was delicate enough with their plays to keep it from my reach (the same happened to the others, too!)
In the end game, the goal is all about getting other people to do your work for you, which is sneaky, awesome, and underhanded all at the same time. If I have the means to put a stop to a game winning play by one player, if the player after me ALSO has the means to stop it, I can go hands off and essentially force them to make the play (or else we'll both lose). You can also just threaten people with a tidy sum of cash sitting in your possession; just the idea of a late game merchant can make people play very differently. It felt very spot on with the theme even though it's a pretty abstract game; with these powerful families plotting against each other and trying with all of their might to make sure no one else gets too far ahead.
Oh and the art is gorgeous. I love all of the masks.
TwiztidElf said:Dominion is confirmed coming to iOS by the end of the year.
Great news.
Puerto Rico on iOS is ok not great. The UI is needlessly dense. Trying to figure out how many spots are open in different buildings isn't intuitive at all. Another thing I hate is the way the players boards are compressed on to one screen. I get why it was done that way but it feels really cramped. The upside is it's Puerto Rico on the go. My wife and I are on a trip now and we were able to play the game at the airport.soldat7 said:Wow. That could be huge if done right.
How is Puerto Rico on iOS?
Cathcart said:Did we talk much about Elder Sign? I picked it up with Dreadfleet the other day and it's pretty cool! I've played a couple of practice solo games where I control three investigators and I like how much of the Arkham feel it captures without taking up quite as much time or table space. Definitely not an Arkham replacement but good for a bit sized Arkham snack (which I assume are like Scooby snacks but with tentacles).
Hard to give an impartial review, though. I'm really not sure if I'd like ES nearly as much as I do if I hadn't already played a ton of Arkham. But, who cares! I have, so it's all good
Even though the game is easy, I still love it. The components are super high quality. I love the dice, and the cards are great as well.BattleMonkey said:ES is good, though so far we have not lost a game of it yet and have read others who also say the game is too easy it seems. The game could have used some extra difficulty rule options possibly.
We like the game, we just fear it always being too easy. Have heard that certain combos of random cards can make the game incredibly hard though.
XShagrath said:Even though the game is easy, I still love it. The components are super high quality. I love the dice, and the cards are great as well.
Playing the game solo with some investigators can make it even more of a cakewalk. I played a solo game last night with one investigator who couldn't have monsters come out on their turn and was able to ignore terror effects., for instance.
The problem with the difficulty in ES is that the rulebook is missing a lot of stuff. For example, according to designer Richard Launius, that ability does not apply to monsters that get added at midnight even though the manual clearly states that the midnight actions happen during your turn. So if a mythos card or midnight effect on an adventure card adds a monster you are still supposed to add the monster.XShagrath said:Even though the game is easy, I still love it. The components are super high quality. I love the dice, and the cards are great as well.
Playing the game solo with some investigators can make it even more of a cakewalk. I played a solo game last night with one investigator who couldn't have monsters come out on their turn and was able to ignore terror effects., for instance.
Affeinvasion said:I really like Elder Sign but part of the difficulty issue for me is not remembering to do certain things...like Terror effects. The text is often so small that I never see it until I finish the card. Oops. I will say that I've lost a couple of times, but both times it was pretty apparent. You will die if your adventure cards stack against the type of health you have (sanity or stamina) or if you have lots of adventure cards that give doom as a failure task.
Yeah. The rulebook probably says that that's fine but I've been using the Arkham method of choosing where the monster will go before drawing it from the bag or looking at it. If I need to place 2 monsters I do it as 2 separate random draws instead of looking at both monsters and then deciding which card to put them on.BattleMonkey said:At the same time, monsters can sometimes make tasks easier to complete since they can replace a semi difficult task with a simple one die task.... kinda feels odd in that case as one would think a monster should add challenge, but we often find ourselves placing monsters down for the purpose of making a challenge better suited towards a players strengths or to simplify a task.
Cathcart said:Yeah. The rulebook probably says that that's fine but I've been using the Arkham method of choosing where the monster will go before drawing it from the bag or looking at it. If I need to place 2 monsters I do it as 2 separate random draws instead of looking at both monsters and then deciding which card to put them on.
Still hoping to make it. We'll see....fenners said:Six weeks until BGG.Con, if my counting is right... Who's going to be in town this year?
fenners said:Six weeks until BGG.Con, if my counting is right... Who's going to be in town this year?
Doublethink said:Does anyone have any experience selling things on BGG's marketplace? I was thinking of getting rid of some games and was wondering if that would be a better route than ebay.
IamMikeside said:You should at least list them here to see if anyone on GAF wants them - I've been looking for some new games to play with buddies lately.
We just got Red November which is pretty fun. Got Ankh Morpork on the way and Super Dungeon Explore is pre-ordered - now if only we had time to play them more
I think it has its merits. It's simple to play and I like the miniatures; they are much better than the minis that come with Fleet Captains.BattleMonkey said:They are nothing alike. Galaxies is just a real mediocre naval combat game, no exploration, no missions, just battle. Also it looks cooler in pics, the game is really small with small ships when you see it for real.
Pretty much how I felt, that box is a solid brick of awesome just like Space Hulk. I'm really looking forward to geeking out with all of the course plotting and boaty talk.Captain_Spanky said:I've only just opened it and skimmer the rulebook (which is great, although the binding seems a bit off) as I don't have clippers to cut off the sprues, will pick some up tomorrow I imagine. Anyway it's one of the best rulebooks I've read in ages, it's full of tons of personality, diagrams, examples and clear, bolded key rules. It's got that wonderful slightly lame humour that Warhammer is known for too, full of terrible terrible puns, sort of Terry Pratchett's slightly simple cousin. It's a very punny book. The artwook is absolutely lush too so I'm very impressed with it on a presentation level. The rules seem very simple, but with lots of options for manoeuvring and so forth, about what you'd expect if you followed the game at all. Can't wait to grab an eye patch, some friends and a bottle of rum and go at it.
IamMikeside said:Dammit - would anyone in the US be willing to order a copy of Metal Gear Solid Risk and send it to me? I can't get it in the UK
do you mean the limited edition or regular? according to the gaming side thread about this game, the LE is sold out. the OP was willing to ship to people outside of the US, though:IamMikeside said:Dammit - would anyone in the US be willing to order a copy of Metal Gear Solid Risk and send it to me? I can't get it in the UK
Yes, it is one of the most brutal AP games out there, especially relative to how light it seems.StoOgE said:Finally got to play Mr. Jack. It's a really fun little game.. but man, is it ever AP prone. "STOP EVERYTHING, I NEED TO FIND A WAY TO ENSURE THAT THESE 3 CHARACTERS ARE UNSEEN. EVEN IF IT TAKES 3 HOURS!"
Also got a good game of Dominion in.
Sadly, between moving to a new house, two weddings and birthdays there will be very little boardgaming going on in the next month.
But, I'm turning the upstairs loft in the new house to a nerd cave. Comic Books, Board Games, Video Games! Ahoy!
Cathcart said:Played some LotR LCG this weekend. I...liked it? I mean, it's pretty cool. There were a few things that just bugged me, though. Only drawing 1 card at a time, the goofy resource pools and combat. Man, what? I have to have one guy to defend and one guy to attack? Huuuwhat? Gimli doesn't need someone to block for him!
I also kind of hate the whole "threat" concept because thematically it doesn't seem to make sense. It's like, OK, you added some heroes to your team so that makes you a bigger threat. Fair enough. But that makes bad guys more likely to attack you? What fantasy world is this where the bad guys bravely hunt down the more powerful good guys? Seems backwards. And then you go questing but your questing ability isn't enough to overcome the bad guys that are out there so...your threat increases? What? I sucked at questing so I'm a bigger threat?
I get that it's the end game clock but I just wish they hadn't bothered to half-ass giving it some kind of thematic dressing. Just call it the end of game counter. Blerg.
Um, other than that it was pretty good? I did like the art work a lot and a lot of the character powers are cool. I guess I want to give it a few more plays this week to see if I like it more.
Cathcart: Played some LotR LCG this weekend. I...liked it? I mean, it's pretty cool. There were a few things that just bugged me, though. Only drawing 1 card at a time, the goofy resource pools and combat. Man, what? I have to have one guy to defend and one guy to attack? Huuuwhat? Gimli doesn't need someone to block for him!
I also kind of hate the whole "threat" concept because thematically it doesn't seem to make sense. It's like, OK, you added some heroes to your team so that makes you a bigger threat. Fair enough. But that makes bad guys more likely to attack you? What fantasy world is this where the bad guys bravely hunt down the more powerful good guys? Seems backwards. And then you go questing but your questing ability isn't enough to overcome the bad guys that are out there so...your threat increases? What? I sucked at questing so I'm a bigger threat?
I get that it's the end game clock but I just wish they hadn't bothered to half-ass giving it some kind of thematic dressing. Just call it the end of game counter. Blerg.
Um, other than that it was pretty good? I did like the art work a lot and a lot of the character powers are cool. I guess I want to give it a few more plays this week to see if I like it more.
Cathcart said:Yeah, I suppose I could go with that. Thanks. I was playing solo to learn the game but the idea would be to play with others at some point.
How do you handle the deck customization with more people, though? Does each player buy their own copy of the game?
We're running two tournament legal decks (50 card minimum, maximum 3 copies of any card, both decks are dual-sphere) with very good success against the scenarios released so far, and we're able to construct them using two core sets and just one of each booster pack as they come out. You do have to coordinate on who is going to pursue which spheres- you can't have both players using Leadership as their primary sphere, there are not enough copies of the best cards without purchasing more stuff. But coordinating spheres is good strategically anyway.Cathcart said:Yeah, I suppose I could go with that. Thanks. I was playing solo to learn the game but the idea would be to play with others at some point.
How do you handle the deck customization with more people, though? Does each player buy their own copy of the game?
I introduced my folks to Dominion a couple weeks ago and they both enjoyed it a lot. Same thing happened with a friend of mine recently and his parents. So I'd say that's an easy "gateway" game that could be a hit.BattleMonkey said:Eek, GF decided to invite some of her friends over after dinner for some gaming and I'm in charge of supplying the gaming. They have never played anything hardcore, just generic store bought games so not sure what to present them with....
Depends what you are looking for! How many players, time limit, etc. Those two are pretty excellent imo. Pandemic you gotta make sure the group is open to co-op play. It is often a gateway hit unless you have someone who's just not open to the idea of co-op. TtR is pretty much always a hit. Probably not one you'll play much as you get more into gaming or with experienced people, but casuals really like it. Other ideas would be Catan & Carcassonne.outunderthestars said:Looking for a fun game for three players that is easy to teach, and not overly intimidating to newcomers.
Was looking at Pandemic and Ticket To Ride so far. Any suggestions?
AstroLad said:Depends what you are looking for! How many players, time limit, etc. Those two are pretty excellent imo. Pandemic you gotta make sure the group is open to co-op play. It is often a gateway hit unless you have someone who's just not open to the idea of co-op. TtR is pretty much always a hit. Probably not one you'll play much as you get more into gaming or with experienced people, but casuals really like it. Other ideas would be Catan & Carcassonne.
XShagrath said:I introduced my folks to Dominion a couple weeks ago and they both enjoyed it a lot. Same thing happened with a friend of mine recently and his parents. So I'd say that's an easy "gateway" game that could be a hit.
I'm having family visit me later today and we're probably gonna play that again, and I'm gonna see if I can get a game of Thurn & Taxis in as well. I had been wanting to pick up Ticket to Ride for the longest time, but this seemed like a cheaper and better alternative.
they play nothing alike... I can't even fathom how a connection between the 2 could be made...outunderthestars said:whereas TtR seems to have an almost Monopoly like aesthetic.
The only connection I could see is getting "sets" of certain color cards to do something advantageous. Other than that, I got nothin'.Gryphter said:they play nothing alike... I can't even fathom how a connection between the 2 could be made...
a little bit over 150, counting expansions (thanks bgg! http://boardgamegeek.com/collection/user/AstroLad?own=1&subtype=boardgame&ff=1)outunderthestars said:I worry that Catan could be a bit intimidating, whereas TtR seems to have an almost Monopoly like aesthetic.
Carcassonne is a great suggestion! I didn't even think of that one!
Astro: Just wondering, how many games do you own?
Gryphter said:they play nothing alike... I can't even fathom how a connection between the 2 could be made...